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SneakyLemon

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Dust and Deathjam8443.253.312.902.962.473.07
202149UnstableUnstable Alchemistjam11203.233.102.913.212.523.11
202148Deeper and deeperDepth Chargerjam15483.102.782.653.203.833.532.383.18
201843Sacrifices must be made👥ShamanProtectorjam8293.032.892.943.502.332.40

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by SneakyLemon

SneakyLemon leaves an average of 6.2 feedback comments each event.

LD51 — Every 10 seconds (7)

Mini Dungeon Tactics by Joror 2022-10-05T11:24:50Z ♥ 1

Very well done, the polish really shows in this one. I liked the music and the sfx too, they added a lot to the general feeling of the game. My only complaint is that it is perhaps a bit too difficult to string correct actions together, considering you don't know which way you'll be facing and that enemies can move and rotate you around.

That said I liked it very much and I would definitely like to see it fleshed out into something more 😄 Good job!

10 Secs Snakes by gagapete 2022-10-05T11:15:04Z ♥ 1

It's a neat game and a cool idea. The time pressure definitely makes it harder as the snake gets longer. My only complaint is that for some reason the sound only comes from my left headphone (and it works fine everywhere else).

All in all pretty good, but could use more features. Perhaps powerups/debuffs?

Tenjutsu by deepnight 2022-10-04T11:08:17Z ♥ 1

This is a really cool concept, and the sprites/animations are really well done. I found the timer to be a bit punishing in rooms where enemies need more skulls to defeat, but otherwise I had a great time with the game! 😄

Sub10 by uik 2022-10-04T10:57:32Z ♥ 1

I found it to be a bit too punishing with the healing becoming more and more expensive, and how mining each cluster always spawned multiple enemies.

Other than that, it's a great concept and could be a really cool, atmospheric game if fleshed out properly. I would definitely play it if it had more things to do and was balanced. Not enough underwater games out there for my taste 😄

Iron Sword Tournament by Jackaljk 2022-10-04T10:03:16Z ♥ 1

The idea is pretty cool, but I found the game entirely too easy. I don't think I got hit even once. The sounds are hilarious though, so good job 😄

Would be nice to see this fleshed out

Cold Coffee in 10… by Elastiskalinjen 2022-10-04T09:00:14Z ♥ 1

It's a really cool, but devious concept 😄 I'd like to see it fleshed out a bit more. The fact that you receive a clone which can step into traps and it affects you is a great idea, but I feel like it needs to not be as random or have walls that you can sort of block him against. As it is now, there is a point in the game where you will run into traps even if you try not to and there's nothing you can do, which is frustrating.

I did win though, so it's not too hard 😄 All in all a good effort and fun execution!

autoball by torcado 2022-10-04T08:47:05Z ♥ 0

I'm not very good at it, but for a Peggle clone with a twist this is really fun! The theme works very well for this kind of game, but it's also very stressful 😄

LD49 — Unstable (8)

Shifting Labyrinth by plomeg 2021-10-13T19:56:57Z ♥ 1

It's a short but interesting game. I like the concept, but I would like to see it more fleshed out. I didn't really get if the labyrinth shifted randomly, based on the number of steps or on specific tiles, but I managed to beat it without any issues. I would like to see it be less random (or at least make it a bit clearer on what affects the layout and how) :)

The Lesser Evil by Jon Topielski 2021-10-13T19:43:47Z ♥ 2

I managed to finish this with 0 deaths on normal and it was really fun, great job! I chose the random palette color curse and got a few ones that almost made my eyes bleed. Not complaining, I did that to myself :D

It's a very cool idea and great execution. I could see this becoming an interesting little roguelike.

Manoe's Quest by Mahjoub 2021-10-06T09:22:44Z ♥ 1

The graphics are very nice, and the music adds to the feeling. The sounds are crunchy and satisfying. That said, there isn't really anything unstable in this. It might have fit the theme better if the platforms rotated randomly (but slightly) every few seconds or something like that. The font is difficult to read for me in the HTML5 version, especially on fullscreen. It seems distorted, like there's some weird scaling going on.

