FoonLudum Dare ExplorerLD48 → Humble Miner

Humble Miner

By west and NaBo369

View on ldjam.com

CategoryRankScoreCount
Overall14803.1756
Fun12803.1056
Innovation14282.8255
Theme10573.5356
Graphics14733.0756
Audio1
Humor11382.3946
Mood12083.2755

Comments

mero 2021-04-27 10:58

a very nice game and good idea!

kevin-meissner 2021-04-27 11:09

Overall I like games like this its simple and relaxing. I just had the feeling of not getting rewarted enough. Also at some point I just digged threw the end and fell down into the big blue nothing at that was it ^^

js 2021-04-27 11:11

This was a nice chill game. I enjoyed cutting my way through rocks while listening to that peaceful music. Until I fell out of the world... 😃

I just wonder, can you somehow win or lose the game?

snowdrama 2021-04-27 11:13

Found the edge of the level, might want like a permanant wall to prevent falling out of the world. Otherwise good job, simple concept but it's a nice game. I'd add sounds for hitting, and a toggle for inverting vertical mouse look(Yes I am one of those players)

Another thing to consider is adding a script that disables the "Quit" button on the menu if it's WebGL this causes the game to crash if you try and do Application.Quit(); I use something like this:

```cs public class HideInWebGL : MonoBehaviour { public void Start(){ #if UNITY_WEBGL //this will only be called on WebGL, so put this on your quit button. this.gameObject.SetActive(false); #endif } } ```

I'd also make sure to look into some kind of anti soft lock mechanic. I can Imagine a situation where you break the pick, then buy an upgrade only to then not be able to buy the pick repair and being stuck with an upgrade but no pick and being unable to progress. A simple one would be to make the repair free, requiring you just to go back to the table to repair, so it'd be impossible to soft lock that way.

head-tilt-games 2021-04-27 11:15

Need to add a barrier to the end. Other than that, this is on it's way to beating Minecraft

desertmaw 2021-04-27 13:17

Nice, little game. Maby the start sensitivity could be less and the integration with the shop could be a little better (open shop on key not by moving, make the sell inv button more recognizable as a button, I searched for it a bit) still very chill mood :)

mrstari 2021-04-27 13:38

i really in love with this little game ^-^

thegamerasd 2021-04-27 17:45

Nice game, I like the music and the gameplay!

spadekhemoglobiny 2021-04-27 22:12

calming little game, only the UI needs some more work

ahspike 2021-04-28 02:46

Very fun and addicting. The song is a bop. Great job.

fribolin 2021-04-28 14:08

I really like the concept of the game. A feature I thought about while playing was some kind of map, so you wouldn't get lost. But I also would enjoy "drawing" on the map by digging tunnels. Another thing that could help with the atmosphere in my opinion is yellow light. But I really enjoyed playing the game.

eugenik 2021-04-28 19:32

HAHA I love the concept! Well done!.

dmdmdmdm 2021-04-28 20:15

As others have said, nice and calming. With some sound effects it could be a nice game to let off some steam in.

joror 2021-04-28 20:45

Western-minin', yeehaw. Did a bit o diggin, a bit o sellin. Simple but effective. My mouse looking was a bit too sensitive tho, ran around like a drunken man. Inventory sell button was a bit hidden, and some mine-pick-axe sound effects would have helped get in the vibe :)

mdotedot 2021-04-29 14:53

The first person view was very satisfying. Only to see most of the time that I was mining with my hands instead of a tool. To be able to upgrade I need to find stuff and that is good. But I mined for some time and it took me way too long to gather enough to at least get one upgrade from the shop. The music was ok, a bit too sleepy. Could have been juiced up with some sound effects on the mining stuff. Overall good job.

cireneikual222464 2021-04-29 19:10

Nice chill game, with a "power creep" type upgrade system! I wasn't sure how to pick up the tall purple crystals though, I had max pickaxe and backpack.

asephy 2021-04-29 23:38

Nice simple lil game! Had a good sense of progression and was very chill, digging tunnels.

ayced 2021-04-30 05:57

Thank you for including a mouse sensitivity slider, a lot more games need them - including mine :smile:

okaylobster 2021-04-30 06:31

Neat game, It would be cool to go up and down when mining too.

volkolak 2021-04-30 06:32

Great result! Tightens.

domin77 2021-04-30 16:57

Pretty nice chill game. I like the music, gameplay and the availability of upgrades. Would be pretty good if you could mine up and down.

gibberingtaylor 2021-04-30 17:23

Pretty relaxing little game; easy to just absentmindedly delve deeper while listening to the music. I wasn't sure if my torches were doing anything since they don't seem to light the floor around them. I would have liked some sort of objective, or threats/obstacles, some challenge to overcome. By the time I tried to repair my pickaxe, it would have cost 5100, way more than I could afford. Nice job!

