I dig the idea, and could definitely see potential to develop this a bit further. My only major issue was with the movement controls. It looks like your movement is tile based, which, as another commenter said, can cause the player to miss a quick turn. I think being able to freely move, as opposed to moving tile by tile, would improve the game alot.
I assume you are using the tiles to track the path of the player, so I understand sticking to tile based movement for the jam. This is more a comment for if you choose to work on this after the jam. Nice work.