roryh 2022-04-04 13:38
Clever idea having the enemy drop pieces for a bridge. Rather challenging and luck-heavy though!
Foon → Ludum Dare Explorer → LD50 → I Am Coward
By poontangular
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1205 | 3.05 | 21 | |
| Fun | 641 | 3.42 | 21 | |
| Innovation | 282 | 3.71 | 21 | |
| Theme | 1267 | 2.94 | 20 | |
| Humor | 525 | 3.18 | 21 | |
| Mood | 991 | 3.19 | 20 |
Clever idea having the enemy drop pieces for a bridge. Rather challenging and luck-heavy though!
It's funny when you have to use human body for a bridge xD aww that sounds bad i think :p Btw. Awesome game, I had some much fun.
This game is really bizarre but I like it. Its just very short. I wish you made it so it was infinite or had some random generation past a certain point. Also I'm not sure how it fits the theme? Maybe you can explain
Enjoyed the game, interesting idea to build bridges by shooting the enemies down first - neat idea! Very challengin but makes fun, great entry!
Thanks for the comments guys! I can answer a few questions here: 1: Why does it fit with the theme? It fits with the theme because whether or not you manage to bridge your way completely across the map - you'll still always end up losing due to the wall at the end (if you made it, you'll know which one I mean).
2: Why is it so hard? I tried my best to make it as challenging as possible, but admittedly this was also amplified due to janky collision checks. I'm still pretty new to gameDev and making the bodies work as bridges was a ballache to work out, and still isn't perfect if you don't give yourself enough leeway. The score you gain per bird is always the same, but there are a few strategies you can pick up after a while of playing that make it easier to know how many bodies you need per gap & how many you can shoot for points. I'd love to see everyone's highscores!
3: Why is it not procedurally generated? I couldn't make it procedurally generated in 48 hours as that's a skill I'll have to learn and play around with over a certain amount of time, so for now - it's a finite map. Though if it gets enough traction then I'd be happy to look into it, as I also think that would make for a more replayable experience.
Hope that clears up some of your questions and thanks for the feedback!
Poontangular
Another Poontangular classic.
banger graphics
Unsettling graphics :smile: but nice gameplay after I understood what was going on! Thank you for submission!
This is a bit of a strange one, rough around the edges, yet still captivating, both fun and challenging.
such fun in such a simple way. honestly at first i wasnt sure what was happening but i felt i just had to finish it so i hit the wall and got sad there wasnt more :) great job and keen to see more projects in the future
I was pretty confused at first on what to do, but once I got that out of the way the game was pretty fun. Thank you for sharing it on my Twitch stream (MsMiaChar). Here's the link to the video if you're interested in revisiting any real-time feedback (game starts around 02:09:00): https://www.twitch.tv/videos/1446760516
Very fun entry where you can let stuff drop on babies :laughing: Quite tricky to get the hang off.
Interesting game. The aesthetic is rather surrealistic and strange (in a good way). The idea is pretty neat, but the way it works right now feels a tad janky. Right now it's incredibly unreliable to create a bridge where you want, since not only are drone spawns random but they also take 3 shots to actually kill. The fact that drones are the main source of score also feels a bit odd due to the important utility they have, which I suppose might be the point, but I think it might be a bit too much to deal with here. Perhaps you could consider allowing the player to be able to create a bridge at any time they want? The player will then be able to put a bit more focus on drone killing and getting a better score, and there are many ways to challenge the player based on this.
@edmanbosch I appreciate the feedback; it's interesting for me to see you enjoying parts that others didn't and vice versa. Regarding the unreliability of bridging across - I've answered in a comment above, but it should be noted that there is a technique you can follow to get consistent bridges, it just takes a bit of time to work out. The collisions are getting a small workover over the next couple of days too which should hopefully make them a bit more naturally consistent.
As for the robot health, with less it was too easy, with more it was too hard. I wanted to make it more important to time your shots for the mechanic. A good middle ground may be to add another entity of some kind that is there strictly for points only. I'll consider this for my next update this weekend for sure.
I'm not keen on letting the player be able to build their bridge at any time, as that takes away from the core gameplay. I am however working on a second level that will present a new set of challenges for the player so keep an eye out for that!
Thanks again.
BODIES ARE EVERYTHING. love it. please for your next game let us press and hold if you plan to do a shooter like this. the mechanic is a great idea really to align the bodies to build bridges and kill trees. i love it! :smile:
Nice game! The idea is interesting and quite unique, although I quickly discovered the best strategy was to just keep spamming the left mouse button at about a 25 degree angle :sweat_smile:
I understand the art style you were going for, but the graphics still seem a bit lackluster to me... there's also a bug where the bodies simply fall though to the bottom sometimes.
Overall, the game struck me as somewhat unintentionally humorous, and I think with a bit more polish on the technical side (including of course audio!) it can be a fun game. Good job!
@arihan10 Appreciate the feedback! You discovered the optimal strategy faster than everyone else I watched play lol. Though, the bird spawns are random and can be few and far apart, so it isn't successful every time. The collisions are still a bit janky due to inexperience hence the bodies sometimes falling. The graphics were done very last minute lol, totally improvised. I appreciate the feedback, I'm working on a second level with a slightly different mechanic now too :)
This is one is a bit rough around the edges. it's very hard to estimate when a plane will be destroyed and drop the "bridge". It could use a lot more improvement before you can say if this is a good concept.
@m-dam Hi! Thanks for the feedback. Sorry you didn't enjoy your playthrough. Actually each bird takes 3 shots to kill as some people worked out. This means that you can ''set up'' a bird before it reaches the area you want to drop it in. Thanks anyway!