thebmxeur 2022-10-03 16:18
One of the items to pick up was unreachable, it was close to a wall and I couldn't get close enough to pick it up. It was really hard to orient myself (which I understand is the point) but it was too much in my opinion.
Foon → Ludum Dare Explorer → LD51 → Toot-al Darkness
By woahitsjeff
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 856 | 3.24 | 53 | |
| Fun | 818 | 3.11 | 52 | |
| Innovation | 852 | 3.00 | 53 | |
| Theme | 991 | 3.15 | 53 | |
| Graphics | 887 | 3.11 | 52 | |
| Audio | 482 | 3.32 | 53 | |
| Humor | 301 | 3.38 | 53 | |
| Mood | 362 | 3.68 | 53 |
One of the items to pick up was unreachable, it was close to a wall and I couldn't get close enough to pick it up. It was really hard to orient myself (which I understand is the point) but it was too much in my opinion.
@thebmxeur Thanks for trying it out! Apologies for the bug, I suppose some navmesh blockers could be added near walls. I didn't think of that. I appreciate the feedback on finding your way through the level. Having unique landmarks would definitely help 😅 something to add down the line!
I'm terrible with spooky games so this was terrifying! I just had to play after reading that incredible title, loved it.
Craped myself. Really fun though
@jacob-diaz I'm glad the title pulled you in! Thanks for trying it!
@triangle-point Glad you enjoyed it, thank you!
Love the arts & sounds, but I didn't catch what to do after several minutes walking in the dark
I couldn't figure out the objective
10/10 the title made me fart.
The mood of the game is cool - i liked the dark setting with the breathing was great. It took me some time to figure out how to play, reading the How To helped :smile: I understand the objective, although could not finish the game, because I could not find the items collected - there was not much hint where to look - I found only one object. Holding back the breath was great idea, yet it was difficult for me to understand when to apply - is the monster close enough already so I need to be silent now? The objects were lit up with white highlight was very important, it helped a lot to look for batteries, objects.
Creepy mood created by good sound. We got killed by something off-camera, with only music to tell us it was near.
@nenechico Thanks for trying it! And thanks for the kind words. I suppose the objective could be explained at the start of the game, just in case people rush in 😅
@lavendaggers I'm sorry it wasn't clear enough. Something I'll look into for sure!
@thatzniko A normal reaction 😁
@hotaloca Thanks for the detailed comment, very appreciated! There's definitely something to be done for finding the objective items more easily. Holding your breath is useful when the creature is near, as it can hear your breathing. Thanks for giving it a shot!
@inkajoo Thanks for the kind words! Your comment makes me realize I should have made the player turn towards the creature when they get caught. It's a very good point and I will look into it.
Came for the butt stayed for the thrill.
The idea of not been able to see every ten seconds in an FPS is a very good idea IMHO.
Unfortunately I only found battery and none of the objectives. Also I waited and run evrywhere and I had no sign of an ennemy.
Background sound ambience was nicely done !
A classic slenderman style find-the-thing-and-don't-get-spooked type of game. I also mostly found batteries instead of the spooky trinkets and eventually got spooked by the spook.
Rated spooky/10.
This sets a great mood, and I like the way you implemented the theme.
lots of good mood
What a funny game! I didn't really get what should I do but it was just fun to wander around. The sound work is amazing!
@jean-baptiste Nice! That's at least one person that was brought in because of the butt 😅 I'm glad you liked it. The latest version on itch.io (not the LD submission) should solve the difficulty in finding the objective. Thanks for trying it out!
@morgan-cabral Thanks for trying it! I uploaded a new version to the itch.io page that should help with finding the skulls. I'm glad it was spooky 😁
@mehigh Glad you liked it, thanks for the kind words!
@kingofnova Thanks for trying it! Glad the mood got you.
@sayurinyooko Thanks for sharing your thoughts! The latest version on itch.io should solve not knowing what to do. I implemented a tutorial window and made the objectives slightly easier to find. Thanks for giving it a shot 😁
came for fart joke, stayed for the cohesion. Great job!
Played the original for the sake of rating. I giggled. Really enjoy this concept. You've done a good job of taking feedback and making updates, that's how good games get made!
I did seem to have an issue where I couldn't find the skull items (I found plenty of batteries) not sure if I was being dumb or if there was an issue. I got an error that my graphics driver has an issue with d3d12, not sure if that's somehow related.
Overall, nice job.
Oh, it was scarry. Fuck, I hate horror games! Well done guys, you made good horror game. As soon as creature started doing noises I immediately paused the game to take a breath. I am very happy to see your game made wit Unreal Engine, this is fantastic you dare to use this engine for such a rapid-developed game. Torch is done very good, I liked it a lot! Maybe you could give a tutorial on how to do a torch light like yours?) Graphics could be better with such an engine using free assets :) And blinking with your eyes might be skipped totally, I am not sure about it Good job!
