FoonLudum Dare ExplorerLD59 → Rouge Light

Rouge Light

By okkolobr and kaijiro

View on ldjam.com

CategoryRankScoreCount
Overall7832.8526
Fun7822.6026
Innovation6802.9126
Theme4043.7926
Graphics7692.3926
Humor4802.6123
Mood7642.8624

Comments

fabelay 2026-04-20 19:46

This is a cute little puzzle game about people commuting to their destination and its the players task to make them get there fast.

What I liked: - the musical choice: it reminded me of times when I played the old Sim City games - the cars drive on the street pretty believable - the drivers get angry if you let them wait to long

What felt off: - sometimes I couldnt toggle a traffic light and I didnt understand why - I wish instead of a pattern there has been buildings around the streets, that wouldve created much more atmosphere

Had quiet some fun clicking the traffic lights :v:

vanny96 2026-04-20 20:24

Unfortunately the game looks a bit broken in its web iteration, with some buttons being in weird positions and not being clickable. Also, the cars sometimes just get stuck and never move from their starting position.

This was a good idea for a game jam entry though, and clearly some thought was put in the game design and the AI for the cars. Shame that the limited time didn't allow for its full potential to be shown!

kaijiro 2026-04-25 12:09

@vanny96 Yes sadly the web build has some collision that we could not reproduce in the editor, so we decided to imagine that was random philosophy thinking in the middle of the crossroad :laughing:

pentagrammal 2026-05-03 12:45

It's a simple game, but it's fun to play. That was before I reached the 4th day) It's a bit stuffy, but it's still cool!

2026-05-03 13:14

Using traffic lights as a method is quite common, but the gameplay is very novel and interesting! The key aspect of the game is its playability, and I think this aspect has been done very well.

andriybyelikov 2026-05-03 14:16

The cars kept getting stuck on nothing. :(

kaijiro 2026-05-03 14:52

@andriybyelikov Yeah, we had some trouble on the car movement implementation with cars being randomly stuck. Sometimes (if you wait long enough) they unstuck themselves :smiley:

imnotvegan 2026-05-03 15:38

Great concept for a puzzle game! The progression system is a great way to keep the player motivated. The 'Signal' connection is very direct and works well.

My main feedback is regarding the car AI and the restart logic. On Day 3, the traffic jams became permanent soft-locks where cars wouldn't move regardless of the signal. Additionally, losing purchased abilities after a failed attempt feels a bit too harsh and makes it hard to catch up. Fixing the car pathfinding and letting players keep their power-ups on restart would make the experience much smoother. There is a lot of potential here!

okkolobr 2026-05-03 15:45

@imnotvegan thank you for your feedback ! We discussed about the harshness to lose your stuff when you fail level, but didn't quite had the time to fix that correctly ( we at least gave you back some money when lose a level ).

2026-05-03 17:54

I liked the simple and fun idea of ​​the game

madbarron 2026-05-03 18:10

Fun idea! Unfortunately the web build isn't working great for me. I kept getting cars stuck in intersections. When I finally got through the first level it said "Oh no, you mess something up" :cry:

dk5000p 2026-05-04 11:59

I will parrot everyone else's experience. I sadly could not progress in the web build, but interesting idea.

kkkyia 2026-05-04 14:49

Really cool concept! It makes me feel like a busy traffic controller.🤣 I really enjoy the game, but it seems to have some display and control issues on itch. Sometimes I click and nothing happens, which prevents me from progressing to later levels :(

Also, I’m really sorry—my English isn’t very good, so I had to use a tiny bit of AI to help me write this comment😭 (just a little!). I really admire people who don’t use AI—respect!

magnetism 2026-05-04 17:20

Good idea but it is not working correctly😢

okkolobr 2026-05-07 14:33

@magnetism Thank you for testing ! Yeah, we unfortunately discover too late that the collision act weirdly on some computer. It's not even linked to a browser, as we have seen friends for whom the game was absolutetly broken despite using the same browser as us.

partialmoon 2026-05-08 12:42

this is a great idea and I think the implementation is good. I like how in each day new challenges are introduced. and the fact that you are rewarded with points, which you can then use to get useful items is also a great addition. I reached the final level, and you really feel the tension with managing all the traffic.

one thing that was unclear was that sometimes the traffic lights would not react at all to my clicks. I wasn't sure why this was happening, and I think that maybe making the lights react in some way to clicking on them would help a bit. like if they would shake or a sound would play, or somehow show why they aren't reacting would help players better understand what is going on.

I like the emoji icons that would appear when drivers would get angry, and I think that the sound design is also good, and the music fits the game. I hope you will expand on the idea and release new levels!

prakkus 2026-05-08 19:46

Really like the idea! I couldn't get past the first day though because the cars kept getting stuck. I tried waiting a while and restarted a bunch but no dice. Still, there's enough there that I can totally imagine how things build up to be hectic and is feels good to 'lock' and 'unlock' the intersections and plan out the sequencing of that as cars come in.