termight 2026-04-20 15:22
This is a nice game! I am amazed by the art and effects. The UI looks nice but sadly it is too small on my display so i could not see my toolbar normally. A fullscreen mode would be nice.
Foon → Ludum Dare Explorer → LD59 → BLIZZARD
By neon-kuroasa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 108 | 3.60 | 22 | |
| Fun | 207 | 3.07 | 22 | |
| Innovation | 236 | 2.92 | 22 | |
| Theme | 129 | 3.80 | 22 | |
| Graphics | 42 | 4.09 | 22 | |
| Audio | 17 | 4.09 | 22 | |
| Humor | 162 | 2.28 | 21 | |
| Mood | 16 | 4.17 | 22 |
This is a nice game! I am amazed by the art and effects. The UI looks nice but sadly it is too small on my display so i could not see my toolbar normally. A fullscreen mode would be nice.
The soundscape is incredible. Congratulations :thumbsup:
The atmosphere is calm but heavy
cool environment to explore. i didn't engage with the buying and crafting part but i did find a tasty looking red mound which ended up being my demise i think. nice!
Awesome vibe and atmosphere. Love the sound design and graphics. Very cool!
I really liked the atmosphere and lore of the game, but for some reason, crafting just didn’t work. The UI also looks fantastic.
Wow the atmosphere in this game is spot on. I really like the graphics and the mood. It's a bit slow (but so is going through snow :joy:) that the pesky blizzard got me haha. Keep on making games
This is really cool, aesthetics, vibes, everything are on point and I'd probably have played it for a long time except I can't get the crafting to work so don't feel like I can make much progress :'(
No signal means no rescue. This setting is very interesting! Linking the signals to survival, there are also many interactive elements in the game, and it is considered highly playable.
Really immersive atmosphere, amazingly elaborate for a comp game. some collectables have black lines on the top of their sprite turn on mirrored looping to avoid. If you want to see my [live reaction](https://www.twitch.tv/videos/2765670934?t=01h44m25s).
Solid game! The sound design is excellent, some of the best I've seen in a jam game. (There's a bug where the wind sound cuts out abruptly instead of looping or fading but it's not a big deal.) And the graphics are pretty good.
It is BRUTALLY difficult. This isn't a bad thing -- it's okay for games to be hard -- but it's true.
The slow walking pace is good for setting the mood but it makes the game as a whole feel kind of tedious. Maybe if you come back to this afterward you could tune the pacing a little more, speed up both the player and the blizzard to keep the difficulty consistent but make walking from place to place feel a little more engaging.
I'm not sure the ending works (unless that's what you meant was broken in the web build?) -- I got to the giant pile of neonite that the megacluster radar pointed me to but I couldn't interact with it no matter what I tried and then the blizzard got me.
I was never able to get the 20 seconds and return thing successfully, either -- it was just too hard. Maybe I'll try again later.
> I was never able to get the 20 seconds and return thing successfully, either – it was just too hard. Maybe I’ll try again later.
Huh. I did it, but nothing special happened.