FoonLudum Dare ExplorerLD43 → ShamanProtector

ShamanProtector

By sneakylemon and denzil-gomes

View on ldjam.com

CategoryRankScoreCount
Overall8293.0221
Fun7882.8820
Innovation6932.9420
Theme4893.5021
Humor7552.3320
Mood9522.3921

Comments

piter 2018-12-04 14:02

Bad controls but idea good

weiiswurst 2018-12-04 14:05

This game nails the theme! But some music would be great to add a bit polish.

darkanice 2018-12-04 14:18

The game felt clunky to play. Like using your mouse only to build a tower felt weird. Also you needed to just cut wood to have enough towers, I've sacrificed 3 people upgraded a tower, but it didn't really feel like that tower became more powerfull. He just shot more, but the enemies didn't die faster (if at all). So you should really look into the balance for the game. The idea is quite funny though!

elfunck 2018-12-04 15:31

Good idea, need a little more of polish.

Well done ;)

rhewid 2018-12-04 23:54

Had fun playing it. Liked the art and as mentioned above, maybe upgrade the towers to be stronger :)

patvanmackelberg 2018-12-06 01:48

Great art, and a good start to a tower defense game :)

sauili 2018-12-06 01:54

The game is alright, the graphic is really nice tho. :)

denzil-gomes 2018-12-06 13:25

@piter and @darkanice, I agree, would've been better with just mouse control I think. Thanks for the feedback.

@elfunck definitely could've used polish, unfortunately we had other commitments so had to try to at least get the core in. Was probably more around 20 to 30 hours tops we actually spent. Just about got the enemies speeding up over time before uploading so yeah the balance was all over the place @darkanice & @rhewid . Better time management for sure next time, but was a nice challenge getting what we had ready

syrok 2018-12-11 22:51

Hello, a good tower defense, funny monsters, nice graphics, the only thing that I sometimes had failed to build towers. Good luck to you

samh 2018-12-11 23:17

Wow, at first I built all the towers I could using all the wood on the map, and thought the monsters weren’t being a big challenge… but then their number exploded and I was quickly overwhelmed despite sacrificing villagers to upgrade towers. I wish there was some sort of renewable resource somewhere, for instance villagers respawning or being recruited, or trees regrowing… I don’t know, something to make the game a bit easier :sweat: I know how it’s like doing balancing minutes before the jam deadline, so I can’t blame you :grinning:

Other than that, the graphics are nice. The controls, as mentioned above, are a bit weird: I think tower building is convoluted, maybe right-clicking anywhere could be enough to build a tower, instead of having to move the mouse all over the screen to reach that button.

Another suggestion: some kind of feedback about the critters’ health may be nice. Also, I thought it could be funny and an interesting addition if the character could help hit critters, even if not very hard.

folex70 2018-12-13 21:39

good game! congratulations for this work!

denzil-gomes 2018-12-19 21:35

@samh thanks for the great feedback. Wish I had the time to include all your suggestions, totally agree

dcrdro 2018-12-20 10:30

Nice idea, very good graphics, but really weird control, and game crashes at some moment :/

lyrcaxis 2018-12-24 01:48

Fun little game, though it took 3 tries to understand what's going on. :p

It's quite good for the time frame. Some sound would add very well for very few time invested.

secretpocketcat 2018-12-24 09:15

I really like the concept. I would like to see the stealth to be more integral, that could be interesting. The UI could use some work. It took me ages to realise how to actually build towers and having to grab the mouse is kinda akward. The game is also zoomed out too much IMO. Also, the villagers could respawn to make lategame possible.