FoonLudum Dare ExplorerUsers → gibberingtaylor

gibberingtaylor

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited Space👥No Room in Helljam5293.603.373.344.023.693.893.153.93
202353Delivery👥Jurassic Part-Timer jam6973.473.633.383.953.453.453.543.33
202251Every 10 seconds👥BLOODKNIFE : KNIFE OF BLOODjam6943.413.303.113.662.913.273.363.22
202250Delay the inevitable👥Prestidigitaxationjam3333.813.823.323.893.823.724.033.53
202149Unstable👥Pen's Panicjam12593.073.183.023.003.313.113.23
202148Deeper and deeper👥Kibble Caperjam15013.153.213.302.983.453.483.202.89

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by gibberingtaylor

LD48 — Deeper and deeper

Humble Miner by west 2021-04-30T17:23:04Z

Pretty relaxing little game; easy to just absentmindedly delve deeper while listening to the music. I wasn't sure if my torches were doing anything since they don't seem to light the floor around them. I would have liked some sort of objective, or threats/obstacles, some challenge to overcome. By the time I tried to repair my pickaxe, it would have cost 5100, way more than I could afford. Nice job!

Memory Dive by Kirbloid 2021-04-30T17:51:49Z

I love the visual aesthetic and atmosphere of this game. The music really helped set the mood, although it only came out of one speaker for me.

It took me awhile to figure out what I was supposed to be doing, but going back and reading the entry's description cleared it up. An in-game explanation would have been nice.

This is obviously a story-focused game, but the gameplay unfortunately competes with the story, instead of helping to tell it. Dodging the obstacles prevents the player from really focusing on the story. The "correct" memories seemed arbitrary, and it was annoying having to read through them all over again to find the "correct" one. Once the "correct" memory appeared, it was too long to read while avoiding the obstacles, so I couldn't follow the narrative.

Nevertheless it was certainly a unique and atmospheric experience. Good job!

The Deepest Dungeon by Susumu Asaga 2021-04-30T22:00:22Z

The Gameboy aesthetic is spot-on. Great pixel art and music; it really looks and sounds like an old handheld game.

I had never heard of "clicker games" before, so my criticisms are probably more relevant to the genre than your game in particular. That said, since there was no challenge or choices or story or significant player agency, I didn't have fun and didn't really understand how it was a game. Once you buy the "auto" ability you can just stop playing. Maybe if the enemies got cooler, or the environments changed significantly, it would be fun to just watch stuff happen. But by the time I got to level 5 the only developments were that the enemies took longer to die, even after leveling up my weapons, so I just ended up watching my character stand next to idle enemies for longer and longer.

Clearly this type of game is just not for me. The presentation was excellent.

Crypt Raider by chulini 2021-05-03T18:53:01Z

I had a lot of fun with this game, particularly with the first three levels. I love the concept and atmosphere. Exploring tombs, striking down skeletons with torches, all great. I did not expect 2D skeletons, but I like them. The music and skeleton sounds all fit very nicely.

It was very dark, and the environments all look very similar, so I had difficulty knowing where I was at times. I got to the end of level 4 many times without realizing it-- I thought it was a new room, and I didn’t think to turn left.

I don’t mind difficulty, but I felt the later levels were unfair. I was often killed by skeletons who appeared right before me. Sometimes skeletons walked inside of each other as a single unit, so I struck down one skeleton only to be killed by the hidden second skeleton.

The fifth level in particular seemed unfair-- the skeletons could activate the arrow traps, but they couldn’t be hurt by them. Timing my runs through the arrow traps became impossible when the skeletons kept blocking my way, so by the time I managed to complete it, it felt more like a stroke of luck than anything.

Nevertheless, I really liked the first few levels. The breakable wall mechanic was introduced well. I would definitely play more of this game, especially if there was a bit more exploration. Great job!

Falling Bot by Phobos 2021-05-03T16:35:05Z

I had fun with this short and simple game. I didn't realize you could fly up, or destroy platforms, until reading some of the comments, but once I understood the mechanics they were easy to use. I wasn't always sure which objects were in the background, and which objects I had to avoid. Catching the canisters was difficult, but fun-- although I beat the game with almost a full tank, so chasing them wasn't terribly important.

Sword Whisperer by Malmorsus 2021-04-30T20:59:08Z

This game is really fun! Shooting the sword and guiding it behind the enemy shields is very satisfying. I loved gathering my army of sword-missiles, and then scurrying to pick them up when I ran out. I like the retro graphics as well. And I love that the swords stay in the enemies until they die; seeing a monster chasing after me with a bunch of swords stuck in him is truly beautiful.

Occasionally my sword seemed to go through enemies without damaging them. Also, sometimes my sword would fly back to me when I didn't want it to; I think I was keeping my mouse too close to my character.

