xschaumix 2021-10-04 11:47
A great idea for the theme. Really weird one too but I like it. After a while it gets a little repetitive and it could be a bit more challenging. But a good game for the jam!
Foon → Ludum Dare Explorer → LD49 → Gunsundheit!
By papabirb
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1013 | 3.31 | 40 | |
| Fun | 839 | 3.34 | 40 | |
| Innovation | 341 | 3.68 | 40 | |
| Theme | 545 | 3.75 | 40 | |
| Graphics | 1092 | 3.19 | 40 | |
| Audio | 739 | 3.14 | 39 | |
| Humor | 112 | 4.02 | 40 | |
| Mood | 901 | 3.27 | 40 |
A great idea for the theme. Really weird one too but I like it. After a while it gets a little repetitive and it could be a bit more challenging. But a good game for the jam!
I am not sure to understand very well the mechanic ! Maybe some descriptions will help :)
Hm, not bad.... or at least I don't think it's that bad, I don't know how well anyone else did.
Screenshot 2021-10-04 103927.png
I decided to try the right arrow since I had already figured out what the left arrow did, that was my undoing!
It's a cute and enjoyable little game! I love the sun, I feel like the sun has the most accurate reaction to the scene down below it.
@xschaumix Thank you! I've since updated the gameplay as it turns out I had more time after school than I anticipated when I published the game last night. If you want to, feel free to replay and let me know how it feels now, but if not thanks for playing the earlier version anyway! :blue_heart:
@maluskhan The mechanic is that your ability to hold in your sneeze is the "unstable" part of the game, and you have to balance sprinting with facing away from all the cuter, easily killable creatures. I've updated the game since your comment, feel free to let me know if it's less confusing now! :blue_heart:
@peace-of-cake-games Thanks!! I'm glad you enjoyed it, I've updated it moments ago as I had more time after school, so the right arrow should be a little less undoing-y and now there's a point to using it as well. I also found out I wasn't following you when I thought I had, and when I followed you the friends icon gave me some good ol' Sarah Toning, so thanks for being a follower fellow NB pal! :blue_heart:
Bruh what was going through your head when you thought of this kdjksd
I love it!!!!!
I mean, I love the bonkers concept, and the graphics, and the cute squeakies, and the music, as a game though I thought it was just too easy. Felt more like a "hold right simulator" than a game most of the time. :d
Very unique idea, loved the balancing your sneeze concept. Only thing I ran into was that I could cheese it by just holding aim left the whole time. I went back and played it as intended though. Overall it is a good game, well done! Also loved the Sun's concerned look lol
@fupi what was going through my mind? In a word, describing to someone why "fire-breathing dragons with the flu" was what someone posted about for the theme "unstable". *"Steve from Accounting with the flu isn't a threat, but if he had a gun for a nose- wait a minute, gun for a nose..."*
I feel you, it does mostly feel like a "hold right simulator", but that's why you have to pay attention to the Sneeze Meter while you hold right, since holding right is more dangerous. Balancing levels has never been my strong suit, especially with college to multitask during the jam =P Thanks for playing! :blue_heart:
@datadazer True, you can cheese it by holding left the whole time, but you'll never reach the win state if you do! Not losing and not winning is kind of just an infinite limbo, maybe I should have added some kind of limit to how long you can hold left, lol. I'll keep limits like that in mind for future games. Thanks for playing! :blue_heart:
Love the little squeaks and sound effects, very cute! What the heck is up with gun nose lmao it kinda does get monotonous after a while when you find the groove of defying your trigger schnozer.
@shreemp Thanks!! :two_hearts: :two_hearts:
Ha, the sun going like _'WTH?!'_ is a nice touch :-D
For the 'holding right' problem: Might I suggest that you let the meter fill up (a lot) faster if right is pressed? Then you can also counter-balance the 'always left' with some sort of time limit. After all, your date and/or the movies won't wait forever!
While I'm not colorblind myself, I think it's neat even people in jam-games start paying attention to accessability. There should be an 'Accessability Jam' maybe?
I noticed that sometimes, shooting and turning left happens so closely together in time, that (almost?) the only way you can tell is by another ominous siren on top. But that's a status indicator, and doesn't really tell _when_ you made the mistake.
Also it doesn't really seem to matter how many bullets you have really, right? It fills up quickly enough, and fires quickly enough, that it doesn't really matter if there's 1 or 6 in the magazine.
