naplz 2022-04-05 02:09
I had a hard time playing it (it was very hard for me xd)! but the game was super original, I loved the art :3
Foon → Ludum Dare Explorer → LD50 → Heart Hunter
By foolsroom
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 183 | 3.95 | 24 | |
| Fun | 199 | 3.84 | 24 | |
| Innovation | 642 | 3.36 | 24 | |
| Theme | 508 | 3.81 | 24 | |
| Graphics | 103 | 4.45 | 24 | |
| Audio | 301 | 3.73 | 23 | |
| Mood | 176 | 4.02 | 24 |
I had a hard time playing it (it was very hard for me xd)! but the game was super original, I loved the art :3
I feel like the jumping didn't feel great but the game looks and sounds great.
I liked the snappy animation and audio. Some music to give a little atmosphere would go a long way I think.
The art and sound were stunning !! omg it was so beautiful to play. The controls felt nice and the game was pretty challenging. you did a great job connecting the theme with the game. very well done!
beautiful... you have something!
Damn, this is sick! The art is so smooth and the gameplay is fast and it just flows so well together! Lovely time! We share the similar take on limitation, which is good because I liked your interpretation a lot, it really gives you an incentive to slice and dice.
I've been saying this a lot, but you should really consider taking this game post jam and making something even more incredible out of it. Good stuff!
Super stylish! Really well presented--the art, text, palette, particles and sounds all worked together really well to build up a slick and cohesive experience. :smile:
I felt like there could have been a bit more depth to the gameplay. Perhaps recovering more health if you hit an enemy *just* as they're about to fire their arrow (seeing as how they already give you a little indication in advance), or even some way of dodging through arrows, which would of course be risky when the screen starts to fill up. Maybe some enemy variants too.
A little bit of unobtrusive background music would have really rounded the experience off, I think--it's a little conspicuous in its absence...!
You did really well here, though, please don't get me wrong. I really enjoyed this! If you decide to do more with it post-jam, I'd love to see how it turns out! :grin:
This would make for a bad-ass arcade game. Great feel, art, sfx, mechanics, etc. Great job!
Really great job on the visuals! Loved all the effects! The movement felt super smooth, and gameplay was enjoyable but could have used more variety. I think it would be worth expanding on but as is it's still super great and well-polished for a 72 hour jam. Very cool!
The art style is amazing and the animations are so smooth! Nice sound effects too! I jut wish jumping was with W key instead of space bar. Great job with the game.
This game felt so good to play! It was very satisfying to kill enemies. The only critique is that killing enemies does not give enough lifeforce, in my opinion.
The art is really polished on this, I especially liked the background!
There seems to be a bug with sometimes not being able to jump even though you are grounded, dropping to another platform solves it. Only happened once, not sure what caused it.
Maybe the platforms could be less frequent on the vertical axis, it feels a bit confusing and cluttered.
It might worth a try to see how it would control if you could dash-slice by double tapping the direction you are running instead of using a separate key.
Sounds are great but dying feels unexpectedly silent.
Minor annoyance but please let me restart with the keyboard!
Very cool entry!
a.png
loving the aesthetics! and the fx! i think the arrows are a bit too punishing since we are already losing hp constantly i believe they can hit a little softer to extend play time. but everything else is so smoothly done and the color palette is really beautiful good game :thumbsup:
This is really fun and polished! Love the art style, animations, and gamefeel. The concept is also a nice use of the “cursed sword” trope to pull off the theme. Great job!
More enemy types would be my main suggestion, to give the game more depth.