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ASize7Shoe

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Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202250Delay the inevitableDave's Dietjam5733.613.453.583.534.003.45

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by ASize7Shoe

ASize7Shoe leaves an average of 5.0 feedback comments each event.

LD50 — Delay the inevitable (5)

Slime Defence by Hammy0212 2022-04-18T19:48:36Z ♥ 1

Enjoyed playing this. Is there an option to go into first person like in the screenshot?

Got a hang of the controls fairly quickly, although I agree with @ty-victorson as I too had some difficulty with getting the turret to aim exactly where I wanted.

Great job :)

Thermal Runaway by TeamMonumental 2022-04-16T12:28:02Z ♥ 1

5* menu screen. As someone with an abnormal aspect ratio monitor I really appriecated all the various graphics options.

Catronaut by fatPenguin 2022-04-09T15:56:58Z ♥ 2

The cat ear and tail animations are just adorable and the soundtrack is a certified bop.

I gave up fairly quickly with mouse and keyboard after barely getting out of the first section. Had a much easier time (as expected) with a gamepad.

I did manage to fall all the way from the top of the second section right back to the start by going to the far left of the ship, which was quite frustrating.

Overall very fun and very cute.

Battery Low by Milestone Games 2022-04-06T20:24:28Z ♥ 6

Rover audio is just adorable. Really like the immersive UI that makes you feel like you're using a terminal controlling the rover.

Also appreciated that the level is handcrafted rather than procedurally generated. Lets you explore multiple different strategies to find the optimal route, rather than just guessing and hoping for the best each time.

Only issue I had was clicking on the map counted as a waypoint for the rover, which caused it to driver across the whole level and use up all it's energy.

Great work.

Gem's Bond by LionelJ 2022-04-06T19:54:26Z ♥ 2

Really enjoyed this. Liked how as I progressed through the waves, the variety of enemies increased rather than just the quantity. Also appreciated the first few waves being easy to give me a chance to get to grips with the game before the onslaught began. Using the walls as bait/distractions whilst my towers laid into the enemies was also very satisfying.

Only suggestion would be to make the differences between the two offensive tower types clearer. I assumed crossbow = high fire rate, low damage and vice versa with the cannon, but maybe a UI popup with some damage/fire rate/health stats when you hover over them would be nice.

Great job.