grossgiirl 2022-04-05 01:00
I'm sorry to say that the link doesn't appear to lead anywhere
Foon → Ludum Dare Explorer → LD50 → Untitled Oxygen Game
By avathehuman, miraculousmelon and Rori
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 516 | 3.65 | 18 | |
| Fun | 464 | 3.59 | 18 | |
| Innovation | 542 | 3.46 | 18 | |
| Theme | 177 | 4.12 | 18 | |
| Graphics | 514 | 3.86 | 17 | |
| Audio | 4.25 | 4 | ||
| Humor | 684 | 2.93 | 18 | |
| Mood | 241 | 3.93 | 18 |
I'm sorry to say that the link doesn't appear to lead anywhere
The link do not work.
Link doesn't work but will come back later to try it
Controls took a little getting used to, but other than that this is a really fun game and I enjoyed it a lot! Great work!
This was a really fun and challenging game. I loved the graphics, especially the band aid when patching a crack lol! Overall very well executed.
wow this game sucks
wow man really nice game, looking forward to what you make in future
I really liked the transision from menu to gameplay, everything works so nicely to put you into ACTIONMODE.
Honestly the concept is amazing, I really loved the oxygen mechanic, reminded me of Faster than Light.
I can definitely see this game becoming something much greater in the future.
Some feedback:
- Controls felt a bit unresponsive at times(The spacebar) - Sometimes the holes in the spaceship were hard to see, would be nice to have a visual indicator like some kind of highlight or outline to see where they are
Lmao i was not prepared. this is what a jam game should look like. The ridiculous amount of screenshake when something collides with the ship really sold the mood for me. i agree with the previous poster that the spacebar control was a little unresponsive. good stuff
once i got used to the controls it was great fun, didnt survive verry long hehe, well done on a great entry
Pretty cute little game. I liked how the whole ship was tilting a bit; helped sell the effect that everything was going haywire. The zero gravity controls were fun, although it was occasionally difficult to get the character to interact with what I wanted him to. But the sound design was great! I love how the audio kicks in when the ship gets hit, and the announcer voice was a nice touch. Overall solid game. Nice work!
I liked the effects and voice over. After getting a handle on the player it was really fun. I didn't survive long, but still fun.
Cool game
You really understand how to create a high tension. The shaking camera and the voice lines worked perfectly :).
That was an intense ride! It took me a whole "life" to figure out how the controls did but, once I figured it out... I was even more stressed! Inevitability was, only somewhat delayed! Very well done!
This was not bad at all! I thought the movement was well done and i got better at it after a while, managed to get over 100 seconds.
I thought it was a bit difficult to find where the cracks where sometimes, maybe you could have added another effect (maybe some oxygen getting sucked out or something) to really make it clear.
Good job anyways!
Cool game!
The opening sequence is fucking awesome, I love the camera shakes and the audio and everything. The game itself is really fun and interesting. I love the unusual controls.
Unfortunately there seems to be a bug where scrapping/patching by holding space doesn't work after the first few times. This bug prevented me from progressing very far. Also, you seem to have accidentally published a debug build; the development console is visible in the lower left. (And it's full of NullReferenceExceptions, lol)
I hope you continue to work on this! If there's a post-jam version I would be very interested in playing it :)
This game is so cute and fun!
Great idea for a game! Though at the beginning, I was a little caught off-guard at how I *actually* controlled in the game. I'm assuming that voice system is done with text to speech, which is a *VERY* great and clever way of utilizing it!
I think the progress bar could probably be differently colored to be more easily distinguishable amongst all the mayhem going on. And at one point I was pressing the space bar to repair a hole, and doing that *STOPPED* the progress meter; when I let go, it progressed automatically until it was complete, at which point it didn't do anything for me. I didn't play this entry too much, but that seems like a VERY quick way of ruining a potential high score for a player.
Despite that problem, this is a short-but-sweet entry. Great job on you all! Though it's unfortunate to see that your entry couldn't break past that Danger Zone barrier.
Well, I'll end this comment by saying that my high score was around 45.8 seconds, I think.