Eggcelerate by TimBeaudet 2020-04-26T16:30:31Z
Thanks for this amazing funny game! It was a real joy to play
Foon → Ludum Dare Explorer → Users → guy_without_id
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Infinite Collapse | jam | 2.75 | 3.00 | 3.25 | 3.75 | 2.75 | 3.50 | 2.25 | 2.00 | |
| 2020 | 46 | Keep it alive | 👥 | Future of Delivery | jam | 2316 | 2.88 | 2.92 | 3.06 | 2.46 | 3.40 | 3.28 | 2.60 |
Thanks for this amazing funny game! It was a real joy to play
The big minus of this game - it's short :) it looks really solid and fun. It also has a great art and ui with mini-tutorials before the levels.
I love the movement of enemies it makes you think how to place the king! I love the style. And the gameplay looks really solid. Good work!
Simple and funny game. I enjoyed playing it. But in my opinion design of characters and environment doesn't fit each other.
I liked the animation of characters and particles effects make it looks nice and interesting.) When you grasp mechanics and tricky method games become to simple resulting in staying near the Soul Eater and shooting the enemies when they land to the ground. But after all it was fun to play for some time :)
Design is great and music fits well. Really fun. I do like the generated geometry. But i would love if the geometry were slightly more soft in edges. Unusual feeling when you crash the spaceship in the geometry and gets the sound and visual of broken glass.
Great work. It was a joy to play this game) The only thing - it should have some sort of small saves in case your browser glitch or something.
@arity @manadream Thanks for review guys. We've tweak a bit balance of levels :)
@sebeee Thanks for review :slight_smile:
To Anonymous. Thanks for your comment. Idea of mixing this two mechanics is to make some tension when you need to decide which one item you should pick up quickly and make it more slow by dragging which is really stressful on levels where is a lot of clients and not so big amount of time to satisfy them.
@damienp Thanks for review. :slight_smile: I hope we will find time to tune it up after the jam)
@kayahr Thanks for review. We are glad you've got a great experience playing our game :smiley:
@rtyx Thanks for review. We are glad that you liked the concept :slight_smile: We will fight our weaknesses after the jam end! :muscle:
Thanks @duke We had a plenty ideas for mechanics of turret carts and randomization of turret position but there were not so much time after we've finished the core. Yeah, and mouse is buggy at some point. Hope we fix everything in next update :slight_smile:
@davidwesst Thanks for review. Yeah, I found some problems with railing too. But there some amount of work should be done in order to replace auto-generated collider with correct one. Thanks for idea to bring this mechanics to VR. We didn't even think about it this way. We will pass your kind words about the introduction to mechanics to our mate who did it @other-wb. Thanks again :smiley:
@fabighindaru @robert-li Thanks for your reviews :slight_smile:
@fabula-rasa Thanks for review, We already know about the obscured clients wishes and that balcony railing sometimes gets in a players way. We will fix it in update after the jam end :slight_smile:
@avi Thanks for your review and honest opinion. There are few possible things may have happened during your play: cart is not filled with correct products(you can check it by pressing Ctrl button), cart was hitting some place near the client but not actually his body - one of the most common problems(we will fix hit box in future)
@blay09 Thanks for your review. Yeah crosshair would make it more comfortable to play:) The idea of mech to run through city and shoot with carts - that's damn good :joy:
Thanks a lot @katrin :)
I liked the atmosphere of the game. Art is simple but cute) Gameplay is funny. But you don't feel the goals or achievement when you collect stars. I think you missed some bonuses for stars but because of time. Overall still pretty nice :)
Thanks for this nice game. Graphics and sounds look like a finished game. Gameplay feels great for first levels of the game. It would be better to add more variety to the speed of gun rotation. I didn't get the idea of calling other soldiers and sacrificing them. Maybe i missed some explanation. As during play I had feeling that they are useless and there is no sense to pick up the radio set. Anyway, Good work! :slight_smile: