FoonLudum Dare ExplorerLD49 → Unstable connection

Unstable connection

By redsti

View on ldjam.com

CategoryRankScoreCount
Overall13353.0024
Fun12612.9024
Innovation8863.1824
Theme14012.6124
Graphics13412.4524
Audio9662.3219

Comments

brusnika 2021-10-04 19:24

Interesting! but I can load only first level, even choosing others

jega-studio 2021-10-05 13:50

Cool idea, I really liked the visuals, overall great puzzle game

greenphox 2021-10-05 14:02

Nice game, with interesting mechanics and nice level design.

wamien 2021-10-05 14:03

Some puzzle where way easier than the previous ones, pictograms would have been easier to tackle than a long sentence or something like "square need 2 circles to move" something short. I endend up just moving around randomly and I got through 3 puzzles (like level 9, I just moved 2 pieces and that's it, did read the instructions at all.

Going back to the title screen game me a feeling that I lost even if I manage to stabilise the connection, going back to the level selection or "go to next level" would have been cool :smiley:

tuile 2021-10-07 07:11

A nice idea that needs a bit more work to translate better to the average gamer - but definitely a great job done that could have easily qualified for a compo. While minimalistic, it stays true to the theme and itself quite well. Thanks for sharing this!

glen-chang 2021-10-08 01:54

Really cool idea. But I got bored reading all the rules so I just mostly read the only rule that would solve the last square beside the exit and trialed and errored everything else. It was fun just doing the trial and error and eventually intuitively figure it out. For impatient people like me I would suggest adding a highlight to indicate when you can move into a space. That way the player realizes they satisfied a rule and can intuitively figure it out without reading. Just my two cents. Like the game very much over all. Good job.

python-b5 2021-10-08 19:13

I think more of a tutorial would've really helped this game - it took me a long time to figure out what I was supposed to do. It's a neat idea, though, and definitely has potential!

Another small annoyance I had is that you're kicked back to the menu after completing each level. I think it would've been better to immediately jump to the next one.

Overall, though, good work! :)

potkirland 2021-10-08 19:14

the concept is good the visuals are beautiful but the rules being random made it too unintuitive that i forgot what i was gonna do when i started doing it.. and had to look at the rules again.. so i had to solve it again and again but another problem was, the rules became so complicated that they left no room for error and many levels were just try until something moves.. and that is the solution because the rules do not let any wrong move to happen... still a good game keep up the good work :thumbsup:

cloistered 2021-10-09 04:41

Cool game,rules is clear,graphics is good. Maybe goto the level select scence when someone win a level~

lazyseal 2021-10-09 13:31

Cool game, but need better tutorial

sli 2021-10-09 21:25

Fun idea. I liked it. It got a little difficult for me after level 5 with all the reading of the rules, so I couldn't finish it.

djcoil 2021-10-16 04:01

Interesting design but I also struggled to parse the rules for movement and mostly went by trial and error. Tying the shapes to their rules would have helped to reinforce them within the game space, and more space to tutorialize would have helped as well.

togis 2021-10-18 04:32

Hey Red! Thanks for submitting your game during our live, I finally had the time to come back and rate everything I played so far!

As I said live, your game was really innovative and interesting. I think the rules are not too complex but they are too hard to understand in a text form. Other than that, once we understand them, your game is pretty fun and a good challenging puzzle! Great Job! I am curious to see what you will create in the future (and beyond)

Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=AiVWayIqffU&t=9601s