FoonLudum Dare ExplorerUsers → Lontrus

Lontrus

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveInheritapangeniuscompo2.002.002.002.002.002.002.002.00
201843Sacrifices must be madeEvan and The Jellyfish Swordcompo4612.702.802.502.602.153.022.252.37

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Lontrus

LD43 — Sacrifices must be made

Sacrifice Ranch by eroxxie 2018-12-03T13:31:14Z

Time doesn't seem to pass while you are sleeping.

Sacrifices Must Be Made by danman9914 2018-12-03T13:58:54Z

I have no words to describe how amazed I am.

H E R D by King Kujito 2018-12-03T23:08:18Z

Pretty impressive in technical terms, it's difficult to believe this was made under 48 hours, but the timelapse is there to prove otherwise.

Btw, the mouse cursor stops working when you go back to the menu.

Fallen Girl by fullmontis 2018-12-03T22:26:50Z

Really liked this one: solid art, solid audio, solid gameplay. I took a while to realize how the jump mechanic really worked, but when I found out it felt wonderful. I also liked the choices when sacrificing to the next screen. Extra challenges for more health is pretty cool too.

Missed the restart button thought, not only because it breaks the flow, but also because interrupts that beautiful music that takes a while to start playing again (at least on my computer).

Ludum Dare Simulator by Hempuli 2018-12-04T18:31:22Z

Brilliant idea, nice take on the theme.

Roguedare Ludumlike by Gurbx 2018-12-03T22:04:07Z

I know this going to sound weird, but I really liked the lighting. Also, in the overall is quite fun. On the bad side, it's not really clear what sacrificing more health does.

Rituals by OfirMa85 2018-12-04T03:16:02Z

Simple aesthetics work pretty well in compos and you nailed it. The gameplay is simple and fun, but for me lacked some variation after level 8 (where I stopped playing and skipped to the ending), the enemies were the same so were the mechanics, but this time in a longer level, it started to feel like a chore.

Btw, nice ambient music.

Dead Pixels by Daniel Alhadeff 2018-12-04T02:58:19Z

Interesting sacrifice idea. The attack feedback is pretty lacking though, enemies take a while to die and that is pretty dissonant with the attack mechanic since you need to be moving in the direction of the enemy for the attack to reach him, shortening the distance, enough for him to reach and damage you. The ideal movement then would be to charge at him, attack and quickly go/jump back which is pretty confusing and hard, and if you miss the timing you'll probably lose the momentum and the attack particles won't go anywhere.

Fast Fast Fire by Tay 2018-12-03T23:28:38Z

I don't think making the ground and the breakable stuff the same color was a good idea. The game is ok tho.

The Chickening by Ryvencore 2018-12-03T13:21:51Z

I laughed at the ending.

Downgrade by Vasco Freitas 2018-12-04T18:20:33Z

The intro was too long, you could've implemented skipping text by input some people read quite fast. The game is fun tho, and the concept is interesting.

Merciless gods by Raindrinker 2018-12-03T23:21:53Z

Underrated game. Good graphics, nice music. By far, one of the most innovative I've seen by far.

The Gunslinger by Jasper Hansen 2018-12-03T23:37:25Z

I dig the 1 bit aesthetic.

Looks like it's possible to lock yourself out of the enemy spawner if you "cage" some enemies next to it.

Please Him, Please by Mitheace 2018-12-03T22:32:13Z

Game's pretty basic but I really liked the music.

My best friend by ShenDev 2018-12-04T02:36:44Z

I laughed.