Thermal Runaway by TeamMonumental 2022-04-16T12:28:02Z
5* menu screen. As someone with an abnormal aspect ratio monitor I really appriecated all the various graphics options.
Foon → Ludum Dare Explorer → Users → ASize7Shoe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Dave's Diet | jam | 573 | 3.60 | 3.44 | 3.57 | 3.52 | 4.00 | 3.44 |
5* menu screen. As someone with an abnormal aspect ratio monitor I really appriecated all the various graphics options.
The cat ear and tail animations are just adorable and the soundtrack is a certified bop.
I gave up fairly quickly with mouse and keyboard after barely getting out of the first section. Had a much easier time (as expected) with a gamepad.
I did manage to fall all the way from the top of the second section right back to the start by going to the far left of the ship, which was quite frustrating.
Overall very fun and very cute.
@angiemon I'm playing the Windows Build v2.
I've played a bit more after going through the seven stages of grief regarding my earlier accident and I really enjoy this. I like how a new platform piece is introduced with each section. The movement is great too now I've got used to it. I'll definitely be coming back to this as it's a lot of fun.
Rover audio is just adorable. Really like the immersive UI that makes you feel like you're using a terminal controlling the rover.
Also appreciated that the level is handcrafted rather than procedurally generated. Lets you explore multiple different strategies to find the optimal route, rather than just guessing and hoping for the best each time.
Only issue I had was clicking on the map counted as a waypoint for the rover, which caused it to driver across the whole level and use up all it's energy.
Great work.
Enjoyed playing this. Is there an option to go into first person like in the screenshot?
Got a hang of the controls fairly quickly, although I agree with @ty-victorson as I too had some difficulty with getting the turret to aim exactly where I wanted.
Great job :)
Really enjoyed this. Liked how as I progressed through the waves, the variety of enemies increased rather than just the quantity. Also appreciated the first few waves being easy to give me a chance to get to grips with the game before the onslaught began. Using the walls as bait/distractions whilst my towers laid into the enemies was also very satisfying.
Only suggestion would be to make the differences between the two offensive tower types clearer. I assumed crossbow = high fire rate, low damage and vice versa with the cannon, but maybe a UI popup with some damage/fire rate/health stats when you hover over them would be nice.
Great job.
@syafire thank you for playing and for the feedback. I agree, I'll definitely add a mouse sensitivity option next time.
@quasar098 aha yes, would probably help if I remembered to put the front door on. I'll try and remember that for Dave's Diet 2: Electric Foodaloo.
@arihan10 thank you, this was my first go at a not-spaceship character controller so your feedback is really appreciated.
Hopefully as I improve at implementing character controllers I'll be able to spend more time on theme.
Glad you had fun.