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Arity

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableCeiling Thingextra
202046Keep it alive👥Dark Starjam10173.573.263.494.014.033.963.613.59
201945Start with nothing👥NothingManjam5363.473.403.404.113.113.712.853.39
201944Your life is currency👥Ares, Fairies, and Berriesjam10112.893.002.962.542.922.811.792.50
201843Sacrifices must be made👥Verti / Ceasejam3.003.133.383.253.003.562.083.07

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Arity

Arity leaves an average of 7.5 feedback comments each event.

LD50 — Delay the inevitable (5)

Protocol Delta by itsBoats 2022-04-15T07:17:10Z ♥ 1

@bogden you are CRACKED

Stallar by Wendel Scardua 2022-04-11T03:36:38Z ♥ 1

Very interesting concept! The physics and level design need a bit of work though. Very good start!

Extremely Exteme Sports by kuviman 2022-04-11T03:23:32Z ♥ 2

Lovely little game, fun times. BOOOOOOOOM

Healer's Handbook by javi7 2022-04-11T02:59:32Z ♥ 3

A+ on music and graphics. Fun little game! I wonder how it can be expanded on...

Diamond in the Rough by ProdigalSon 2022-04-11T02:35:52Z ♥ 2

Fun little game! Would love to see faster sand fill and throwing the pots to make the gameplay feel a bit more hectic! Overall though, nice job! Very well polished!

LD46 — Keep it alive (12)

Keep What Alive by Valeth2124 2020-05-10T06:36:02Z ♥ 3

Interesting story, good art and sound design, had a hard time understanding the various goals and systems though. The overall game design could use some more work IMHO. Overall, solid entry!

Medic! by mrbandler 2020-04-24T00:52:25Z ♥ 4

lots of potential with this one, the execution is just not QUITE there for me... hopefully you keep working on it and i see an update! :)

Ludum Creare by Jon Topielski 2020-04-22T05:02:41Z ♥ 1

Cool game. Wish the programming stuff was a bit more in depth, and maybe taught the player a thing or 2 about programming. Nice art, GREAT music. Noticed a tad bit of glitchy slowdown though. Overall, great job!

Keep 'em Alive: Retro by mobiledev 2020-04-22T02:58:08Z ♥ 1

Cool game idea, wish it wasn't so buggy! I can't seem to get very far into it... I do hope you fix those! Specifically the guy running off screen for no reason, and I'd like to see visual feedback about whether I can place a building where my mouse cursor is! Good job, looking forward to seeing an update!

No Way Back by alexbljack 2020-04-22T02:41:13Z ♥ 2

Nice concept! This could really be an awesome game. I think this demo shows what you can do with this idea, but is like the 3rd level or so in what would be the actual game, though. You could start the player in 1 lane and give them like a binary choice or shoot/shield and that introduces them to the mechanic in an more easily digestible way. Then move on to 2 lanes and introduce the movement thing. Sadly I didn't hear any music, would've been nice. Overall, great job! :)

Untitled Sport Game by fancypants 2020-04-22T02:08:40Z ♥ 1

Nice, simple but effective competitive game. Docked points for lack of soundtrack. I could see a few more mechanics being added to create some serious depth and this could be very Videoball-like. Nice work!

Stoke by Nakst 2020-04-22T01:53:21Z ♥ 0

Nice little puzzler. Wonderful music, great job! The graphics that are there, are nice. Wish there was more to them tho, but i understand the limitations of the jam and of your artistic choices. :)

Time Capsule by dillonco 2020-04-22T01:14:29Z ♥ 0

Interesting little concept but not much of a game here. Kinda gets monotonous just running back and forth, doing the same thing over and over again. Good luck on the next one guys!

Future of Delivery by guy_without_id 2020-04-22T01:03:16Z ♥ 1

Sorry guys, but this just isn't there for me. Graphics were okay, but good graphics does not make a good game. The game play didn't even seem to work as intended, missing a major criteria check for level completion. If you keep working on it, let me know! Best of luck!

Keep them alive by Bajtix 2020-04-22T00:53:58Z ♥ 1

Hey there, webGL is the only option and even that doesn't seem to work!

Monster Rumble by Jun-Seo 2020-04-22T00:48:48Z ♥ 0

You must include the whole folder, including UnityPlayer.dll! :o

Heart of the Dungeon by BelindaTesiGames 2020-04-22T00:44:35Z ♥ 0

Reasonably fun, good concept! There's a key problem I see though that could be fixed asap: 1) I think there should be a way to trade one kind of unit for the other. Being able to sell units for gold would make sense to me. Probably related, but the whole problem about not being able to do anything when out of imps and just waiting for my inevitable death wasn't fun. Hope that's helpful! Keep up the good work!

LD45 — Start with nothing (7)

Nocero by Empty Set 2019-10-11T06:09:22Z ♥ 1

If you developed this more, I'd like to see you lean into the "thinking up moves" mechanic a lot more. I think there is potential there that could elevate this up above the standard rpg fare out there. Great job for the jam! :)

Buy Swap Sell by Hookkshot 2019-10-11T05:46:40Z ♥ 0

Unfortunately, I was unable to speak to the majority of the NPC's in your game. :( Also, there is a lot of open space and NOT a lot of time to explore it :(

From the Void by oillen 2019-10-11T05:30:00Z ♥ 0

Nice concept! Would love to see specific info in the ui about what each particular unit does. Also, the ui graphics in general should be more visible. Kind of small and hard to read. Would like to see the gameplay put to a timer. And then give me different scenarios with different time restrictions and variable max debt and credit goals, etc.. Over all, fits the theme well, good job!

