beasrabbit 2021-10-04 05:59
Damn that was some good simple fun! You mentioned maybe a mobile port? If it kept your highscore locally I could defs see me popping it up on the bus! (Although the webgl worked for me on mobile)
Foon → Ludum Dare Explorer → LD49 → Number Fission
By escapade
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 79 | 3.91 | 26 | |
| Fun | 92 | 3.81 | 26 | |
| Innovation | 12 | 4.29 | 26 | |
| Theme | 142 | 3.93 | 26 | |
| Graphics | 423 | 3.00 | 26 | |
| Audio | 348 | 2.86 | 24 | |
| Mood | 411 | 2.79 | 24 |
Damn that was some good simple fun! You mentioned maybe a mobile port? If it kept your highscore locally I could defs see me popping it up on the bus! (Although the webgl worked for me on mobile)
@beasrabbit I tried it on my own mobile phone, and while it was functional there were a few things I will need to fix.
Do you think I should release an Android version of the game in its current form as well for the jam? Since porting can happen after the initial 48 hours. (Although features like a local highscore will have to wait until after the jam because of LD rules)
Nice game to play around with, I definitely agree with this being a great idea for mobile with the non-hectic gameplay and the 'just one more try' feeling. I really like how you integrated the explanation text in a non-intrusive but helpful way. I had fun!
@escapade the excellent part about mobile is you can easily update later if it's on a store, but your call. I think it's fun enough to work out on one atleast
This is a very innovative game. It's so unstable and willing to get into that infinite loop that I can barely wrap my head around a strategy. Got to 11 points :D
Great game! I like the idea. I had fun playing while trying to get 1 as score, and I got it! :laughing: :laughing:
@m-a-t Good job :smiley: Glad you had fun!
@blind-archer @freeworld Glad you guys liked it!
@beasrabbit I tried an Android build, but it needed some substantial fixes such that I think it is better to just create it post-jam, which I will most likely do. This is the first jam which I managed to create a game with real post-jam potential.
Wow ! Very original and clever game mechanic !
It could be a nice mobile game. Maybe add more effects when there many reaction in row to reward the player.
My highscore is 21.
Nice game !
@duck-reaction Thanks for your feedback! In fact having a separate high score for creating many, but not infinite iterations is already an idea I have in mind for a future mobile release.
Simple but elegant! Great style, would def make a great mobile game. Good game!
Really fun game, I wish there was just a sandbox mode where I could just tinker and just look at the numbers spin. It's really fun and there's not much to be improved for what it is. Great game!
Currently have a high score of 25. This felt like Atomas x Chain Reaction and I really enjoyed it. Nice work!
@shadowmyst @enya454 @kanishka-dev Thanks for the positive feedback guys!
@enya454 I will certainly consider that for a future mobile port. Thanks!
This was so fun to play! My highest score was 50. Very satisfying to see the constant split and addition pieces. I can definitely see people competing on leaderboards with a mobile port. Would be awesome. Good job. :)
I'm not smart enough for this game. But I had fun with it.
@bakenshake @roelosaurus Thanks guys!
Its really interesting definitely a time killer :D I got to 87
Nice entry, bit to complex for me but it seem to be a nice puzzle when you understand it
I love this idea! Fascinating how such simple rules can give rise to much more complex interactions. I would be interested to know how much you looked in to different strategies and if this is a somewhat "solvable" game, and there is one single optimal way to play. Where did you get the inspiration? Is this something that has been done before?
Also, I am impressed by the polish of this game. The tutorial is well done in a non-obtrusive done, and the simple sound and graphics design is nice. Well done!
@cslupius @namnam Thanks for playing!
@mango-malarkey Thanks! While I was playtesting my game I realised that for certain configurations of numbers, if you keep adding to the same circle, the configuration will always return to itself, except for one large number which accumululates all the numbers you added. So theoretically you could get an infinite score, because you could keep playing without ever entering an infinite loop. Hence the rule where you cannot add to the same circle twice in a row.
