connor-magson 2021-10-05 21:21
Wow! An incredibly well made, solid, fantastic looking game. Also super fun. I love the art style, it kinda reminds me of Alien Hominid. :grin:
Foon → Ludum Dare Explorer → LD49 → Rumble
By brotherst
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 14 | 4.39 | 31 | |
| Fun | 19 | 4.39 | 31 | |
| Innovation | 15 | 4.37 | 31 | |
| Theme | 2 | 4.75 | 31 | |
| Graphics | 75 | 4.50 | 31 | |
| Humor | 40 | 4.29 | 31 | |
| Mood | 59 | 4.25 | 31 |
Wow! An incredibly well made, solid, fantastic looking game. Also super fun. I love the art style, it kinda reminds me of Alien Hominid. :grin:
Your game is amazing XD! Very good graphics presentation, not to easy, not to hard (good level design), a complete tutorial, good sfx and music too.
Congrats! I enjoyed it too much S2.
Great gameplay, along with music and simplistic art style! I especially like the tiny chubby people :) It's pretty fun and quite challenging to be able to move about the floors and make sure they don't collapse on anyone! The shaking of the earthquake and the shockwave up the building is amazing! I had a blast playing this game!
I absolutely love the aesthetics of this. I thought the gameplay would be stressful at first, and it is, but in a good way. Everything is just executed really well, the game sounds and feels great to play. It has a great tutorial for a jam game. Overall just really cool.
Great art style and a very neat and polished intro/tutorial segment! I like that you can't just handle everything and have to prioritize which areas to fix.
Okay, this game was REALLY fun. Tutorial work very well, the mechanics is pretty simple, but it's doing the job. The first levels are pretty easy, but the difficulty curve seems nice (cannot pass the 7th stage, was too hard for me xD).
Good job on this guy(s), it was really funny to play this game ;)
This game was pretty fun! Even though it feels a bit luck based on where the tremors will hit, there is plenty of agency to work with to keep the building up as long as possible. I managed to hit the 7th stage as well, at which point I could not even tell how high the building went!
Good humor as well, the presentation overall was very well done. I like the tradeoff of a building a pillar to be much longer than fixing it, his hammer swing is adorable!
Great job on this game!
This game is fantastic! Great tutorial, presentation, music, gameplay, everything. Figuring out a strategy for this game was satisfying, and I enjoyed the stress of keeping the lower elevations secure while trying to keep the upper levels up long enough for the NPCS to escape. Also being able to let floors completely collapse to make your own traversal quicker is a neat concept!
I love Richter the repairman. If only these NPCS moved as fast as my man Richter...
This is super cool
Well, how could I not give that 5 stars ^^. Super well made! I just loved it.
Very insane game, good mood, good gd, good ld, all is good.
Very good job bro!!
The Gameplay's really fun, you don't have the time to get bored, the difficulty upgrade with the time, the graphics and sounds goes well with the kind of the game, it's a simple game that works very well and totally in the Unstable theme ! Well done !
Visual and audio works together so well! Kudos to that!
really fun game. the music and the art style just look and sound amazing. might be the best game of the jam!
Impressive and clean works :o
Like the overall looks, it's pretty nice imo. I was wondering if some dynamics makes the game harder when most os the citizen have escaped ? Actually, the game seems to be easier when you progress in a level as you need to cover less space.
Simple and fun, the theme is on point. The only thing I found faulty (after a fair amount of playing) is the fact that you can instantly go in and out of staircases, maybe a small delay before being able to enter again can help with this? Other than that great game!
Thats a really cool idea and I love that unique cute style! A bit too stressful for me pesonally. I wonder how it would play if you could go up and down without the stairs. Maybe earthquakes would create holes in the floors that would let you traverse faster which in return would still give you a fighting chance it badly destroyed buildings. Another thing I noticed is that it feels quite unsatisfying leaving a level with a wonky damaged building. Maybe some kind of end animation where the earthquake alarm turns off and the character auto repairs everything in a speed up time.
so cool and cute ! :o very smart game design ! Good choice Artistic direction is so cool ! love colors, animation and mood great job ! One of my favourite game on this Ludum Dare <3
Very cool! Really engaging animations and nice, simple gameplay and premise. Great sounds and music but I wasn't expecting the music to kick in after the tutorial. It took a minute to figure that there were missing pillars in the middle though. I'll definitely come back and play again!
Pretty cool game, I loved the graphics so much and the given animation. Really good art job and "juicyness" in the gameplay :smile:
Very funny game. Gameplay is simple and straight, visually appealing and has a banger music. Only thing that bothered me was the text moving all over the place, that was pretty hard on the eyes. Great work, one of the favorites!
Wow this game is so cool, best game I played on this jam so far. Nothing negative to say, it was fun, the graphics and musics are great. This game could come with a price tag. Great job !
Straight 5 stars!! One of the best games I've played in LD 49!
Pretty good game you got here. I like that there's a detailed tutorial before the game proper, with humor mixed in to make that much better. The art style is simplistic, but it's charming, and it's certainly not yet another generic pixel art game. Groovy music throughout the experience is also appreciated. There's clearly a very respectable level of polish in this entry.
The gameplay itself is also pretty neat, though I unfortunately can't really say I liked it that much. I'm not sure if the game goes on endlessly, it does seem to, though; but I got to Round 6 before quitting because I was getting frustrated. You know, for being in a building that is currently collapsing, these residents sure do take their sweet time slowly meandering across the building floors. Maybe they deserve to die, but then I wouldn't get paid.
Overall, this game is a nice little arcade experience. Good job for finishing it, and for giving it that final polishing!
Stellar work, I rage quit on round 6. I like the tutorial, although I was worried the game wouldn't have music - a tutorial tune might be nice, just so we don't go in thinking it's an SFX only game. The actual music is pretty nice.
I love the art style - but I think the difficulty curve per levels after 4 is a bit too high. Round 5 was essentially a combination of RNG + skill, while round 6 just had too many floors to deal with even if you only prioritize some of them - the earthquakes just come too fast and the people move too slow. It might be nice to have powerups in a game like this - something to delay quakes, or fix all the columns, or make the people speed up temporarily. As is, I'm just not skilled enough to finish level 6, I tried for a while; the building is just too tall with only the same management techniques and time between quakes and movement speed for these people who clearly want to die.
Also, a bit disappointed the adorable birds are only on the menu screen. Birds flying away from collapsing buildings would have been really cute (and I kind of played for the bird graphics anyway).
this [ovo game](https://ovo-game.com/) is fun, just the way I like it and especially it can be played for free on mobile phones