Anyway, sometimes I keep noticing these little issues in otherwise fine games. I guess what I'm trying to say is: The idea of an armless, gun-nosed man running around trying to _not_ shoot things is very creative, carries it through the simplicity, and it otherwise plays fine ... though I don't feel much like replaying it now that I've gotten to one destination already.
@remco Thank you for the detailed feedback and for playing! :blue_heart:
Filling up a lot faster was the intention when holding right, I just really struggled to do so in a way that wasn't game breaking haha. A time limit on left is definitely something I've considered after @datadazer mentioned cheesing it by holding left, although I've since discovered what caused that bug (being able to win while holding left) and it will be patched as soon as I'm home later.
I think an accessibility jam would be fun, but it's pretty difficult to design games accessibly, so not sure how well that jam would do. Right now I've only figured out color blindness and simple control schemes.
I'm not sure I understand your feedback on the sirens- they are status indicators that you made a mistake by not turning left soon enough, letting something get shot. If hearing the siren sound effect and seeing it light up isn't an indicator of when the mistake is made, what type of indication are you looking for?
The number of bullets matters more thematically: the nose gun is a 6shooter revolver, because I thought that was hilarious, especially all firing in rapid succession. Additionally, it's more that making sure you time your Aim Left is important as you don't want multiple bullets flying around, 1 is bad enough and usually gets me hit with a warning siren. Only having one bullet to worry about means you can make more mistakes, but letting all 6 fly loose can end in a game over depending on critter setup.
It's definitely not a very replayable game, though the destination distances update based on your high score, so it is increasingly challenging and/or tedious, but I'm glad it carries itself for one round! Do you have any suggestions on what might make it feel more replayable?
Weird and nice experience ! Good job.
Also ... Thank you for all your devblogs and posts. It really made our jam better as we we laughing out loud all the time. <3
@sovcenko Wow, thank you! It means a lot to know I could brighten peoples' day with my silly little posts! Thanks for playing and enjoying my silliness, and you're welcome! :blue_heart:
I liked the crazy premise, and the sun is the best :)
One problem I had was that the high score didn't seem to work, it was always the same value as the current score.
@wendel-scardua Good bug catch! Internally the high score system is working as that's what destination lengths are based on, but it appears I accidentally set the end screen to show score instead of high score. I'll push a patch out shortly. Thanks for playing and catching that!! :blue_heart:
@papabirb you're welcome :) And yeah, I've noticed the destination getting longer, I like how that adds some challenge for the player (but I'm bad at it so I haven't reached it yet 😅)
Great game but I murdered the critters Feelsbadman
@kage you're going to JAIL!!! Thanks for playing though! :blue_heart: Had fun watching the stream!
A fun take on the theme. Got a good chuckle out of the sun illustration.
@jitspoe Thanks! It was fun watching it on stream :blue_heart:
Oh no D: The police got me. Crazy good entry. The visuals are good and the sound effects fits perfectly, haha. Nice little game and cool interpretation of the theme.
@stroe-andrew You gotta do hard time for your crimes! I'm glad you liked it, thanks for playing! :blue_heart:
I'll be pushing to get this game to be the legal definition of 'weird and wonderful'. Hilarious, if not slightly frightening concept, paired with accessible and easily understandable gameplay, what's not to like? (other than the fact you're always a half second away from murdering a cute animal baby in cold blood)
@matthewsworld Wow, thanks! I'm glad you liked it, although I'm happy to settle for it being the illegal definition if your campaign doesn't work out, lol. Thanks for playing!! :blue_heart:
Idea, graphics and sounds are really nice :thumbsup: However felt a little easy because you just could turn left at any time. It would be nice to limit total time, when player could face left. But in general, cool entry
@kukurammus Yeah, it does feel a little easy sometimes if you're not distracted, I've definitely considered the timer thing too if I update it post jam. Thanks for playing (and breaking the slightly under 20 ratings limbo)! :blue_heart:
Cute game, love the style! Done several rounds, they were pretty fun, but pretty unstable on long runs! Entertaining lore, read descriptions and comments with smile! autoaiming-gun...
