FoonLudum Dare ExplorerLD47 → break;

break;

By selftitled

View on ldjam.com

CategoryRankScoreCount
Overall13513.0722
Fun15092.5422
Innovation10953.0522
Theme8293.6022
Graphics1
Audio1
Humor1
Mood1

Comments

sli 2020-10-06 21:49

Great entry. Liked the puzzles design. Good Job.

dablob 2020-10-06 21:52

Interesting take on the theme.

technodragon253 2020-10-06 21:54

Unfortunately I couldn't figure out how to interact with objects. I would be willing to try it again if you can find out what went wrong.

cinar 2020-10-06 21:57

Some nice polished game! well done.

herryfabien 2020-10-06 21:58

Tried really hard but can't find a way to use all the shortcut . Smashed my keyboard but nothing seems to do jump or interact. Nice music though.

bellringerquinn 2020-10-06 22:00

I really liked the art and puzzle. But I found that the jump physics were a little frustrating. Also, your game would be much easier to learn to play if you showed the button to interact/grab/etc. when you tell the player they can perform an action.

noah-kuhn 2020-10-06 22:02

A very interesting game! I didn't get to get through the whole thing, but after I realized how the looping and load/unload worked, I got the feel for it. Great job!

selftitled 2020-10-06 22:21

The cursor keys are used to interact with items. Left to interact with things, Down to pick up / drop.

stellarbeargames 2020-10-06 23:25

Superb puzzle design. The platforming is pretty satisfying but wall collision interfered with jumping. The graphics are nice and clear, and together with the music form a coherent tech-y theme. My only gripe is how long it took to understand the controls. I really appreciate adding controller support. Great job!

dome 2020-10-07 04:24

The art is well done, the platforming is pretty solid, and the gameplay builds on itself in a good way: it requires you to backtrack a couple times, but you get upgrades that make the second pass significantly easier.

My only criticism is that the upgrades slotting in/out wasn't really utilized, but the game is still good even without that.

eugenik 2020-10-07 05:27

Very funny! A lot of fun to play.

quiny101 2020-10-07 06:45

Good game, had fun playing it. The only thing I would change is to make the picking up and interacting of objects a bit more user friendly

toulou 2020-10-07 08:10

It's a fun platformer adventure game, there are a lot of interesting gameplay elements. Unfortunately I find the controls kind of weirds. The jumps are very hard to control, especially at the beginning of the game, my character stops when he touch wall. Also the arrows keys for picking elements is a weird choice, and at one moment I tried to pick a yellow item but I couldn't because it was too close to another one, so I picked the second one instead.

That's too bad because I like the presentation a lot, especially the main character. The sprite animation is very nice, and there are a lot of details, the mood is very well executed.

marbles 2020-10-07 12:15

I like the design of the tiles. The controls for interaction are not very intuitive. I think the jump is too exact. It's almost the same height as 2 tiles.

hiko-game 2020-10-08 10:16

Nice puzzle platformer. feel like mini Metroidvania. Sometimes I feel it annoying to follow the same way many times.

*Once my blue key slip through the floor, I can't reach it.

ava-skoog 2020-10-08 17:14

Nice! 🤩 Love puzzly games and this one brought some really cool mechanics! Made me feel clever as I was figuring things out. Top notch design in that department.

Unfortunately had some issues with the platforming itself as my feet kept hitting the edge of the platforms—I think if the jump were just a liiiittle higher that would've been fine. Especially died a lot in the first spike segment.

Sounds and looks good, and I'm impressed at the amount of content for a jam game. Would love a post-jam version with fine-tuned controls. 😅

infinitestatemachine 2020-10-20 19:50

Nice work, heh I tried seeing if I could repeatedly eat the purple balls to make a game-breaking super jump. Looks like you covered that haha

One thing i might note is that when you jump and hit a wall it appears that you lose all your upward velocity which means to make some jumps you have to wait until you get to the high arc of your jump and then move horizontally. Can make jumps a little tricky.

Nice work!