fredr121 2022-04-05 09:57
Really satisfying gameplay, interfadce and audio/music. I liked the fact that the game doesn't just end, rather you get a game over screen once you ship everyone back. nicely done :thumbsup:
Foon → Ludum Dare Explorer → LD50 → overRUN
By kaleido
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 373 | 3.77 | 24 | |
| Fun | 126 | 3.97 | 24 | |
| Innovation | 395 | 3.59 | 24 | |
| Theme | 1207 | 3.06 | 24 | |
| Graphics | 1031 | 3.18 | 24 | |
| Audio | 287 | 3.75 | 24 | |
| Humor | 871 | 2.63 | 21 | |
| Mood | 745 | 3.43 | 24 |
Really satisfying gameplay, interfadce and audio/music. I liked the fact that the game doesn't just end, rather you get a game over screen once you ship everyone back. nicely done :thumbsup:
Like the lighting and sound effects, graphics are very simple but clean and polished. I didnt realize the zombies would be so fast chasing civilians so a few died, I think the game can be expanded with some map variation, more levels. Good stuff.
I really liked this games strategic aspect. I would like to play more levels, save more islands. The music and soundeffects fit the game well. The fog of war and the houses were cool game mechanics and the little troop movement tutorial in the beginnig is well done. Cool entry!
Very good work. I didn't play it right in the beginning, but then I figured out what to do and how to do it, and everything started working right away. I think this prototype has potential. Thank you.
It doesn't have this feel of inevitable but it's one of the game i enjoyed the most playing yet
Fairly simple concept but it really works well. Even tho the grahics are minimalist, the game has a strong athmosphere, you can feel the fightings. Controls are smooth, and I love the little animation for exiting the houses.
Nice tactical game! My favourite genre :slight_smile: I didn't expect to see this kind of games here
BTW very good audio
This is a really nice and simple RTS like game. The moving around of soldiers and citizens works well and makes set up positions for them easy. The graphics are pretty simple, but they work well at presenting the gameplay and aren't obtrusive. The sound effects and music help make up for it and result in a decent, well-established mood. I enjoyed this, though I struggle to see it having a strong connection to the theme.
Good work, overall.
@herryfabien @proxy-games Thank you for the feedback! This idea came to mind from the theme as an unending hoarde of zombies that would inevitably take over the city. Your job is to hold them back for long enough to get the citizens out safely via the (slow) boat.
The sound design is really solid, and moving troops around felt very good - Unfortunately, I'm absolutely awful at RTSes, so I could only save one person before getting into a no-win situation where zombies swarmed the dock and I was unable to bring any more troops in. This sounds really weird to say, but I wish there was a failure state to the game, because my only choice at that point was to hit refresh and try again
no-win.PNG
Overall though, well done making an RTS in 72 hours! That's really impressive!
@koolruz Thank you! This is likely a bug -- the zombies cannot see units on buildings but can (incorrectly) see the units across the river. So they try to get close to them. I'll issue a hotfix for that. FYI to get out of this state, you can send one of the civilians onto the ground briefly, which will pull the zombies away from the dock long enough to get some units on the ground. Then just put a couple soldiers on rooftops.
Thanks for the very useful feedback!
Interesting Idea, unfortunately slightly repetitive - also the SFX is too loud that I have to my browser audio to a very low just make it playable. But other than that, nice RTS game in 72 hours. I do find the game very easy once you have some troop stationed because the zombies doesn't enter the buildings at all. Maybe add a new zombie variant that can break down door and can occupy a house. This probably would only spawn when half the civilians are evacuated, and this should give you more priority on stationing troops on the exterior to protect the inner civilians that are stil safe while you're ferrying the troops across.
Cool game! It was smooth and fun. :)
May I ask what path finding did you use? Standalone A*, A* with some modification or something else?
Tips for improvement:
I would allow some zombies to entro houses, because I just deployed troops on roofs and it was piece of cake after. :) troops.png
@snory good idea! should have done that, but wasn't enough time.
Zombies use agent-based movement: - avoid nearby zombies - move towards soldiers/civilians in line-of-sight - move away from walls - move along unblocked cardinal direction that decrease distance towards closest soldier on island not in line of sight (simulating "smell")
Soldiers and civilians use standard A-star pathfinding with waypoint pruning (i.e. after path is found, remove redundant waypoints that have line-of-sight)
I absolutely love this. I can see it being expanded where after this mission the camera swings over to another island or to a land-barrier of your fort that people are defending with more civilians to save, or maybe you have to move base, cutting a save corridor through an infested area.
Love this game it really brings me back to being a kid and playing flash games like this.
amazing concept executed very well!
my only suggestion as with all LD games it could use a little more in game guidance, after saving all the civs I thought the game just didn't have a game over screen, only when reading comments did I realize that I had to move my men back to main land.
otherwise amazing game
Oh that is another strategy game I played this LDJAM, glad that there is more of them. I liked your entry, and the aspect of finding optimal way of moving my soldiers to minimize deaths. I spend some time trying to move camera until I read a comment about coming back to base, so a small popup the moment you free all man could be a nice improvement. Good work.
Really nice take on the theme. Well polished game too. I just wish there was a possibility to select more than one unit at a time. Besides that, great job with the game.
wow great game! really solid entry. i wish it had a bit longer plpay time. maybe different levels. i can see that become a real full release game on pc and mobile! really loved the idea and the mechanics. audio was a bit harsh for me but totally able to convey what it was doing. im really hoping to see this concept extended and explored further in a full release!
Really nice game, I like the gameplay! It works really well and looks very polished. As already suggested, I also missed the possibility to select and move multiple units at once. Also, the exits of the buildings were a bit confusing, because I didn't expect the blue units to step out of the building at the bottom. But still, great game, I had a lot of fun!
Very cool. I saved 12 civilians, had 2 casualties, brought my soldiers back to the mainland, and killed 762 zombies.
I was initially very confused about what the objective was until I realized that blue circles don't shoot and that I am allowed to give orders to blue circles.
Even though it's just unit vs unit combat, it was really engaging. I especially liked the way that I can send a group to clear an area and then put a guy on the roof to act as a lookout or to defend my flank while I move on to another building.
The shooting sounds were satisfying, and I liked the music.
My biggest complaint would be the lack of a drag select or multiselect. I really want to give orders to groups of units, to move 4 or so units at a time instead of moving one by one. Also, the clickable area for buildings was a bit large, so I often misclicked to enter a building when I was trying to walk above it. (Which was the cause of one of my casualties).
ferrygame.png
Great game! I liked the clear radar-like graphical theme. The game looked and felt polished and the playing was satisfying. As a player of rts-games I was right at home. As others have sayed, I would have liked multi-selection though. I liked the ferry system and occupying the houses for better coverage and shelter.
Mood was great with the hopeless music in addition to dark colour theme and the fog (of war). The sound effects fit right in. The zombies surprised me at the beginning by suddenly sprint-killing people, driving in a feeling of keeping on my toes all the time.
Anyways, awesome work making an RTS in this little time **alone**! We also made [an RTS](https://ldjam.com/events/ludum-dare/50/salvation-from-the-alien-planet) with a team this Ludum and - barely coding - it was tons of work.