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Lontrus

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveInheritapangeniuscompo2.002.002.002.002.002.002.002.00
201843Sacrifices must be madeEvan and The Jellyfish Swordcompo4612.702.802.502.612.153.032.252.38

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Lontrus

Lontrus leaves an average of 15.0 feedback comments each event.

LD43 — Sacrifices must be made (15)

Ludum Dare Simulator by Hempuli 2018-12-04T18:31:22Z ♥ 0

Brilliant idea, nice take on the theme.

Downgrade by Vasco Freitas 2018-12-04T18:20:33Z ♥ 1

The intro was too long, you could've implemented skipping text by input some people read quite fast. The game is fun tho, and the concept is interesting.

Rituals by OfirMa85 2018-12-04T03:16:02Z ♥ 0

Simple aesthetics work pretty well in compos and you nailed it. The gameplay is simple and fun, but for me lacked some variation after level 8 (where I stopped playing and skipped to the ending), the enemies were the same so were the mechanics, but this time in a longer level, it started to feel like a chore.

Btw, nice ambient music.

Dead Pixels by Daniel Alhadeff 2018-12-04T02:58:19Z ♥ 0

Interesting sacrifice idea. The attack feedback is pretty lacking though, enemies take a while to die and that is pretty dissonant with the attack mechanic since you need to be moving in the direction of the enemy for the attack to reach him, shortening the distance, enough for him to reach and damage you. The ideal movement then would be to charge at him, attack and quickly go/jump back which is pretty confusing and hard, and if you miss the timing you'll probably lose the momentum and the attack particles won't go anywhere.

My best friend by ShenDev 2018-12-04T02:36:44Z ♥ 1

I laughed.

The Gunslinger by Jasper Hansen 2018-12-03T23:37:25Z ♥ 0

I dig the 1 bit aesthetic.

Looks like it's possible to lock yourself out of the enemy spawner if you "cage" some enemies next to it.

Fast Fast Fire by Tay 2018-12-03T23:28:38Z ♥ 0

I don't think making the ground and the breakable stuff the same color was a good idea. The game is ok tho.

Merciless gods by Raindrinker 2018-12-03T23:21:53Z ♥ 1

Underrated game. Good graphics, nice music. By far, one of the most innovative I've seen by far.

H E R D by King Kujito 2018-12-03T23:08:18Z ♥ 1

Pretty impressive in technical terms, it's difficult to believe this was made under 48 hours, but the timelapse is there to prove otherwise.

Btw, the mouse cursor stops working when you go back to the menu.

Please Him, Please by Mitheace 2018-12-03T22:32:13Z ♥ 0

Game's pretty basic but I really liked the music.

Fallen Girl by fullmontis 2018-12-03T22:26:50Z ♥ 1

Really liked this one: solid art, solid audio, solid gameplay. I took a while to realize how the jump mechanic really worked, but when I found out it felt wonderful. I also liked the choices when sacrificing to the next screen. Extra challenges for more health is pretty cool too.

Missed the restart button thought, not only because it breaks the flow, but also because interrupts that beautiful music that takes a while to start playing again (at least on my computer).

Roguedare Ludumlike by Gurbx 2018-12-03T22:04:07Z ♥ 1

I know this going to sound weird, but I really liked the lighting. Also, in the overall is quite fun. On the bad side, it's not really clear what sacrificing more health does.

Sacrifices Must Be Made by danman9914 2018-12-03T13:58:54Z ♥ 2

I have no words to describe how amazed I am.

Sacrifice Ranch by Chaoseed 2018-12-03T13:31:14Z ♥ 0

Time doesn't seem to pass while you are sleeping.

The Chickening by Ryvencore 2018-12-03T13:21:51Z ♥ 0

I laughed at the ending.