kscorp 2018-04-23 03:44
It seems there is some issue with your Windows build RAR file. I am not able to open it with 7zip.
Foon → Ludum Dare Explorer → LD41 → Shooting Stars: FPS Match 3 in Space
By creepyounguy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 365 | 3.35 | 39 | |
| Fun | 351 | 3.27 | 39 | |
| Innovation | 228 | 3.59 | 39 | |
| Theme | 227 | 3.83 | 39 | |
| Humor | 3.00 | 3 | ||
| Mood | 249 | 3.23 | 39 |
It seems there is some issue with your Windows build RAR file. I am not able to open it with 7zip.
No problems with archives. The game runs smoothly. It would be better if the accerelation was a bit faster. Keep it up! :slight_smile:
The idea for this game is really interesting, but the controls make the game really hard to play. The graphics is overall fine, but I would also have liked some music/sound effects in the game. Overall a fine first LD game.
Ty for feedback setting up a decent fps controller was definitely the most annoying part of this project, I am still tweaking it.
Controls are a bit hard But Overall the game is fun to PLAY!!
Cool game, but there is no changes between different difficulties ?
A would really enjoyed if I have some "pew pew pew" when I fired the cube, it would be fun ^^
Otherwise, the game is quite cool, that is a nice concept (but for now, that is a way too easy)
Keep coding :)
I like the visuals, though the controls are a little floaty.
You should definitely make a webGL build so it's easier for people to play!
I had minor problems with the controls. But the game looks ok and the graphics is nice.
interesting idea! good implementation! space is always fun!
Interesting idea, yet I found a bug where I couldn't remove a block, so it kinda broke the enjoyment I had
Congratulations on finishing your first game jam :D
Maybe I would make the controls more approachable by making them faster or something. Overall, good idea.
@DarkAnice Do you remember when the bug occured? Was it near the end of a level or in the tutorial room? Also thank you all for the feedback!
@creepyounguy when I hit something else than the blocks I was supposed to hit and then I would go back to the blocks some blocks would just stay in spot and didn't count as block, but were registered by the game so idk what's happening
Fun game, and glad you added the right-click to add block, it adds another cool layer to the game. Congrats on finishing it!
@DarkAnice :P yeah I can't reproduce that error, but I've encountered stuff like that before, I'll look out for it when playtesting. Thanks for the feedback it was useful!
no problem man! here to help @creepyounguy
A puzzle FPS!? Interesting and surprisingly fun combination. Tighten up the controls and improve the graphics and you could have a solid real game here.
nice mix of genres, being able to change the color of the blocks in addition to place new blocks is a good idea
Wow, I really like the 3D match-3 puzzle - balancing between adding vs changing was way more interesting than I expected it would be! A major feedback I could give that I haven't seen yet - change the shader/material of the cubes so they are always the same color - IE they shouldn't respond to light/shadow. There are a few colors that are close to each other (grey and light blue for instance) and when they're next to each other, the lighting can make it confusing to know which is a shaded blue or a lit grey or whatever.
That said, if you adjusted the controls (faster deceleration when no button is pressed would do the trick), this could be a really solid full indie game once you added some additional mechanics - consider allowing for more types of combinations, like matches that wrap around in an L shape, or getting some kind of bonus thing for matching four in a row.
edit: Also, having Earth literally approaching and getting bigger and bigger was hilariously freaky once it got really close.
@Aaron Nemoyten yeah I thought about geting rid of the shader/light a lot while I was playtesting but then I got used to it and forgot. I am probably gonna do what you suggested, or change the color scheme if/as I continue development. Ty for feedback.
Neat idea, but I really feel that FPS controls need the option to adjust the mouse sensitivity. The floaty space movement is nice.
Pretty nice movement and match 3. Would be nice if it could chain to other cubes of same color attached in different directions! Great entry :)
I like the idea. The movement is probably a bit slow. Well done with the theme! https://youtu.be/10y6Mij3ee8?t=18m44s
I really liked your take on FPS + Match 3 :) It kinda reminds me of Antichamber
I still suck at FPS
Great combo, super fun game too! Simple, easy to learn, it's super good! I can see this game being developed further post-LD.
A cool puzzle game with an interesting mechanic, way harder than it looks. I lost because of a lot of misclick :P Anyway, good job, I really liked your game !
An interesting concept for a game. :smile:
Though the "Medium" game turned out to be a little bit too hard. Also the RNG that picks the new color appear to be glitched givin me the colors that were already cleared from the field this turn and this makes finishing the level a bit more complex than it should be. ((I guess the problem is because new color picker works before the blocks are removed, so it doesn't recognize that this color should now be gone.))
Also a minor thing, but you can paint over tutorial screens if you left-click on them. :smiley:
@Hilvon Yeah I am gonna fix the final block rng thing when I work on the game next, its cuz it selects the color before the blocks are destroyed. Also you can paint the rocket ships as well (and now that I think about it you might be able to paint the earth) cuz I didn't do tag/object checks in my painting code :P.
@creepyounguy *cuz I didn’t do tag/object checks *
If you are using Unity, I recommend using Layers. The LayerMask can be exposed to inspector for configuring. And it is used directly in raycasting checks. Just note that if you want to use them you HAVE to use max distance as well.
sick shit mang thx 4 lettin me crash in ur closet :)
straight heat mein
FPS puzzlers are fun, I like it! Couldn't finish the round because of the blocks rng, though.