At one point I lured the shield enemies against a wall, then hid on the opposite side and killed them while they stood totally still, unable to get to me. Maybe that's a legitimate strategy? I felt like I was being cheap, but it was still satisfying.

The camera is a bit slow to follow the character; there were a few times when I ran right up to the edge of the screen and was damaged by an enemy who was offscreen a second earlier. I could circumvent the issue by using my sword as a scout, which was kind of funny.

The music fit the retro vibe, but it was very repetitive and not very interesting.

Those are all minor complaints, though. I started playing it again after I beat it because it's so fun. Great work!

LD50 — Delay the inevitable

I Hope You Die The Best Death by peter_sc 2022-04-07T15:03:09Z

Interesting concept. I like the creepy music. The conversation options didn't really seem to fit with each other-- I once said "stones are my passion" and one of the following dialog options was about being a plumber. The end results always felt random, instead of the clear result of my choices. I like the laughing death skull and the flying poop though.

Crumbling World by tgiant 2022-04-18T18:26:51Z

This is a fun game! Between the crumbling ground, waves of enemies, and laser machines, death definitely seemed inevitable. I was constantly on my toes, making sure I didn't every stop moving, trying to jump over those lasers while battling enemies... it was a good time. Ammo drops falling into the lava added to the sense of danger.

The enemies stopped spawning after I killed 30 of them, though... so I guess death wasn't inevitable in that instance.

The bubbling lava sounds add to the atmosphere, but I would have liked some music. Also, I didn't realize I was losing health at first, so maybe a more pronounced sound effect and a visual cue would help when the player takes damage.

Well done!

ONCOMING by Paperdomo101 2022-04-07T04:01:15Z

This is fun! I like the music and the shouting man sound. Getting a car to swerve into another was satisfying. I don't understand how much damage my vehicle can take, though. Sometimes I'd ram into a bunch of cars just fine; other times I would blow up from a side-swipe. It seemed like ramming into cars to get items wasn't worth the damage to your own vehicle.

Vomit Mage by jsec 2022-04-07T03:34:02Z

I like the concept-- a mage vomiting on spooky monsters is great. But it was too dark to see anything. I couldn't reliably aim my vomit. The enemies didn't kill me, but they pushed me into a wall where I couldn't do anything but restart.

Swerve City by SleepyStudios 2022-04-09T17:31:37Z

This is a fun and original game. The music fits the aesthetic well.

The missiles frustrated me at first, but once I realized that they are preceded by a sound effect and a visual cue, they were a welcome challenge.

There were a few buildings I could just circle around forever without the cops ever chasing me. I would have liked more aggressive cops. But overall I enjoyed it!

Delaying Death by gabbeeder 2022-04-09T17:13:21Z

I had fun with this one! Controls felt smooth, and it got pretty stressful when I was surrounded by skeletons, debating whether I should try to shoot them all or rush past them and board up a window to slow them down.

The waves moved a bit too slowly; there were a lot of times when I was basically standing around waiting for something to happen. I chose not to board up windows on some waves, just so things would move faster. It took so long to get to wave 8 that when I died there, I didn't feel like spending all that time again just to see the boss. Maybe I'll try again later.

Still, I enjoyed the time I spent on it, and would definitely play it again with some minor tweaks to speed things up. Great work!

Paper Boy Flyin' High by unplugred 2022-04-18T18:07:55Z

I love the chill vibe of this game-- until level 3, of course. The music fits the game very well.

Unfortunately, the difficult was very uneven. Strangely, level 3 was by far the easiest for me since there were a lot of boosts. I couldn't even get half a kilometer in the first level. There were no boosts available, and I couldn't figure out how to gain momentum... until on one particular run, there happened to be an early boost, and I made it over 30 km easily. The player's success seems far more dependent on the random level generation than on the player's skill.

The perspective makes it extremely difficult to hit the boosts-- more often than not, I would fly right over them. It didn't help that many of them were so low that I would hit the ground before hitting them. I also hit a lot of bridges that were above the screen.

But when the levels generate favorably, this game is super chill and fun. I love the sudden transition to a hellish landscape after playing in relaxed environments, and the accompanying metal music.

ThatsLife by maxi1324 2022-04-18T18:43:57Z

I had fun-- made it to the last round, but didn't quite beat it. I felt like I was often fighting my car-- it wanted to go its own way. But that, combined with the creepy repetitive music, made the game feel like a bizarre sort of nightmare. Not sure if that was intentional.

The "weapons" looked like the boosts, which was confusing.

I'm glad you let the player restart at the last wave.

1 Man 6 Bullets by Raphaeltan 2022-04-07T00:35:02Z

I was sold as soon as I read the bizarre concept. And the gameplay delivers too! Feels slick and professional. At first I couldn't figure out what triggered bullet time / normal time, but I was certainly having a good time.