@brusnika Thanks, I'm glad you enjoyed it so much! Unstable on long runs is the name of the theme, lol! Thanks for playing!! :blue_heart:
Took me some time to understand what I had to do, but I enjoyed playing! Felt bad for all the little bears I shot :'(
@koalaura Yeah, I noticed when I send it to streamers they get a little confused at the beginning, not sure how to make the gameplay clearer. Glad you enjoyed it, rip lil guys, thanks for playing!! :blue_heart:
Cool game! the graphics are cool and the gameplay is well thought out. good work!
@r3l0ad1 Thanks! :blue_heart:
A funny one :D
Quite accurate with the theme, very easy and fun, thank you for the game!
What a so unexpected take of the theme haha! I'll not see snaring the same since now :laughing: Good job!
@yerkwell Thanks for playing! :blue_heart:
@lereveur Thanks!! Even I surprised myself with the take on the theme haha! Thanks for playing! :blue_heart:
i loved it i will complete it when i refresh my cache wich is refreshing the highscore ihope :smile: snoeezing bullets is a really fun idea! :laughing:
@potkirland Thanks!! Highscore should just refresh on a page refresh, I don't store anything in the browser. Thanks for playing!! :blue_heart:
a very silly game that was a lot of fun to play. i love the interesting mechanic and good use of the theme. thanks for making the game.
@paulhocker Thanks for playing!! :blue_heart:
Each day, another battle against my own nose. Overall really fun game. The design is good, and easy to get the hang of. The art style is delightfully silly, and really lets the player suspend disbelief about having a gun for a nose. I wonder about the decision to make turning left a relatively free action to take. Completing the game was easy once I became patient, there could be some kind of bar that goes down when you turn left to give the game a more dynamic feel. That might be a little outside the scope of a game jam game though, as the game isn't supposed to be too difficult, in that way your game may actually be hitting a sweet spot in challenge. The game itself though is very funny and cute, which is clearly the intention. I, like everyone else, also really love the confused sun. The whole game is just really fun to look at, which in my opinion is it's biggest strength. Absolutely loved it, fun times were had.
@circle Wow, thanks for the thorough review! I'd say "aiming left is too easy" is cropping up to be one of the more common sentiments about the gameplay, but you are the first to state the current difficulty may be a sweet spot for the scope of the jam, so I appreciate the extra perspective on that. Glad you had fun and got it to work on your phone, thanks for playing!!! :blue_heart:
Thanks for sending your game to my stream, I really enjoyed it!
Every day another funeral, c'est la vie. This game really toys with the absurd, and the art direction nails it. It might turn some people off I suppose, but it all really just works together. I also love the WTF sun too!
@bougiebirdie It was fun watching it on stream, thanks for playing! :blue_heart: I don't know what it says about me that I wasn't even trying to toy with the absurd so much as "hehe it is late at night and these shapes make me laugh", lol! PS, funeral isn't the only destination, just the first one you saw ;) it changes every time but nobody ever notices, lol!
(Also, I'm not sure my rating numbers went up after you rated, since ldjam had technical difficulties all night - would you mind double checking that any rating you did stayed put? I guess both on mine and the other games you rated last night!)
@papabirb Oh dang, you're right and the rating disappeared. Now I probably have to do over like a dozen ratings lol
Hey there! This game was really fun to play! Thanks for joining us live!
I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=AiVWayIqffU&t=21492s
@togis Thanks for sharing the vod! It was really fun watching the both of you play it on stream, and it's nice to be able to review that again! :blue_heart:
I don't know if the game really needed two buttons to control, as I always held the right arrow key pressed unless I was aiming left. I also wish there had been more variety to the gameplay. Unfortunately I died just shy of the level 2 goal, but the only difference between levels 1 and 2 was just the goal distance, right? I enjoyed the sound effects but not so much the music loop. The idea of this gun-nosed, armless man was funny. :D
@aurel300 You've got a point - since holding left cancels out holding right, it probably doesn't need to be a two-button game; however, I'm not sure how I would implement the three states of walking, sprinting, & looking away with just a single button. Gives me something to think about for the future... I had originally been planning more variety earlier in the jam, but well, it's a jam. Time starts ticking and things get scoped down =P Don't worry about missing any differences between 'levels' - there's not levels so much as every run, whether you won or died previously, has a randomly generated goal based on your high score. So, if you beat "level 1", you've beat them all! I agree about the music and sfx; if there's one thing I really hate about my own entry, it's absolutely the "music". Thanks for playing! :blue_heart: