serious07 2018-08-13 04:17
I liked the graphics and music. Controls seemed a bit complicated, it would not be bad to have an indicator that would show the direction of the character's movement.
Foon → Ludum Dare Explorer → LD42 → Planetoid
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 419 | 3.27 | 20 | |
| Fun | 437 | 3.11 | 20 | |
| Innovation | 501 | 2.91 | 20 | |
| Theme | 551 | 3.11 | 20 | |
| Graphics | 325 | 3.33 | 20 | |
| Audio | 324 | 2.97 | 20 | |
| Mood | 189 | 3.30 | 20 |
I liked the graphics and music. Controls seemed a bit complicated, it would not be bad to have an indicator that would show the direction of the character's movement.
@serious07 Thanks for the advice! The bit about the directional indicator really should have been a no-brainer. Plus, your game is really cool!
@untitled-studios Thank you! :smile:
Graphics and music compliment each other really well. Movement is hard to master, but gives a lot of fun.
Really fun and hard in a good way. I love the little running animation for Timmy :D Both the graphics and the muisc is great and fits well with the style of the game. Good job!
@albin Thanks! I tried out your game and its a whole lot of fun! :)
@jakub-kazimierski Thanks for taking the time to drop a rating! Your game looks really cool! (I love the gameboy look)
I like navigating with the gravity of the planets and the sprites are really nice. It felt like the charge was a little slow for dealing with enemies, though. I kept getting swarmed before I had time to charge up. Also, with headphones on the sound effects are quite loud and harsh on the ear compared to the music. The music is nice, though :)
@mrjorts Thanks for your feedback! I tried to design the game so that environmental hazards were more effective against enemies than your boost, but I think those are still underpowered. Also, I believe changing the sound mix is within the rules of the compo, so i might just do that. I just gave your game a play-through and it looks really awesome!
I liked what you were trying to do with the gravity motion to swing the character around but I just couldn't get a good swing going. It was a little confusing to control. Nice job on the music and environment, although I think the edge of the world being grey ruined that a bit, still though cool game
@coomzy Thanks for rating! I played and really enjoyed your game.
Great and unique game! Yeah, sound effects are a bit too loud. It was hard at first to move around but felt nice after some time :) And the art is cute.
@suchista Thanks! I tried out your game and it was really a blast. could you let me know what specific sound effects were bothering you?
@suchista Thanks! I tried out your game and it was really a blast. could you let me know what specific sound effects were bothering you?
Cool game here, I really enjoyed playing it ;)
Really hard and challenging game. Pixelart graphics suits well for this game. Nice sounds and music.
Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42
Your game is very nice to play. The general impact is positive. As a professional game dev I would suggest... just kidding haha Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm. Graphics - very nice. Controls are also working very well. Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)
Well done! It took me a while to get used to the 'floaty' controls, but once I did I had a fun time playing your game!