Foon → Ludum Dare Explorer → Users → MalusKhan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Exploro | jam | 1118 | 3.23 | 3.23 | 3.17 | 3.14 | 3.31 |
Great job ! Very fun and engaging ! :)
Very addictive! Maybe adding more control on jump could be less frustrating sometimes x) The quick reset button is a great idea! Well done :)
I love your animation ! Good job :)
Very good puzzle game! A bit short but the main mechanics are very nice... I hope you are going to create more levels :)
Very good concept x) To be honest, I never used the horizontal moves during my playtesting, only the jump. I think it's a bit difficult to manage the changes for jumping and horizontal actions.
What a work ! All the points are very good for me ! I hope a patch with some new cards to increase the possibilities of the player :) Very promising
I don't know how to play your game, when I start it there is my character directly falling ... I don't know what to do ><
Very good experience ! All merchanics are very good and the graphics and audio are also great !
Excellent! The atmosphere is very good and there are a lot of good ideas that remind the theme of the jam. One of the best games I played during this session, well done :)
Very good ! It was a real pleasure to test your game The graphics and concept are very good, unfortunatelly there is no music during the game :(
Very impressive! The mechanic of telekinesis create a lot of fun solutions x) Well done!
Interesting concept ! And the style is very good. My best score is 45 :)
Like others have said, it's too hard. I've died several times on the second skeleton and sometimes I don't understand why I died because I fall off a platform.
Some suggestions:
* the skeleton should not kill instantly. * Red potions on the floor are traps, they should not be the same color as the player's potion. * Keep the space key for jumping and use another key to load the potion.
The idea is good, but from my point of view it's a bit too difficult x)
Good job! The graphics and music fit perfectly and give a good atmosphere! Maybe the player moves a bit too fast, but it's ok, it wasn't that frustrating :)
I am not sure to understand very well the mechanic ! Maybe some descriptions will help :)
A good mechanic to test! There is a real potential I think
Well done on the concept, the story and the arts / sound ... It's maybe a bit repetitive but the main mechanic is a good idea ! :)
Good job ! I prefered to control the ostrich, the penguin was a bit frustrating at times :/
Good job ! I love the arts and the music :) Like beekeepart said, very cool effect on this text. But I am not sure to understand very well the puzzles and I am already stuck on the four pillars ><
Very original and the graphics / audio fit perfectly ! Good job
Well done ! Graphics and sound are very good :)
I beat the game ! At the end I prefer to rush the coin of stability instead of stabilize the blob with the gun. Maybe some UI information with the player's life will be usefull ! Good job :)
@nick-barrash @ty @dekajoo Thanks, I'm glad to see that the mechanics is fun :)
@fabernull Thanks, a story with a cat is always a good story x)
@wafflecomposite Thank you. To be honest, the tutorial levels were the first levels of my game... But because it was too easy, I decided to change it in the tutorial phase
@bloodbane Yes I tried to add the "unstable" concept with several mechanics: the airship is always moving and the rotation of the map. But yes, the theme is maybe not enough used in some levels.
@vishwah @ucsbdad thanks for your kind comments :)
Thanks for your comment @itsmebutsolo
Yes it was already a problem I found in the previous version during development and I tried to deal with it by increasing the time the rotation appears. Maybe adding a stop or slow motion during the effect will avoid this kind of frustration...
@kekkodude Yes, there is no difference between the colors ... I just started to create the big shape of a level with yellow, then I use red to add more obstacles but I can understand that this kind of design can lead to a misunderstanding ... Thanks for the interesting comment :)
@wafflesys Thank you ^^ I agree, I was not really inspired for the story x)
@henriquecanella @stoickekis @rustywolf Thank you
@zwodahs Yes I probably need to add more visual explanation on the map rotation :)
Well done ! I am impressed by all this work. I love how you handle the theme :) It was easy for me to understand how to play, but I agree with anton4ik-dev, maybe this button is not enough visible.
Great atmosphere! Maybe a visual indicator to show where the player can move would be better to understand the movement phase directly
I'm a little confused as to how to play your game. I think a better description to explain how to play this game would be helpful :)
A little difficult to survive ^^" Some objects come too fast and it's impossible to do anything ... The best strategy I find is to stay hidden between the objects and pray that something doesn't come crashing down on me x)
Interesting narration x) I didn't get it on my first try ...
The movement is balance from my point of view so it is not frustrating x) Good job !
Great atmosphere ! It's a little bit long and repetitive, and I think the bedside lamp is a little bit unbalanced. But good job it was fun to play :)
Like honey-pony I often get stuck in the platforms, which ruins all my efforts x) My general feeling is good, I wonder if this mechanic combined with side scrolling will be interesting ?
The mechanics of the game are quite simple but effective! I think it could be interesting to add more information / effects during the game like for example: An alarm a few seconds before the cookies fall.
The mechanic is simple but very efficient ! As others have said, the slow motion is a very good idea My best score : 93907 x)
It's not supported with firefox and I don't arrive to play the game with chrome ... :( Any idea how to test your game ?