Foon → Ludum Dare Explorer → LD60 → SCRAP RUNNERS

SCRAP RUNNERS

By kevin-meissner, carsten, ladyenotus and neox

Percentile
CategoryRankScoreCountLD60Ever
Overall18
Fun16
Innovation16
Theme17
Graphics18
Audio17
Humor15
Mood17

Comments

gods-gived 2026-10-20 08:06 ♥ 0

Very interesting realisation of the idea

nursultan 2026-10-20 08:25 ♥ 0

Solid jam experience! The mechanics are simple, intuitive, and fun to mess around with. Great execution for 72 hours!

sovisovi 2026-10-20 11:22 ♥ 0

Great job! It would be even better if there were some landmarks to help me find my way around~ Also, since there are chairs placed around, it would be really nice if we could actually sit on them and enjoy the view for a while!

mineiwik 2026-10-20 11:57 ♥ 0

I like this entry and the atmosphere a lot!

frizifrench 2026-10-20 12:09 ♥ 0

If you have done everythings in the game its a big game for a jam its cool et your good guys. The game is a bit slow, maybe lesser object to recolt in a smaller map.

nuclme 2026-10-20 13:38 ♥ 0

This game nails a brilliant dystopian atmosphere with a super tense and engaging survival gameplay loop! Balancing limited inventory slots while dodging deadly AI drones makes every scrap run an exciting tactical choice. The sleek retro-futuristic concept and tight controls fit the jam theme perfectly. Huge kudos to the team for putting together such a polished and fun experience!

youpz 2026-10-20 22:23 ♥ 0

I like the contrast between the cozy bunker and the ruins outside. Having to choose what to carry back while drones are hunting you sounds tense.

I left my ratings! If you get a chance, please check out and rate our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight).

eugenik 2026-10-21 02:44 ♥ 0

The idea that every scrap run is a step toward building a machine that can change everything is a brilliant narrative hook. The pervasive presence of the drones successfully turns basic scavenging into a genuinely tense survival mission.

artonix 2026-10-21 18:30 ♥ 0

You walk around the location, pick up respawning items in houses and ruins, and that's the core loop. It's oddly absorbing, and the robot AI keeps things tense, since once they spot you it's challenging to get away. I like how the game looks too, with strong graphics, and the respawn system means you can take your time around the first hatch. One small suggestion: it would be nice to have a system that removes items you've already fully collected from the loot pool.

bardia 2026-10-22 14:29 ♥ 0

Nice use of assets. Very impressive size for a jam game.

artalasky 2026-10-23 08:00 ♥ 1

Hmm, an unusual take on the theme. Interesting)