serious07 2018-04-23 00:58
Please pack game to zip. :(
Foon → Ludum Dare Explorer → LD41 → A Knight's Bounty
By darkanice
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 582 | 2.96 | 29 | |
| Fun | 598 | 2.72 | 29 | |
| Innovation | 699 | 2.11 | 29 | |
| Theme | 676 | 2.50 | 29 | |
| Graphics | 234 | 3.51 | 29 | |
| Humor | 506 | 2.10 | 27 | |
| Mood | 520 | 2.67 | 28 |
Please pack game to zip. :(
Short but fun. It plays smoothly and has great potential when more time and work can be put into it.
Pro's - Smooth and responsive gameplay - Good concept - Art is fun to look at - Easy to pick up, probably later on hard to master with more content
Con's - Abrupt ending and relatively short gameplay time - Single enemy type - Bounds of the stage are unclear - No real usage for leveling - You seem to be missing the theme of the jam a little in your game - No real distinction between the classes other than damage and attackSpeed which cancels each other out (sort of)
Some things I'd like to see in this game in the future maybe. (Disregarding the fact that you might change the whole concept when you continue to work on it).
- Character Levels actually doing something - I'd love to see my stats - Different unit types - This has great opportunities for boss battles - Skills/Abilities for a unique experience per class - These type of pitfight games are lovely when driven by a deep narrative
Noice
@Serious07 I'm sorry! When I arive at school, I will upload the zip version. My bad!
@TwinGhosts thanks for the feedback! Appreciate it!
I've added the .zip file to drive! @Serious07
@darkanice Thanks a lot!
Its quite short, since the game can be won in only a minute/class. Could definetly use some more content.
Graphics of game is good.
For me game seems short.
Invisible borders are annoyed, better to do same but visual borders (stones, lakes for example).
Overall you made a game and this what important, make more games and learn on you mistakes!
Keep is calm and cool.
@Lecalat I know I was kinda messing around with how the game plays for too long and had to rush the level design which is a mistake on my part. thanks for the feedback though!
@Serious07 thanks for the feedback man! I'll for sure keep on going to make games, so I can use all the feedback to improve on doing what I love!
I really like the way the controls were implemented, works really well. In-game graphics are really good too. Some criticism: * The invisible border is pretty annoying * Levels don't really seem to do anything except for increase the player's health * The hitbox of the player is like 7 elephants big. I kept getting hit when I was nowhere near the enemy. * It's really really short Could be a really fun game if you worked on it some more. 👍
@ShiMapleLeaf Thanks for the feedback, I'll make sure to look at those things when continuing my work on the game :D
Really pleasant game with nice graphics Too bad it is so short :/ really hope to see the full version in the future
@XCVZXC I hope so too my friend :D
The art looks really nice, the game is really really short and I am not sure if I see bullet hell or rpg elements. The game looks really nice and polished though!
Nice try =) You should add a limit to the arena and some visual feedbacks when the player is damaged.
@Tygrak thanks for the feedback, I know that I kinda muffled away the rpg element, it is present, but not noticeable for the player so i should work on visual feedback more. Also the bullet hell part got cut out because of the lack of time. Will continue to work on this though!
@DjeyCreations Thanks for the feedback! I already have feedback for when the player is damaged, he flashes red. maybe it isn't noticeable enough so I should try to make it more noticeable for the player. Thanks for playing though! :D
Good start and maybe with some work it could become something. I already like the graphics and playing feels smooth.
Themewise it was probably cut short because of the time, which is ok. The game is quite short and feels a bit unfair when enemies start to get faster.
But overall, as a marathon game it is a potential start!
@Nash thanks man, appreciate the feedback!
Short but visually pleasing. I agree with Djeycreations above that you really need some visible walls and a visual indicator about the attack range of enemies. Also maybe try adding knockback to enemies as once one is as fast as you and gets within range you can't outrun them or kill them without taking tons of damage. Good work!
While the game's lacking a bit of polish and is quite short I like what I see! The sprites in particular, especially the rotation on the character, are really well done.
@creepyounguy those are good ideas! Will try to add these when I continue working on the project! Thanks for playing! :D
@benskca thanks, I've spent a lot of time making these sprites and doing the rotation on them. I'm glad everyone likes them :D
Nice rotation on the characters indeed. Movement is good. Giving the hits more impact with some knockback as well as some visual effects is the first thing I'd work on. Things like magic explosions, sword slash, etc. Good start!
I found if I hide in the corner, the enemies spawn, but do not move towards me, I can snipe them all without taking a hit ^_^. Seems like the nice start to a game. Graphics have a nice, consistent style. A little sound or visuals on getting hit or scoring a hit would go a long way to making it feel better.
This has great potential! Really liked the different classes, but you should have a variety of enemies.
Quite short. A ranged opponent might make for a quick gameplay change. Looked great, could be great fun if there was a bit more to it.
I like the idea of adding rpg elements to a bullet hell, though it's certainly unfortunate that you weren't able to fully implement your plan. Still, I have to say that the visuals are pretty nice. Good effort!
Good: - Artstyle looks quite nice - Movement feels good - Objective of the game is clear - No bugs (not sure)
Bad: - Hitbox doesn't feel right - Invisible border is quite annoying - Not much content - Menu doesn't scale well on a widescreen
Overall, nice implementation of the theme, and a nice little game.
I actually had fun for that little while between I found out how to play it and when I won the game, so that's happy me it happened and sad me it didn't last longer (don't get me wrong, I'm not complaining, 48 hours is not much).
In the game current scope I would definitely say that the biggest issue are those invisible walls - better graphical representation is neither hard to implement nor it is anyhow time consuming to do so, so that is wholly up to your head that you're confusing your players.
That being said, the rest is quite tight and good feeling and looking, so that's why I had fun, even though I first had to learn that things are not what they look like :) I also pretty much agree with @Richard Weug and @TwinGhosts with their pros and cons, although I don't think that lack of features or enemy types is that big of an issue when you make your game during a weekend. Thanks for your game, it was a very intense experience :)
for what is there, there's some really positive things. I think you do some good pixel art and the controls felt good. The downside was scope - and that you weren't able to implement all the ideas that would have fitted these genres into your game jam entry! Hope you had a blast making it :D