@skleembof Thanks for playing my game!
I agree 100% with what you are saying! There were a lot of features I wanted to add and just ran out of time to do, due to various reasons. One of these would have been a speedometer, to tell how fast the player is moving. Also, the way to tell where the "play area" is, was going to have an arrow pointing back to where the samples are. Having a different sound / music than the awful droning sound I whipped up in 5 minutes would be nice too! :laughing: The asteroids were also going to have a challenge where you wanted to get close to them (maybe for some "points"?), but I ran out of time there too. They were made dark and distant to try and make them realistic and make the player fear stumbling near one, but I clearly needed more to it than that.
I can say that, thanks to the overall feedback I'm getting, I'm going to look into making a more polished version of this game. Something that is closer to what I originally wanted to make, yet also address features that people want (or want changed). Since I want to be fair to the ratings for Ludem Dare, I'm going to wait until at least the rating period is over before releasing a "2.0" version! :peace: