FoonLudum Dare ExplorerLD43 → Fast Fast Fire

Fast Fast Fire

By tay

View on ldjam.com

CategoryRankScoreCount
Overall2493.4125
Fun2813.1525
Innovation2493.1925
Theme3463.1725
Graphics1233.7325
Audio1943.1824
Humor1962.9324
Mood2273.1824

Comments

ternarycat 2018-12-03 16:20

please disable this music; concept is interested; i like

anyonebacon 2018-12-03 23:26

I liked it, nice arcade style game. Although the music was a bit much. Had fun though!

lontrus 2018-12-03 23:28

I don't think making the ground and the breakable stuff the same color was a good idea. The game is ok tho.

luka-roli 2018-12-03 23:29

I really like how this game looks and sound, really has a retro feel. Props for that. I feel the water cooldown should be faster, I didn't like missing so many flames, but I guess this is where the sacrifice part comes in. Maybe I was playing it wrong, because I could not fill the blue bar up like it's shown in one of the screenshots.

*edit* Now I get it, you have to avoid the obstacles on the road. It would make sense if they were white or somehow different form the road. Maybe add a short sound for every time you hit one. Otherwise great game!

alph 2018-12-03 23:52

I liked a lot the visuals, sound and the overall simple but fun nature of the gameplay. Great job!

walterp 2018-12-04 03:56

Simple but effective graphics. The cooldown for the water was a little too long for me, and it was a bit hard to avoid so much clutter that I was immediately fired 😂 Great for the time you spent on it. Keep up the good work.

saucygames 2018-12-04 05:42

i find running over the bushes to be the most effective way of maintaining a good broken/rescued balance.

shieldgenerator7 2018-12-04 07:57

High Score: 3060/1845

cool little game, cute art style. dont really like the cooldown on the weapon very much. music is nice

bungus-productions 2018-12-04 19:51

Nice work! Liked the retro feel and it was very difficult.

arity 2018-12-06 08:17

Man yeah, definitely nailed the 'classic arcade game' feel. This would fit right at home on the 2600 also. EXCEPT for the difficulty curve. whew, too hard right off the bat. I really dig the mechanic though, and echo what the other person said about the buildings and cars and stuff being near the same hue as the background. I, for one, liked the sound as it contributes to the retro aesthetic, but i could see how people would be annoyed. Probably with a bit more work, it'd be more varied and less annoying. Could've tried to work in the theme more by emphasizing the 'sacrifice' aspect (maybe run people over instead of trash cans, haha), but anyway critique over - great job!