FoonLudum Dare ExplorerLD59 → Angler

Angler

By athaeryn

View on ldjam.com

CategoryRankScoreCount
Overall2.168
Fun1.258
Innovation1.838
Theme3.258
Graphics3.508
Audio3.407
Humor1.758
Mood4.008

Comments

flameseer 2026-04-21 03:23

Needs some gameplay. The premise was interesting but just holding space down for far too many minutes with nothing going on was not worth it.

ofoof 2026-04-21 03:34

Story was intriguing at first, but the end doesn't pay off. nothing happens for about 15 ish minutes. I wanted to see the whole thing out to give accurate feedback, and had to weigh down space bar the whole time

mountaingoose 2026-04-21 04:01

The vibe/general premise was good, I agree with what others have said just needed a bit more to happen.

toshiy 2026-04-21 04:03

It was very atmospheric. Job well done!

janku 2026-04-21 13:50

Haha, I love the vibes! The sounds are also very rich and I loved the camera work in the intro! I got to the end, but I gotta admit as the other comment - I also weighed my spacebar and just watched it happen xD I think it has gameplay potential to add "faster going down", but make signal be way, way deeper, so the meters on the visuals go down faster (numbers flying by are satysfing xD). Then, by going slightly up when some danger passes by, a shark for example would be interesting to manage. Has great potential! No spoilers! :D Zrzut ekranu 2026-04-21 153806.png

tanjou 2026-04-21 15:56

Awesome atmosphere and camera work!

I feel like it was a bit too slow to dive, but just personal preference. The Mac build doesn't work :(

nondev 2026-04-22 16:54

For science! I really dug the atmosphere and tone, and I was excited to check this one out, but I do agree with previous comments that it feels egregious to have 5+ minutes of holding space bar for something to happen.

athaeryn 2026-04-22 17:12

@janku

I’m glad you enjoyed it! :) I definitely agree that more should happen, it’s a bit long without too much going on, but I’m still proud of what I made in a weekend. I ran out of time to balance the depth/speed/encounters but I’m planning to release a more polished version. I do think it’d help if the numbers were changing faster; I should probably add a decimal place or two. Thanks so much for the feedback!

athaeryn 2026-04-22 17:16

@flameseer @ofoof @mountaingoose @toshiy @tanjou @nondev

I agree, there should be a little more going on and the ending could be a bit more satisfying. I had more content planned but ran out of time (like, I put the music together and added all the sound in the last 30 minutes). I wanted to make the dive a little shorter and/or speed it up a little, but I just ran out of runway to adjust it before the deadline. It was a really ambitious project for me, and I’m happy that I got it “done” but it’s definitely not complete.

I added a little bit to the description so folks have a better idea what they’re in for. :) Thank you for sticking with it & for the feedback!