Danger Burger by NullCode 2019-10-11T05:15:12Z ♥ 0

Interesting nugget of a game idea here. The controls are a bit convoluted and the gameplay area layout is wonky at best.Try to iterate on this and see if you can re-organize the play area and work on the enemy ai to make it a bit more dynamic and engaging. It got fairly monotonous after a few minutes of play, and I didn't even get to buy anything because it took that long to figure out how to pick up and throw the burgers. Keep at it!

Clunk! by PoorRolemodel 2019-10-11T04:53:41Z ♥ 0

Great job! I had some user experience issues though! It was a confusing interface, I seemed to have choices of where to go but then the choices actually didn't seem to matter all that much so long as I got the bolts. I was able to go offscreen and from there had a hard time getting back in visibility. Also being behind the table was hard to control as I could not see my character well. Some camera work would be nice. And an in-game explanation of what pressing the E key does. Overall very fun game though!

Demon's Spring by dbr 2019-10-11T04:27:22Z ♥ 1

I applaud you for putting something out in only 7 hours, wish you had had more time to work on it! I will say that I wish less time was actually spent on the art (nice as it is) and more time trying to come up with a progression/mechanic that fits the theme better. You seem like a totally competent developer, so I hope you get more time in the next jam! :)

My Hope by fiwon123 2019-10-10T06:26:46Z ♥ 3

The game seemed to have a good artist and sound designer on it. It was hard for me to enjoy that stuff though as it seemed to lag in my browser. Not sure if that was just me. The audio came through very choppy, so I couldn't properly enjoy it! :o

The gameplay felt a tad generic action game-y and a bit uninspired. Would have liked to have seen the light used in a more unique way. I initially expected it to be a thing I moved around to illuminate areas and was disappointed to find this was not the case. The powerup icons did not match my expectations for what I was getting, specifically, with the double sword power-up. The icon should have been a light bream extending or something like that.

The character and enemy design was nice, though I agree with Adam that you should have focused on slightly less production quality and more on deeper gameplay. Something to look forward to for the next game jam!

LD43 — Sacrifices must be made (6)

Effigy by Sauski 2018-12-06T08:52:08Z ♥ 1

Wish my computer was faster (3-year old lower-end laptop), after about the 5th or 6th effigy, got a bit of slowdown that made putting out the fires difficult-to-impossible. Not a slight against the game itself, but just fyi. Like the concept, seems fun as a multiplayer game, perhaps local splitscreen multiplayer could be worked out for it?

Fast Fast Fire by Tay 2018-12-06T08:17:54Z ♥ 0

Man yeah, definitely nailed the 'classic arcade game' feel. This would fit right at home on the 2600 also. EXCEPT for the difficulty curve. whew, too hard right off the bat. I really dig the mechanic though, and echo what the other person said about the buildings and cars and stuff being near the same hue as the background. I, for one, liked the sound as it contributes to the retro aesthetic, but i could see how people would be annoyed. Probably with a bit more work, it'd be more varied and less annoying. Could've tried to work in the theme more by emphasizing the 'sacrifice' aspect (maybe run people over instead of trash cans, haha), but anyway critique over - great job!

Penance by Blodyavenger 2018-12-06T08:00:27Z ♥ 1

Well designed area with resources balanced/placed carefully, graphics and sound are lovely. Minion ai felt smooth and mostly bug-free. Wish there was more of an ending though.

Great level. Could make a great full game. Am I understanding the note on the itch page correctly that you will not continue work on this?

CatBot by Sozey 2018-12-06T07:42:12Z ♥ 1

Had high hopes for this game, as it won me over just with the title and description, however, it is indeed lacking polish. Collision issues, lack of animations and visual feedback disappointed me. And the difficulty curve is waaaay too high. No idea where a 'boss' was, due to no explanation of what one looked like(I assume I'd know it when I saw it though, so I can't knock you there.). But due to this, there was no quick, easy way to gain health back, and I always lost all my health quite rapidly, even on 'easy' difficulty.

All that said, the graphics and humor are nice. I really like the concept and would love to see a more polished version with a more gentle difficulty curve. :)

The March Of The Blobs by joqlepecheur 2018-12-06T07:26:06Z ♥ 1

Very awesome, and well executed! One criticism: the iconography for the powerups (looking at turret, jumper, and block) could be better. Also maybe needs a tiny tutorial about how to apply said powerups - i f-ed up my first few trys. I see a lot of potential in this game for many interesting puzzles. Well done. :)

Keyboard Twister by Papercookies 2018-12-06T07:07:59Z ♥ 1

Love the idea. Would start it a bit easier with a smaller selection of keys that are easier to reach then build from there. maybe also require only 3 fingers to start then work your way up to the full 10. Also, I echo the sentiment that it didn't fit the theme. Clever and fun game nonetheless!