It's a cool game and a very interesting concept! I had fun, so good job!

Karawan by Rongo Matane 2021-10-06T08:45:50Z ♥ 3

A difficult game, but the turn based nature lets you plan in advance. The graphics are simply gorgeous and I enjoyed the sounds and music as well. Feels way too polished for a jam game, great job!

One improvement I would make is for your caravan members to gather resources automatically as you pass them by, instead of having to click on them every time. I feel like that would let you think more about where you're going without having to double check if you've got all resource tiles selected.

I tried and failed twice, but still had a lot of fun :)

Shifty Showers by tetrapteryx 2021-10-05T16:40:08Z ♥ 1

What a cute little game :) I didn't entirely get the various cloud mechanics at first, but it isn't difficult and it's very chill. I liked the music and sounds, but the sound at the end of the game only came from the left side, which was odd. It's a solid entry that could be turned into a fun puzzle game if worked on further!

Shaky Shack by Brusi 2021-10-05T09:47:15Z ♥ 3

Looks and feels great to play! The only thing I'd like to have is symbols below ingredients, so I don't have to check the first page every time I play. Other than that, it's a really nice idea and fits the theme perfectly. Good job on the graphics too, they really add to the feel of the game!

Temple Of Tozi by Denzil Gomes 2021-10-05T07:51:11Z ♥ 3

It's a really cool game, good job! The one bug I encountered was that at some point one of the platforms just fell down and never reappeared, so I couldn't progress.

The graphics and music are awesome, and I like how unintrusive the tutorial messages are. A solid entry that could be a very fun game with additional polish.

Unstable Reactor by Gale-swift 2021-10-04T18:36:19Z ♥ 2

Looks really good, though the skewed camera angle makes it difficult to see what's going on. I think the main cannon is missing a visual effect? It made a sound and the enemy frigate sort of fell apart, but I didn't get any visual feedback other than that. Nice job on the voice over too, though it does get a bit annoying hearing it every single time 😅

I managed to beat it on my first try, but did fall below 50% health once or twice, so I'd say the difficulty is just right for a jam game, good job!

I wish the radar was more visual, as in an actual radar, and less a text box with some numbers, but I understand that this is time consuming and not a high priority in a jam. I just feel like with the graphics being as awesome as they are, it would have added that little bit extra.

LD48 — Deeper and deeper (9)

Farthest Place by Narwaffles 2021-05-02T12:51:11Z ♥ 1

Hey, that's pretty cool!

One thing I dislike is that the drone doesn't stop moving horizontally. That doesn't really work well with the way you present it returning to it's original rotation when letting go of the buttons. I feel like air resistance would more or less stop it from infinitely going sideways.

That said, I like the idea and I've enjoyed playing it. Perhaps with more variety and polished graphics this could be made into an interesting game. Maybe more obstacles and drone types?

One thing I'm missing from this is some sort of blob shadow beneath the drone, so you can see where you are. The perspective made it a bit difficult to make sure I'm not going to collide with anything.

In a Barrel by Oohoos 2021-05-02T12:41:02Z ♥ 2

I really like this one! I even found a shark chilling in a conch :D shark.png

The movement is a bit clunky. Strafing would have been nice, but more importantly I expected ascend/descend buttons in addition to forward and back. As is, backing away just a little bit to take a centered photo of something on the ground was probably more annoying than it should have been.

That said, the atmosphere is great! The ambience really adds to the experience, and the models are well done (as are the animations). I even tried to go out of bounds, but was stopped, so good job on taking that into account.

I would really like to see this as a full game with modern graphics and perhaps a story. It definitely needs to be longer, as I "finished" the game rather quickly. All in all, you did a great job and I'm very impressed :)

Seamoth by Aniebodie 2021-04-29T18:11:33Z ♥ 2

Fantastic graphics, great job! The sound the sub made while charging up was silly, but I liked it. Controls were simple, but they got you to were you needed to go. My only nitpick is that you can press and release space while moving and that completely overrides your velocity. That screwed me over one time and I was just one jump short of reaching the next refuelling station.

