jesusnoseq 2022-04-04 21:41
Nice and challenging game!
I like the graphics, sounds effects and UI
I find it a little strange to see that attacking does not cost stamina but blocking does.
Be careful with red ninjas :stuck_out_tongue:
Foon → Ludum Dare Explorer → LD50 → Endless Ninjas
By fidrik
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 373 | 3.77 | 24 | |
| Fun | 145 | 3.93 | 24 | |
| Innovation | 861 | 3.13 | 24 | |
| Theme | 921 | 3.45 | 24 | |
| Graphics | 210 | 4.25 | 24 | |
| Mood | 262 | 3.90 | 24 |
Nice and challenging game!
I like the graphics, sounds effects and UI
I find it a little strange to see that attacking does not cost stamina but blocking does.
Be careful with red ninjas :stuck_out_tongue:
wow the games reminds me alot about "Sekiro", the dodging/pary and the stamina system, I also like the attention to details for example the arrows in the ground that indicates that you're parying it makes for a good feedback. the only thing that I found a bit off is how your stamina never regenerates (assuming I wasn't doing it wrong lol). which leads to the low risk strategie of only dodging but that's just how I felt about it. anyway the game is pretty cool, and the graphics doesn't feel like it was made in limited time at all which is a plus, really well done
okay now this is the best game yet! controls are smooth, attacks are well telegraphed, gameplay mechanics make sense, graphics are nice. gg!
Very nice art ! Perhaps it was bit laggy in the browser but I had a really hard time to parry attack :/
I like the full combat system, I like the controller support. I don't play many melee game, but this makes me want to look into that genre of game. Good work!
Great work, I enjoyed it a lot! I love Sekiro, and I am glad that in this game I die before Lady Butterfly because that woman can cause painful minutes that's for sure
@jesusnoseq Thanks for playing! yeah I wanted the attacking to be fast paced and separate from the stamina. But perhaps there is a way to include it in and have stamina recover
@0x-void-x0 thanks! yeah was inspired by sekiro / mount and blade. I did have the stamina recover originally but changed it and added a refresh option when you choose an "upgrade". I would defo play around with it more and see how I could make it better if I could
@farzher Thanks!
@nakami Thank you, I was quite lazy with the art, and could have added more details. But I was having too much fun with the mechanics
@thedevatlas Cheers, yeah this was the first time I said to myself Im going to make controller support. was actually a lot easier to setup than I thought
@stamestratagem Thanks! I love sekiro too, its really satisfying to parry, and thats what I was trying to get right on this game.
A very good visual. Were all the models made during the LD or were they ready in advance? About gameplay - as soon as I realized that from any blow you can bounce back - blocking punches (above, right and left) became useless, perhaps on the bounce should be placed Ńuldown.
Wow this game is fun! My strat is more of a smorc :D If I can outspeed my enemies I will not need to watch my stamina or health. Well, got me only so far. But it's fun and defs got the "one more run" mentality in me. I love the ragdolls, atmosphere and sounds. Very well done! With some more polish, i could see this as a mobile game?? Sorry, cannot write any more, gotta play again.
@andrey-zhukov thanks! yeah all the models and anims were done during the jam. I used blenders rigify to make the rigs
you can dodge, but it uses stamina, and if you dont build up your attack later on you wont be able to kill the enemies fast enough. the dodges are mainly for the red (unblockable) attacks. if you block at the right time you can parry and it uses no stamina
@tosmaster Thanks! yeah haha its supposed to be fast to kill stuff, but later on you need to watch for red enemies and unblockable attacks
Good game. Really liked the fast pasced action, I wish the enemies were a bit closer so the attacks would actually make contact with the target. I feel like that would add to the visual feedback, but great work overall!
It's a cool idea, graphics and music are well done and the controls are very responsive. However the parry system is a bit lacking. This is mainly because you cannot learn the enemy behavior, as you would in similar games. Every enemy (at least the first 7, couldn't get further than that) looks the same, but has different timings. Once you have learnt the timing of an enemy, you have no stamina anymore to learn the next enemy's timing. Making them look different would be a better feedback for the player and, I think, would also be more rewarding. This could be a small change: e.g. different colored belt.
Also found a small bug: I thought I could test the controls during the tutorial popup and drained my stamina with dodge but then the stamina didn't refill for the first enemy and I had to reload the game.
Really nice audio design, it felt good to slice through enemies. Great execution of the combat too.
@chriiis88 thanks for playing! the black ninjas have the same 3 attacks, left right and up. and I havent changed the animation speed or anything, but have a random attack cd from like 1.7 to 3 I think. The first 3 enemies have less hp and more attack cd as sort of a tutorial
I may have made it too punishing but the idea if you can parry the attacks you wont lose stamina, so at least against the black ninjas, you can fight forever
There is a red ninja when you kill 10 enemies which has a glowing red attack which you have to dodge, but all his other attacks are the same as the black ninja with a shorter cd inbetween attacks
ah I thought I made it so you couldnt lose stamina from dodging during the start windows, but maybe something wasnt done properly
@fidrik I did not get addicted and play for another 30 minutes and got to 24 enemies, no, not me :laughing:
Sometime my attack is not launching making an easy ennemy WAY harder but i had so much fun try-harding for the golden ninja that it was unintentional difficulty spike in the end
@chriiis88 haha, its combat you have to get used to a bit first lol. But it is very hard I think I should have make it more forgiving. even I struggle to get to 30 (which is the golden ninja)
@herryfabien yeah I think I should have made a queue input for the attack to make it smoother. atm it just will have a countdown and either allow you to attack or not. but it means you could press the button at 0.1 seconds and miss doing an attack by a tiny window. but it doesnt feel good. thanks for playing though
Fun concept and any game with ragdoll physics is gonna make me happy. Super tense gameplay when your health is down to almost zero and you're trying to guess the ninja's next attack direction.
The feel is really cool. Nice progression system, cool graphics, nice sounds. Very well done!
Nice little game. The red attack is kinda hard to read. I would love to have a better feedback if i miss a block.
Really addicting
Really enjoyed this game! Good difficulty progression and intructions were very clear. I liked how the parry mechanic added depth to the blocking and let you save stamina. The graphics and audio did well to set the mood too! Great submission! I also like how quick it was to get start and restart on death, made it easier to keep playing.
Everything looks, feels, and sounds, good. Great job! I'm not crazy about stamina mechanics because it doesn't feel great to press a button and not do the thing you wanted to do. Doesn't effect the rating at all, just wanted to share my lil peeve lol :sweat_smile: