Weirdo Words by SimplePotential 2022-10-04T12:28:21Z
i like it a lot and in combination with the timer this mechanic really works - it would definitely be less compelling without it, and i think its a solid game for the theme
Foon → Ludum Dare Explorer → Users → Harrison Gowland
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2022 | 51 | Every 10 seconds | The Last Minute Gallery | compo | Humor | 4.41 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | The Last Minute Gallery | compo | 43 | 4.00 | 4.25 | 3.94 | 4.41 | 3.36 | 3.25 | 4.41 | 3.72 |
i like it a lot and in combination with the timer this mechanic really works - it would definitely be less compelling without it, and i think its a solid game for the theme
this felt like a horror game but that's probably because my nerves are completely shot anyway lmao. once i figured out how to get through the like, purple things to get on top of the columns the controls felt pretty solid, the gunplay felt nice, all in all LG imo
I like this! This is a really interesting take on like, tetris lol. The music and sound design is also really good - I like the tonal shift when you go from one screen to another
The aesthetic was really solid, the sense of mood was very good, I was compelled to want to know what was going on - I don't know necessarily whether I super was into its implementation of the theme but in fairness the game is well designed so that's perhaps less important
i liked it! the puzzle mechanic was interesting and it was pretty compelling - i guess the only thing was the music started to get a little grating to me imo after a little while but it didn't really detract lol
I like it! The aesthetic is consistent and the premise is pretty cool - it's just held back by the camera problems (on firefox, anyway?) that I think other people have found - and it does seem a little passive for the first few levels, it doesn't really seem logical that there are levels that have you not doing anything. Having said that - it's a neat concept broadly executed well and i liked it lol
A very interesting premise executed in an interesting way - it does seem like the challenge ramps up at an odd pace imo (i.e. it felt pretty easy for the first like, twelve or thirteen waves and then suddenly it felt fiendishly difficult) but for a jam game i dig it. All in all yes very good
I had absolutely no idea what was going on but contrary to the other takes in this comment section I think that's a good thing - I am terrified of the events that occurred here and never wish to know more details. The aesthetic was incredible, the audio design was surprisingly pretty impressive given you made it in 48 hours, and the core mechanic is pretty unique
It would be cool if the spawn rate were more consistent - there was a period where there was nothing for me to obviously attack but I was still losing health - but that's sort of a more nitpicky thing in the face of the larger premise, which I liked. neato lol