Iirc the configuration I got was Y - 0 - 1 - 3 - X(0) - 3 - 1 - 0. If you add +1 twice or +2 to circle X, after splitting the +2 will end up in Y, while the other 7 circles return to what they were initially, so you could keep adding to X while Y accumulates everything you added, making you able to reach a super high score with Y. If I could guess, there are most likely other configurations like this that I don't know about.
Anyway with the current rules implemented, one strategy you could try could be to alternate between diametrically opposite circles. I tried it, and while it is not foolproof - I still managed to enter an infinite loop with it - it could probably get you pretty far.
Inspiration-wise, I think my original idea was about fusing protons and neutrons to get stable nuclides, but somehow I didn't really like the idea (I think because that meant hard-coding a bunch of numbers into the game, and players keep having to look up a list to see what their possible options are.). So I explored other ideas that made use of fusion and fission, until eventually I ended up with this game (I think my guide was to create a system of fusion and fission such that there is a simple mathematical formula to tell whether something is stable or not, so players can tell at one glance instead of having to look up a list.). I wrote a simple C++ program to see how it was and liked it, so I went with it. As far as I know no other game has implemented this idea, although for all I know there could be an obscure mobile game out there that already has this idea implemented.
127
I think there is an algorithm. I stopped playing because of a mistake I did. The concept is interesting, but it's a bit repetitive after a while x) As 2048 is repetitive you understand. The only thing is that it's not as satisfying as 2048 because the numbers don't grow exponentially.
But don't get me wrong, I played some time to the game, so I liked it ahah x)
Anyway, great work! :clap: :clap:
@mathiouza Thanks! I only realised on hindsight that it was probably not a good idea to impose the 49 upper limit on iterations, it was only after some playtesting that I realised that it was probably possible to create cycles of more than 49 iterations. And I am sure that seeing a cycle end after, say, 100 iterations, will create the sense of satisfaction you are looking for. I will certainly remove the limit if I create a post-jam version.
Love the idea! Pretty nice mechanics and intersting concept! Great compo submission!
@leokrechmer Thanks for playing my game on stream! I appreciate it!
Ingenious and unique idea, and you executed wonderfully! I really like this concept! As others have said, I'd also like a local high score mechanism in place. Other than that, I have no complaints whatsoever. I'm also a bit certain that this game is mathematically solvable, but my brain is too smooth and I am to lazy to go in that deep. It's games like these that show time and time again, simple is best. Great work!
Got to 81 :) Pretty simple but great time killer. Add better sound design and graphics, and this unironically could be great mobile game. Great entry
@not-as-artistic Thanks! It's fine, there are other games to play and rate anyway.
@kukurammus Thanks! I realised only after the submission period that I forgot to decompress the sprites and set filter to point, so the sprites may look a bit pixelated. As for sound design, I definitely will improve that in a post-jam version.
Nice Game! I would love to find an algorithm to get the perfect highscore!
@erikengineengineer Thanks for playing my game on stream!
Nice idea. It looks great too, very simple and strong graphics. It feels good to watch the numbers jump around. Good job!
@gimbalock Thanks! I only made a grand total of 2 circle sprites, in MS Paint. So you can imagine how I feel when I see others saying they spent a few hours on art :stuck_out_tongue:.
Right off the bat, this game scores some points in Innovation. However, I'm assuming that one is supposed to play this game strategically; but I'm not that kind of player, so I just randomly place numbers about and see what happens! Ultimately, my flailing around got me a high score of 15.
I feel this game is lackluster, but I'm not sure what else you can do with this concept, sorry. But you did manage to complete and submit an entry, so good job!
@ronanrory Thanks for playing! This is the first time I've heard feedback like yours, but I appreciate honest feedback so it's fine. I think the whole point of the game is indeed to strategise - as you play you discover more about this system of numbers and understand better how to avoid infinite loops, but since you said you are not that kind of player I can see why the fun element might have flown over your head. That's fine.
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