rewzu 2021-04-30 17:41

Interesting game, pretty straightforward. There is a lot of room for improvement. Try to make the lights more yellowish and rocks much less reflective to improve the looks and mood. Think about changing mechanic of mining ores, it would be much more intuitive to mine the ore instead of everything around it (then it could fall to the ground where you could pick it up). Also try to work on the lighting because as it is now the game can feel a bit claustrophobic. Overall quite neat entry! Good job! :)

sjonsson 2021-04-30 17:55

Chill mining game. I appreciate just grinding and hitting rocks. But I wasn't sure if I came closer to the end or not. Maybe in a a future game establishing a bigger goal would be great, especially if it's a grindy game.

Well done! :D

bluedingo 2021-04-30 19:16

Great game and music, but moving diagonally is faster than moving straight, not sure how your movement script works but putting .normalized on the x and z values then multiplying by speed should fix it

wr4thon 2021-04-30 20:07

Great Entry.

Good atmosphere, with good graphics and music. The Controls are easy to remember and pretty intuitive in my oppinion. The upgrade mechanic was a good idea to give players the feeling of achieving something with their actions. The sensitivity was way too high on start, but I saw the entry in the Bugs list and appreciate, that you included a configuration option to turn it down.

I encountered some bugs, that were not yet in the list above, but it's a playable game, so good job. :muscle:

All in all it was fun to play, and if you were to fix some of the bugs, I would play it again.

||| |-|-| |**Game version**|Windows(64)| |**Resolution (aspect ratio)**|3440x1440(21:9)|

#### Bugs

All bugs occurred in the above version. I did not check if they also occurred in other versions.

- **major** - I could not pick up the pink Minerals - Some Pickups did not end up in the inventory - **minor** - you could pick up items, when the backpack is full, resulting in loosing the picked up item - **low** - The shop does not seem to have a collider

#### Suggestions for improvements

- Indicator on how much space is left in the inventory - Show the amount of lanterns you have left - Visualize the health of the pickaxe - The shop opening on it's own, when approaching was a bit strange. Maybe use an interaction key next time :slight_smile:

#### Tips

- maybe test the game in different resolutions next time - I had to switch monitors to see all UI elements on the screen. - Not a big deal, but something to keep in mind for future games - 1920*1080 worked great - I was unsure, if you could do anything with the resources you find, other than sell them. - Also not a big deal, as it gets clear pretty fast. Except I missed something, than sorry for that :see_no_evil:

gregfagan 2021-04-30 23:21

the music is well done, but I think it would work best if the store was outside the mine, and this music was the outside music, and then you get something with a slightly different tone when inside mining. good job overall though.

dwightdavis 2021-05-01 14:12

Nicely done! I had a lot of fun with this one. Also reached the edge of the universe, so that was cool :) Would be great to see more pre-existing caverns, I only ran into one. Also I bet this game could work great with procedural generation! But as is, this was a fun time, nice work!

sparked99 2021-05-01 17:41

Nice entry. Good graphics and background music. I wish there was sound effects and a bit more game feel in general. Nice simple straight forward game loop. The only thing I got hung up on was leaving the shop but that's just because I didn't read the text at first. Good job. :)

prakkus 2021-05-02 00:09

This is a great concept! I loved the song and actually sat listening to the whole thing before playing the game.

Some small things I wished for: * Since the main focus is mining, I would have liked some juicier feedback for each hit. A sound would have gone a long way! * I wish it were clearer what upgrading my pick would do for me. Maybe just naming them and giving different colors (iron, copper, etc) would be enough, but some tougher to break ores that I needed an upgrade for would have kept me playing longer. Maybe this was there and I just didn't find it!

jk5000 2021-05-02 15:19

For me this is a okay little game, but I wish it did more then just mining. But okay I had trying the game.

notanimposter 2021-05-16 04:36

Found myself playing this again. It's so chill! The lighting didn't seem like it was working quite right, though.

vodzik 2021-05-17 10:17

Relaxing. That music was also used in SoundSense plugin to Dwarf Fortress. It's automatically sets mining mood for me :D