Rage Against The Cocoon by JoeDev 2022-04-07T03:19:44Z

I love the atmosphere and the absurdity of the premise. Controlling the caterpillar and camera could be quite difficult; my caterpillar head got stuck in the air for much of the game, and he wouldn't eat some of the food no matter how many times I went over it. But I still had fun crawling around; I could see this being a fun and relaxing game with some polish.

SensenCemetery by Wouter52 2022-04-09T21:34:22Z

This is a really cool idea-- I like the notion of seeing all the graves of previous players. However, there were so many tombstones that I couldn't really see anything-- I never found any rocks to throw. The mouse look was so fast that I often tried to turn down a corridor, but instead turned a full circle and ran right into Death. Ultimately I just kept dying right away without feeling like I had a chance. I would have preferred less repetitive music, or maybe just ambience instead.

Still, I like the aesthetic, fast pace, and the generally spooky vibe.

SensenCemetery by Wouter52 2022-04-10T16:02:45Z

@wouter52 I tried it again with the Seed level-- I'm not exactly sure what that is, but I actually preferred it because there were no tombstones obscuring the item pickups. Maybe if the rocks / shoes had a glow, or a floating icon it would help? I would also like a little more time to get my bearings and pick up a rock before the enemy spawns, but maybe I'm just really bad at this game.

Playing it again, the music didn't bother me as much-- I think since those two notes are constantly playing in the tutorial, I got tired of it quickly. But in actual gameplay, it's more of a warning sound than music. Also, nice job designing all the graphics!

Tamaghost Jump! by Kaiyaki 2022-04-07T03:04:01Z

Great music and aesthetic! The calm piano music was unnerving in this context. Gameplay was smooth but occasionally unforgiving; I found it frustrating at times... those moving platforms destroyed me. I like the shift into weirdness, but wanted it to get a little weirder a little sooner.

LD51 — Every 10 seconds

The Last Minute Gallery by Harrison Gowland 2022-10-11T04:40:56Z

I love the concept here. Frantically drawing a bunch of pictures and then seeing them in a gallery was fun.

I wanted smoother painting; if I moved the mouse too fast it left a series of dots instead of a continuous line. When you only have ten seconds, you need to be able to move fast. The music was... I don't know if you were going for avant-garde parody, but it didn't really work for me.

This sort of game works better as a multiplayer party game (Drawful), where everyone gets to laugh at their friends' drawings, but it was still fun here.

Rush Hourk by Ethery 2022-10-05T16:32:22Z

Office work sure is stressful. I like the Papers Please-esque presentation. I got to Day 3, but couldn't beat it.

A few minor things-- It was a bit frustrating starting over from Day 1 every time I failed. Also, it would have been nice to know if I failed because I messed up, or because time ran out. And I wanted the tasks to advance once I completed them, especially when I had to keep repeating Day 1 every time I failed; it got a bit annoying waiting for the timer to run out.

Also, that boss is full of himself. Nice work!

Storm Raider by spacecadet 2022-10-05T16:53:50Z

Hiding behind the boxes was fun. That last puzzle stumped me until I read some of the comments here.

A simple concept done well-- Good job!

Toot-al Darkness by woahitsjeff 2022-10-07T16:43:39Z

Great job with the atmosphere and the humor. Farts can be scary.

It was too dark to know where I was; everything looked the same. Usually I died without ever seeing the monster. The creepy breathing was effective, but again, it was so dark that I couldn't find a place to hide. Holding my breath didn't seem to stop the monster.

Still, it was creepy, so you nailed the atmosphere.

Shaking Robots Revenge by UnderMountain 2022-10-11T04:15:27Z

This is a lot of fun! I loved when the weapon switched to a scythe, because it forced me to totally change my approach to the battle. Some music would have been nice, and some enemy and weapon variety, but it was nevertheless fast-paced and intense. Great job!

LD54 — Limited Space

Mindwipe by NKooo 2023-10-11T17:38:14Z

Fun little wave shooter! It would be nice to see what upgrades I have at any given time; I wasn't sure if they were stacking or going away at first. The sniper rifle seemed to miss frequently even at point blank range-- I don't mind not seeing its bullets, but it seemed to be malfunctioning. The story seemed irrelevant to the game since it only appeared when you died. But the choices were interesting and I had fun. Good job!

Endangered By The Bell by Leviathonk 2023-10-06T00:25:00Z

I beat it with 43 seconds to spare! Limiting the screen space was an effective constraint. Some funny file names too, particularly in the fonts folder. It would have been nice to have the current folder name displayed at the top; sometimes I went to the same folder twice because I couldn't remember. Good job!