manadream 2020-04-22 01:02
Could use some more time for the level, and more difficulty. I "beat" the game without doing much of anything. I like the gun art and the concept has potential.
Foon → Ludum Dare Explorer → LD46 → Future of Delivery
By guy-without-id, WyPik, pesua, ghostlave, other-wb and whereismyroot
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2316 | 2.88 | 27 | |
| Fun | 2004 | 2.92 | 27 | |
| Innovation | 1663 | 3.06 | 27 | |
| Theme | 2482 | 2.46 | 27 | |
| Graphics | 1515 | 3.40 | 27 | |
| Humor | 730 | 3.28 | 27 | |
| Mood | 2242 | 2.60 | 26 |
Could use some more time for the level, and more difficulty. I "beat" the game without doing much of anything. I like the gun art and the concept has potential.
Sorry guys, but this just isn't there for me. Graphics were okay, but good graphics does not make a good game. The game play didn't even seem to work as intended, missing a major criteria check for level completion. If you keep working on it, let me know! Best of luck!
@arity @manadream Thanks for review guys. We've tweak a bit balance of levels :)
The controls are easy and it's a fun game
The aiming is a bit weird. I'm also not sure what's the point of putting corresponding fruit in a basket, seems more like a hassle than an enjoyable part of the game. The gameplay elements just don't mix well enough. The graphics are good though.
@sebeee Thanks for review :slight_smile:
Cool concept, I’d rather see a giant grocery mech than delivery drones in the future! The game does need some polishing, though: aiming the carts is a bit frustrating since they seem to be launched at rather low speed, not what you’d expect from a turret — but I understand you don’t want to injure your clients with their groceries.
To Anonymous. Thanks for your comment. Idea of mixing this two mechanics is to make some tension when you need to decide which one item you should pick up quickly and make it more slow by dragging which is really stressful on levels where is a lot of clients and not so big amount of time to satisfy them.
@damienp Thanks for review. :slight_smile: I hope we will find time to tune it up after the jam)
Impressive game. Fun to play. I especially like that you don't have to start from the very beginning if you lose. Too many games do this which is quite frustrating. Not here, so it keeps being fun even when loosing.
@kayahr Thanks for review. We are glad you've got a great experience playing our game :smiley:
Stength: the concept. Weakness: the lack of sounds
@rtyx Thanks for review. We are glad that you liked the concept :slight_smile: We will fight our weaknesses after the jam end! :muscle:
What a strange concept... :) But it was fun while it lastet. The mouse sensitivity seemed to bug out at very slow movements, had some problems making verly subtile aiming changes. There is little variation in game play though, so after the first 5 or 6 levels, the novelty factor wore off and it got kinda boring. Some different settings or levels would've been nice. Maybe even being able to move positions a little. The throwing mechanic was fun. Hitting people with shopping baskets never gets old. Good job!
Neat game! Would have loved some sound, and I felt like the railing kept getting in my way. That was probably the point, but couldn't really tell if I was close to the person or not.
That being said, I really liked how you introduced the mechanics in the beginning before giving me some "real life" orders. Would have loved to see a more interactive basket filling system, and ported over to a simple VR title where you're the future of fulfilment. :)
Overall, great job!
Thanks @duke We had a plenty ideas for mechanics of turret carts and randomization of turret position but there were not so much time after we've finished the core. Yeah, and mouse is buggy at some point. Hope we fix everything in next update :slight_smile:
@davidwesst Thanks for review. Yeah, I found some problems with railing too. But there some amount of work should be done in order to replace auto-generated collider with correct one. Thanks for idea to bring this mechanics to VR. We didn't even think about it this way. We will pass your kind words about the introduction to mechanics to our mate who did it @other-wb. Thanks again :smiley:
So that's how amazon does it! But still, great job guys add more levels and more sounds and you are set! ^^
It was a bit hard to aim at the clients and the railing was a bit disturbing. However, it is great that the game started with clients that are very patient so I could get used to the mechanics before it gets real.
The concept is just the right amount of ridiculous :wink: I like it! Throwing baskets at people was fun but there is not enough variety to keep interest too long. But enough for a short game!
Sometimes, when two clients were standing next to one another, one was obscuring the wishes of the other, so it was impossible to see what that other guy wants. I also had a lot of trouble with people on the balcony. Seemed to me like the balcony railing was interrupting path of the thrown basket when it really shouldn't.
@fabighindaru @robert-li Thanks for your reviews :slight_smile:
@fabula-rasa Thanks for review, We already know about the obscured clients wishes and that balcony railing sometimes gets in a players way. We will fix it in update after the jam end :slight_smile:
I liked the general graphics style, but the UI felt a bit out of place in comparison (the speech bubbles in particular). A crosshair as a reference point might make aiming slightly easier.
I could imagine having a more action-centric gameplay instead of the basket-content-micromanagement - something like using the mech to run, jump, smash and glide through the city to get deliveries out in time.
Seems cool and love the graphics and idea! however i had tough time playing the game tbh... like I kept throwing the baskets at them but nothing happened, the baskets just seemed to break.
@avi Thanks for your review and honest opinion. There are few possible things may have happened during your play: cart is not filled with correct products(you can check it by pressing Ctrl button), cart was hitting some place near the client but not actually his body - one of the most common problems(we will fix hit box in future)
@blay09 Thanks for your review. Yeah crosshair would make it more comfortable to play:) The idea of mech to run through city and shoot with carts - that's damn good :joy:
Nice graphics and mechanic. But for me it has a little bit difficult controls because of very hard to find the right position for throwing. Anyway thanks for your game! I wish you good luck with your project!
Thanks a lot @katrin :)