Foon → Ludum Dare Explorer → Users → sangheli
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Pay Or Die | extra | ||||||||
| 2025 | 57 | Depths | HellDigger – A Cozy Idle Game | jam | 820 | 2.80 | 2.74 | 2.33 | 2.81 | 2.61 | 2.30 |
The most important piece of advice – I recommend that you change the icon. Here's the frame composition I suggest to make the icon more engaging and clickable.
I'll share the rest of the feedback in the coming days.
Screenshot 2025-04-13 03.25.3922.png
Finished game without map)
Screenshot 2025-04-09 17.50.34.png
I didn’t really get much fun out of this type of game, but it could probably be pretty addictive on mobile
I love top-down shooters. I didn’t figure out how to go to lower levels. The character and weapon models look great. There’s not enough impact feedback when taking damage from enemies. Would be nice to have juicy effects when enemies are destroyed.
Visuals are solid, but it doesn’t really feel like you’re deep underwater.
Gameplay's a bit lacking in fun.
nice visual
The graphics are stylish, the music is good, and the combat is solid.
However, it only loosely fits the theme of "depths."
Fantastic game! I love exploring games about squirrels and nuts, and this one even mixes idle, minesweeper, and tower defense mechanics. It’s really satisfying to chill and play. The only thing—I didn’t quite get the ‘depths’ theme.
cool
This platformer is a bit too hard for me — for example, when you're hanging on a wall, you have to throw the teleport and somehow not die after the jump
good mood and visual
mysterious
Good interpretation of the theme.
It has the vibe of Battletoads and Super Metroid.
Good interpretation of the theme, good audio.
The characters are really well drawn.
The heartbeat adds to the atmosphere — you could also add cultist whispering like in Resident Evil 4, when they’re breathing down your neck.
It would also be interesting to see additional wounds on the character as their health decreases.
And it might be cool to have different types of cultists — with maces, knives, etc. It could be the same animation, just different sprites
A well-crafted game that's truly gripping.
Okay, the idea of a top-down extraction shooter sounds really interesting. It’s a pity the concept wasn’t fully realized for the jam, but I wish you the best of luck with bringing your idea to life!
A pleasant mini-game, simple in concept and easy to pick up. I like the 8-bit style graphics and the NES/GameBoy vibe — the rules are easy to understand, it’s such a cozy game.
I’d also like to suggest this icon for your game.
Screenshot 2025-04-13 03.52.36.png
The sprites are nice, and the character on the cover looks great. The sounds fit the game well.
It feels like digging diagonally is the fastest way.
The music creates a nice 8-bit atmosphere, but it gets repetitive quickly.
It's hard to understand how the boost from the cards actually works — it feels like nothing really changed in the gameplay.
It’s a pleasant little game to play — the game jam theme is well represented.
The piano adds to the atmosphere, though it feels a bit monotonous.
At first, I didn’t quite get how to control the units.
I also initially thought there were separate sensor units and separate digging units.
When you collect all the berries, the victory screen is really heartwarming.
funny game and watch mood
The graphics are good. But this feels like the Dark Souls of platformers — a bit too hard for me, so unfortunately the frantic platform clicking gets a bit frustrating. Also, there’s a bug where platforms from the first screen stay on the second one.
Engaging game – simple but captivating.
This game does a great job of portraying the life of an ordinary fish and the challenges it overcomes during evolution to make its way onto land.
The first time you leave the water, everything is confusing (graphical glitches simulate poor vision), and it's nearly impossible to move with fins on solid ground (hello inverted controls and clumsy jumping).
awesome tetris variation, stylish visual
a very strong game concept and nice visual
I don't understand how to play, but the visuals are good
очень сложное управление, но идея огонь
nice puzzle game
Хороший визуал, хорошее следование темы, свежий сеттинг для игры
The Gameboy/Zelda visual style makes this game concept appealing.
Идея со сбором рук хорошая, я думаю на этом можно сделать большую игру. В джем версии не хватает хилок, страшно вступать в рукопашку.
Хорошая идея и реализация, правда не ощущается челендж
I really love games that can be played with one hand — your game is honestly a pleasure to play.
Сделано кривовато, но есть потенциал для фановой аркады
окей, это отличная инкременталка
Nice visuals, though I thought I’d be catching insects.
Хочется покупку апгрейдов, а то как будто я забесплатно помогал бабушке. А так, игруха прям позалипать
Процесс ощущается довольно тактильным
interesting game concept
визуально красивая, милая игруха
@baturinsky I added a description of how to play the game to the game page :)
@5h08 I made a mistake and implemented the retry system incorrectly, which is why the player loses all progress after the first death — it’s really frustrating for everyone. :(
I’m glad you enjoyed the game’s atmosphere!
Such a cute game.
A very strong base for incremental games. Very good visual. Good controls.