ulziton 2026-10-19 22:44 ♥ 1
Visual is amazing, GJ, actually good take on theme
Foon → Ludum Dare Explorer → LD60 → Punchcard Robot
By evil23, bjoernm, draconat and trithonus
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 30 | |||||
| Fun | 29 | |||||
| Innovation | 29 | |||||
| Theme | 29 | |||||
| Graphics | 29 | |||||
| Audio | 29 | |||||
| Humor | 24 | |||||
| Mood | 27 | |||||
Visual is amazing, GJ, actually good take on theme
Love the style and visual! We also made a punch card game so we are definetly in a punch card club
The green lighting and huge piles of scrap look great! The little robot has loads of character too. Nice fit for the theme.
That very nice! cool graphic! Keep going!
very cute! great atmosphere and take on theme, well done!
Solid jam experience! Simple, intuitive, and very well put together. Left full ratings across all categories! We’d really appreciate it if you could test out our game too when you have a minute! Keep up the great work!
Great idea, great atmosphere, great sound design. Question, why is it such a fat build? is it realistic 4k assets or uncompressed wav's? Had same issues in jams before personally, it reduces the score, when people need to download the game sadly.
@vokietislt 80% is just Unreal Engine 5 Stuff, we did not have time to remove unneccessary stuff. Getting bugs fixed and polishing the game was our priority. All textures we made are 1k and there are not a lot.
A puzzle game? It looks really amazing. The graphics improvements in Unreal Engine are really impressive.
Sincerely congratulations on your work!
A VERY INTERESTING GAMEPLAY, and a simple way to approach the theme.
Great concept, nicely done, I like the sounds and the graphics effects, if this game has a future, I think creating modules like structures, like a punch card that calls others like functions would be great. Thank you for your work!
Very cool! The atmosphere is really great, I liked the security cam angles at the start of each level, and the animations were pretty smooth. I enjoyed the puzzles - towards the end I was whipping through them. Something pretty fun about having the numbers all memorized and just rapid firing out the punch card solution. Nice work!
The pairing of ancient punchcard technology against a dangerous, modern waste facility is a genuinely cool concept. It builds a fantastic atmosphere of gritty desperation and necessity right from the start.
Very cool take on the theme. Lots of fun to punch in the codes once I had them memorized, and each level was unique. The "CCTV atmosphere" really brings it all together and makes it feel very polished.
I loved the atmosphere in this game. Well done.
Having the game come from the perspective of a security camera is a really good choice. Also some of the sounds were really satisfying the audio designer for this game cooked. Good work
Such a gorgeous game! The punchcard interface is really creative, have not seen that before. The overhead camera shots are quite nice and the keyboard controls feel great, good work to the team
Great game! Very cool graphics and sound. The idea itself is not new, but in the punchcard format it looks very fresh.
There are two points I want to nitpick. The Discard button is located where the Ok button is supposed to be. And this is very frustrating. А couple of times I pressed it automatically. Second, I would like a hint about how the robot carries the load, I thought it carries it in front, but it carries it in the back - and it led to a gig boom.
Otherwise great job. Congrats!
REally good work on this. I love the visuals and the sounds your little guy makes. Working out the route and punching in the codes was lots of fun. Really well executed. Great job!
The idea with the punch card is very good.
Very nice idea! My graphics driver doesn't like Unreal's lighting very much but I love the concept of using a punchcard, the designs are lovely and the concept is simple which I think is a quality when talking about a jam game!!
Interesting idea
Really cool! I like how both the mechanics and the presentation fit the jam theme. Great sound design, and you even have a proper menu layout.
It’s really cool to see how differently people interpret the same theme. I feel like, in a way, I was thinking along similar lines gameplay-wise when making my own game, but just one detail — whether to use a first-person or top-down perspective — led our games to develop in completely different directions.
(Yours turned out significantly better, of course.)
Great atmosphere!
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2909614359?t=01h15m13s)
I think some "score modifiers" for getting the route complete without editing your punch could be neat, but overall I really dug the style and design of this one 👌