Gridlock by MaggardJosh 2026-04-25T10:59:56Z
Lots of fun, nice little game that works well. Would be nice if things were a little bigger and easier to see and click on, felt a bit small and fiddly
Foon → Ludum Dare Explorer → Users → FlameSeer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Echo | jam | 646 | 3.23 | 3.00 | 3.67 | 3.98 | 3.36 | 2.14 | 3.08 |
Lots of fun, nice little game that works well. Would be nice if things were a little bigger and easier to see and click on, felt a bit small and fiddly
I enjoyed this and was engaged and wanted to hear more, but I eventually had to give up because the difficulty actually seeing the tiny text was starting to hurt my eyes, it also sometimes didn't seem to accept symbols I already knew? Would be great if I could have the codebook up next to the translation
I love it XD great fun, simple clear and well done
Aaah I was wondering when I'd see one like ours!! ^_^ I quickly forgot which direction I was told to go in at the start so a reminder of that might be helpful. I worked it out, but initially had the same problem I ran into on ours where the camera follow makes it hard to tell if you're moving or not - a bit of easing on the follow sorts that out nicely though.
And of course I highly approve of the use of the theme XD
Like the idea and a the vibe is pretty cool, the feedback on selecting the saint is hard to tell you've clicked someone though. Would definitely like some way of keeping track better because memory and moving cups combination across so many variables feels a bit much
Ok I definitely want to play more of this. Giving me Papers Please vibes and would love to see more with decisions to make added in. I like the hole punch and being able to make multiple copies by stacking sheets, it's done really well and it feels very satisfying ^_^
That is a very fun game that I'm very bad at XD Love the idea and the execution
Adorable crabs and fun crab facts, nice soundtrack. Wasn't quite sure what I was supposed to be doing or how to guess an answer in the conversation minigame, and it didn't seem to matter if I was successful or not, but they all ran smoothly and looked great!
I couldn't find the wheel or levers either unfortunately, and then fell in the sea when I tried to go exploring and couldn't get out
This is really cool, aesthetics, vibes, everything are on point and I'd probably have played it for a long time except I can't get the crafting to work so don't feel like I can make much progress :'(
Cute game and soundtrack, like the idea and the puzzle design is looking like a promising start. Would definitely keep playing more levels! Only confusion points were the first level symbols not matching for one of them, and the 3rd level completing even when the stone skipped over the mark!
Nice job! Smooth, clear, good puzzle design going on. Very solid and fun little game I'd love to see more of, the metrics give a nice self-challenge too. Only slight niggle is the perspective making it a little hard to tell what's going on behind the walls as you approach the camera but that's a very minor thing in a solid game ^_^
Had to go over to the itch link. Solid movement controls always good to see, but struggled with the perspective and depth perception. Consider adding a shadow beneath the player to help or swapping to a 2D or top-down view. Was engaging enough that I was itching for more power ups!
I like the idea but it would really benefit from some visual feedback when you press buttons to let you know that you've pressed them and what they're doing!
Nice creeping horror, well done ^^ only complaint is the jumps feeling impossible but I'm not the best at platformers so might well just be me
I really want to be good at this. I am very bad at this but the occasional big air time I've got is very satisfying. ^_^ The arc prediction is a really good idea but it doesn't quite feel accurate enough to make use of for the dives. I wish I knew what caused a game over to help me learn what do to a bit faster!
Thanks for the feedback everyone, glad you've enjoyed it!!
We're pretty happy with where the player pings are at but this tells me I definitely need to make the consequences of spamming them and how everything reacts to repeat pings clearer, and that we can probably tune the early difficulty back up a little too without it feeling too harsh, excellent to know!
I also want to do a little bespoke tuning in the early areas so you get chance to play with each beastie and learn how they work, which the procedural generation doesn't guarantee right now.
Also sound! Yes! We're getting some help with sound now and it's very exciting ^_^
!!!!!!!!! Love <33333 love it love it love it. Adorable, simple, compelling. Definitely no watery eyes here nope
I am very confused by all of that story but there's some pretty cool tech going on there and I had fun! Would be curious to see what else you can do with that!