Oh yeah, I think there is a bug: torch battery level was decreasing even when torch was turned off. Not always, but sometimes that was the case
@parsonb Thanks for giving it a shot!
@amythyst Thank you for the kind words. I will note your comments to look into them!
@yaroslav-gozak I'm glad you enjoyed it! Tutorials would be nice if I could find the time to make them 😅 I love PSX style, so that's what I went with. I will note the bug and look into it, thank you!
The title is funny but the game is actually SCARY! Making a scary game is hard so impressive work!
More serious than it looks, could have been fun to play more with that contrast to make it funnier!
Great job with the atmosphere and the humor. Farts can be scary.
It was too dark to know where I was; everything looked the same. Usually I died without ever seeing the monster. The creepy breathing was effective, but again, it was so dark that I couldn't find a place to hide. Holding my breath didn't seem to stop the monster.
Still, it was creepy, so you nailed the atmosphere.
I love that you fart when the situation becomes tense :)
This kind of game is a bit spooky for me :sweat_smile: so good work! I really like how this has come together :smile:
@khrisna-kamarga I'm glad you enjoyed it! Thanks for giving it a shot!
@solah I think you're right, pushing it a bit more could have done wonders!
@gibberingtaylor Thanks for trying it! I'm happy to know you found the atmosphere cohesive. I hear you about the darkness of the map. Some adjustments are underway, but sadly aren't in the LD51 submission version. Thanks for the feedback!
@substain Nervous farts are very real 😁
@robeecodes Thanks for the kind words and for giving it a try!
So creepy game)) Maybe it's the strangest game I've ever play at this ld51 :)
You've made a lot of work! Don't stop!
@volodymyr-karchevskyy thanks for the kind words!
Nice concept and pretty impressive to pull together in the jam time. The mix of horror and levity was good at first but I'm not 100% convinced it came together. I found the level just a touch too disorienting, it crossed the fine line between feeling thematically oppressive and just feeling frustrating. I ended up wandering around for several minutes without seeing the monster or finding any more batteries. Played it because of the excellent name, no regrets.
I like the title but not so much the game. I find the mechanic of my eyes being forced closed every few seconds annoying and it was just preventing me from playing the game.
For me, it translated into „Every few seconds you are not allowed to play the game for a few seconds“It's basically an artificially laggy game. The environment is confusing, everything looks the same, and sometimes I get disoriented by the blinking on top of that. This made it so annoying that I did not even get to see the thing that is supposed to hear the farts.
I think you have several absolutely unnecessary mechanics that you should probably just remove and focus on the signature mechanic of your game - the fart. I don't see why battery and blinking mechanics, are necessary or even useful. You probably don't even need the flashlight.
You don't even need the flashlight for the signature mechanic to work but I guess it's kind of necessary for the title pun.
If you are going to continue working on the game, I suggest decluttering. I like the title but not so much the game. I find the mechanic of my eyes being forced closed every few seconds annoying and it was just preventing me from playing the game.
For me, it translated into „Every few seconds you are not allowed to play the game for a few seconds“It's basically an artificially laggy game. The environment is confusing, everything looks the same, and sometimes I get disoriented by the blinking on top of that. This made it so annoying that I did not even get to see the thing that is supposed to hear the farts.
I think you have several absolutely unnecessary mechanics that you should probably just remove and focus on the signature mechanic of your game - the fart. I don't see why battery and blinking mechanics, are necessary or even useful. You probably don't even need the flashlight.
You don't even need the flashlight for the signature mechanic to work but I guess it's kind of necessary for the title pun.
If you are going to continue working on the game, I suggest decluttering.
The game is presenting itself to be about inconveniently timed farts in a horror scenario so don't distract from that. Get rid of unnecessary mechanics and put in mechanics that work synergistically with the main mechanic - the fart.
One possible solution: Make the enemy blind and always near the player.
In the current state, I had no context for why farting is supposed to be bad. I don't know if the enemy can hear it, get to me or if the enemy even exists. (I didn't meet them) It's not terrifying to make a noise where there is no apparent danger. It would be absolutely petrifying if I farted as I am trying to sneak past the enemy and it started to sniff and follow the fart trail.
Anyway, thanks for participating I am glad you made time to make this for us!
@fizzbark Thanks for giving it a shot! There's another version in the works with a lot of changes that should improve the weaker points in the LD submission. I appreciate the feedback, thank you!
@david-broz Holy, thanks for such a detailed piece of feedback, I really appreciate the time you took to write it out! I think you raise some really good points, which I've integrated into the latest version of the game (it's still a work-in-progress). Thanks for trying it out!
Interesting and fun game
Nice Work!
I'm a simple man. I see farts, I play the game. Fun stuff! Weirdly had an instance where I fell through the stage, but couldn't seem to recreate it. Ultimately, this awesome work. :)