I really like this game. It has style and atmosphere, and I'm a sucker for underwater games in general, so you get bonus points there :) Once again, great job! I wish I was half as talented as you when it comes to graphics.

Dante's Harvest by Wakobu 2021-04-29T17:56:29Z ♥ 3

Hey, really cool art! One thing I disliked though is how fast the enemies spawn. It feels like the moment I have enough money to buy a warden or two, there's already 2 or 3 large dudes at my caravan. Punching them doesn't really feel good either. Perhaps a countdown before enemies begin to spawn would balance it out? Enemy grunts were a tad too loud as well, compared to everything else.

I appreciate that you can only run on paths and walk outside of them. It's a neat detail :) All in all, I think this game has potential and could be really fun if properly develop (i.e. not within the limits of a jam). Good job!

Ludu Hare and the Magical Carrot by Mighty Mufflon Games 2021-04-29T17:40:37Z ♥ 4

Haha, I finished the game before reading that you can kick and roll 😅 The music is really good! I like the idea, and it fits the theme very well.

Other from that one time the game froze and restarted me from a checkpoint when I still had lives left I didn't really encounter any bugs, so good job!

I appreciate the name, too.

Some notes: 1. `Roll: Strg` should be `Roll: Ctrl`? At least left control is what I can use to roll. 2. You should probably mention somewhere that you can double jump :P

Watery Crave by Zathnic 2021-04-29T17:11:31Z ♥ 1

While the idea is good and the gameplay could be fun, I find that the game is simply too fast. Did you forget to use delta time, or was this by design? I couldn't get over a certain jump on a high refresh screen, no matter how many times I've tried, because I couldn't react fast enough to jump on the bouncing platform in the middle of a pit.

The art style was really good though, and I enjoyed the sounds! Please don't take the criticism too harshly, it's just that this one thing prevented me from getting further into the game. Still, for a jam game this is surprisingly complete and well playing. I enjoyed how the fish thrashed about on land :D

Deep Space Beat by Srynetix 2021-04-29T17:02:03Z ♥ 1

Hey, pretty good! I initially had a similar idea, but went with something else. The game works well, but I do have a few nitpicks.

1. Using arrow keys when you also have to use your mouse to click retry is awkward, it would work much better with WASD (or both if you could also press a key to restart). 2. The camera could **really** use some easing/damping. It's really difficult to keep track of what's going on when moving the camera around.

Those are the only two things I disliked. I dig your art style and the music was catchy. Good job!

Yet another SCP 087 game by IAAndrei 2021-04-26T20:44:48Z ♥ 1

Haha, I jumped from the railing, fell to the ground and won :D In record time, too! :D

I did try again, and you did a really great job on the atmosphere. It has that feeling of tension and unease, of knowing that something will jump out at you, but not knowing what and when. Then some sort of face flew at me and... nothing happened?

It's a good attempt in such a limited time and I really did appreciate the feeling of unease. It could use a little more gameplay though ;)

Deep Hunting by LudumDareDevil 2021-04-26T20:35:37Z ♥ 1

Hey, it's not bad! Two days is a bit short, especially when going with something like libgdx. Kudos for trying something new! I did encounter an issue in that sometimes vertical shots did not collide with the deer. Other than that, it's a neat experiment and might be a fun little game if you spent more time on it :)

LD43 — Sacrifices must be made (1)

Triumph Tribute by guilhermesouza 2018-12-05T19:13:53Z ♥ 3

The game is a tad confusing at first, but it's pretty fun once you figure it out. The influence of the current theme is clear. One thing I would improve on is the walking animation/speed, as the character feels a bit sluggish to control.

Overall, I like it. The graphics are pretty cool for such a short jam. Good job!