FoonLudum Dare ExplorerLD58 → Forest Hoader

Forest Hoader

By fernando-tonon-de-rossi

View on ldjam.com

CategoryRankScoreCount
Overall2.7211
Fun2.1111
Innovation2.5511
Theme3.5012
Graphics3.7713
Humor1.649
Mood2.8012

Comments

immortalfox 2025-10-05 22:40

Just love that art style. A bit buggy what about programming, well, with some polishing should be a tremendously great project. But your arts are just astonishing :D Well developed!

yorsh 2025-10-06 17:46

Cute idea. I don't know which assets are from you or not tho, given that most of the UI are free assets. You should enter the jam category if you whish to use free stuff found on the web (combo is hand made only). Either way, the mood is nice!

sinusquell 2025-10-07 12:06

I love squirrels <3

automatonvx 2025-10-09 23:41

I like the concept and the hand drawn art is very charming. Just feels very awkward to play because of the lack of smoothness in the movement and the animations. I was going to say there is a lack of any risk element, but I guess thats not neccesarily a problem if you are going for an Animal crossing relaxing feel of just enjoying collecting stuff and building up your little world, but you really need a nice feel for that to work. As pointed out before though, I feel like for Compo category you should really only be using assets that are made by yourself in the time. Using third party music or other stuff, is fine, but should just be in the Jam category and be clear about what is yours or not so folks can rank appropriately. Anyway, anything with cute squirrels is fine by me. :chipmunk:

linus-lindberg 2025-10-16 18:54

Cute art! The gameplay itself seems a bit unpolished, like the fact you can just stand by the closest tree and spam e to get your items.

bombelix 2025-10-24 21:21

Cute art, and an ambitious & interesting idea ! I unfortunately didn't experience multiple seasons as it was too choppy, and I feel (but I could have just made a mistake) that the upgrades don't actually work, but I _do_ like the idea of a cycle of collecting/consuming/upgrading.