nbumgardner 2025-10-07 01:20
The heroic, slightly spooky music fit the art and gameplay of gaining power in a graveyard. The combat feels balanced, it seems like a nice launching point for making a game with more randomness or custom swords.
Foon → Ludum Dare Explorer → LD58 → Sword collector
By ottobroccoli
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 33 | 4.19 | 48 | |
| Fun | 20 | 4.19 | 48 | |
| Innovation | 86 | 3.87 | 48 | |
| Theme | 63 | 4.25 | 48 | |
| Graphics | 130 | 4.28 | 48 | |
| Mood | 46 | 4.30 | 48 |
The heroic, slightly spooky music fit the art and gameplay of gaining power in a graveyard. The combat feels balanced, it seems like a nice launching point for making a game with more randomness or custom swords.
Really great game, creative use of the theme and I loved seeing the different swords and effects.
Absolutely amazing. The art & music was very well done, and I loved the retro RPG feel. Would love to see this be expanded into a larger game!
Very interesting game. I really like the synergy effects between different swords (cards). However, with only 3 energy points, I couldn't achieve the combination of "doubling effect" + "final strike double effect" that I had in mind (which would result in a 4x effect). While playing, I kept trying to come up with a similar strategy, but ultimately didn't succeed. Well done! Snipaste_2025-10-07_15-30-52.png
I love the idea of the game, the synergies between swords are very nice and give the option for tactical decision making, which I personally love. However, I'd would like to have a little more visual feedback for enemy hits.
fun and fast game to play, like the variety of swords and what they do, it has a nice game balance. art was great as a fan of putting eyes on things that shouldn't have eyes, i was a big fan of the moon
good improvements would be maybe a little variation on enemy types or what they do, shielded enemies take less damage of multi-weapon enemies can do more attacks, etc Music got a little too loud for me, I had to turn it down, and it would have been fun to fight in different areas, basically more game please! :)
all in all good Zoro simulator had a blast
Herald of Fury + Last Swing is the best combo! Really fun, love the art style and sound design. The tutorial is really satisfying, which highlights just how much attention has been put into every aspect! Screenshot (20).png
Gorgeous visuals and a cool idea with swords.
Love the entry. The art, the mood the gameplay everything was so good :O really impressive for the short time. Reminds me a little of a Slay the spire with swords ^^
I am the bone of my sword
Steel is my body, Fire is my blood
I have created over a thousand blades
Unknown to death, nor known to life
Have withstood pain to create many weapons
Yet those hands will never hold anything
So as I pray, Unlimited Blade Works!
Cool visuals! Interesting idea with swords. Good job! Thanks for the gaming experience!
I remembered the comic:161899227715961220.png
This is really cool! I really liked the variety of swords and the nature of their advantage, and the game was quite difficult too! I love durability blade + the one that doubles damage + something cool, and that moon creeps me the hell out. Good job!
The idea is great, but I couldn’t beat the boss — I either run out of swords or HP :( He’s a bit too tough for me.
Love the idea, it took a few tries to not end up getting wrecked in the last round, I'd love to see a more polished version with sword animations and upgraded visuals, great entry!
I love sword and medieval stuff in general so this is great, and the graphics and art are amazing!!
Superb execution! The graphics fit such a nice theme and the shadows and animation on the enemies and environment are very impressive for the time you had. I like how all the swords work and the way they combo with each other. Really fun game with a well polished atmosphere and gameloop :smile:
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nice atmosphere! had fun playing this game ! i instantly take the tank sword, but was it the best choice? ;)
Cool game. I liked the idea of a sword-wielding deckbuilder, it was quite fun
One of the most original interpretations of the theme, in my opinion. The music at the beginning is really loud and there’s no sound adjustment — kind of hurt my ears a bit. The gameplay is great, the idea is interesting, I liked it.
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A damn good concept ! And a strong visual and audio experience ! Well done :clap: :heart_eyes:
Perfect reskin of a card game ^^ The mood fit the mechanics perfectly, and I found myself replaying it until I won
I like the idea to use swords in place of cards. The art was great and I appreciated the strategic choices that picking swords presented. Fun game.
good game ! amazing music
You already had me at "collect swords" to be honest, but once i played, overall amazing, art has a lot of intent in it, i can see the vision! Gameplay in the end has a lot of depth and strategy, would love to see a longer-form version of it, great job!
Looks cool, the music is bussin', the strategy element is fun. However, it seems like the balancing could be a bit better... However, it is the hardest thing to do in a jam game, in my opinion. And it is better to make the games easier for the jam. So good job! Now I'm off to collect the maximum amount of swords, thank you.
I love it, and we want more!
It's incredible that you did this solo. A little feedback when you get hit would have been nice; otherwise, it doesn't really feel like you've finished your turn.
Good job!
Really like it! but i felt like the transition from beating the enmy to selecting the swords was confusing. great swords, great art and just overal great idea!
Really neat! Loved how all the swords interacted and the graphics style was super fitting for the mood of the game. My only wish is that there was a bit more energy to stack more sword effects
Stunning artwork and fun gameplay! The designs of the different swords and the enemies are incredible. Hope to see more in the future :)
Cool! I like the visuals (the environments and UI), the gameplay, and the sound design. The concept is also good.
There was a bit of a lack of feedback from enemy attacks. It's also cool how when you deal damage, part of the enemy's health bar glows white and only then disappears. Little details like these significantly enhance the tactile experience.
I liked that the game isn't difficult, but maybe other players would like more of a challenge.
It would be fun if the eye followed the cursor.
That's a good result for three days!
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Had fun playing! I'm big fan of deck building games, like the mood of the game and an idea that swords replace cards, good for immersion. Was able to bit the final boss with literally last use of a (rusty) sword that gave me the last 3 dmg needed.
It's cool how the game makes me feel like Zoro!
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I liked swords. Also animations were very cool 😎
The idea is a very nice take on the theme. I also think you executed it well, I really like turn-based games like this. I would have liked if you could see the weapon details while you're choosing the loot after you defeat each enemy because right now it's covered by the loot window. I also wasn't able to really get good synergies or at least didn't find any while playing. I guess I'm very prone to RNG. That's about it, menu and settings would be nice but I get time was limited. Good job! Very creative entry
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визуально красивая, милая игруха