ave2brave 2025-10-07 00:37
5分还是太少了
Foon → Ludum Dare Explorer → LD58 → RIPOFF
By Vinora, 5h08, Charlie Y, Kris Wu and Ki777ra
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 277 | 3.64 | 29 | |
| Fun | 232 | 3.60 | 30 | |
| Innovation | 355 | 3.30 | 30 | |
| Theme | 334 | 3.75 | 29 | |
| Graphics | 401 | 3.64 | 30 | |
| Audio | 122 | 3.87 | 29 | |
| Humor | 82 | 3.92 | 28 | |
| Mood | 200 | 3.85 | 26 |
5分还是太少了
I like the art style and interesting take on the theme, nicely done. I did run into some bugs on the web version, mainly the UI and a locked movement one that i only got once
I clicked on itch and got a scare, then ran into another guy and got scared again.
O _ O
I don't understand what's going on or why are we hitting random people on the street but I had fun. Really unique game
lmao for a meme game this slaps
Interesting meme-based concept with a nicely immersive soundtrack. The fighting system feels a bit unresponsive, though.
oh I think your art style was perfect for a 3d game in a jam. I'll say the mouse sensitivity was way too high on my end, but that may just be a me thing. Gameplay itself was hilarious, but a bit unpolished regarding collisions
Thank you @sergs-workshop @jajo for the feedback. Due to the time and our inexperience with U3D only a basic engine physics based system was implemented. I'll try to polish the collision a bit more.
Thank you @deathandrepublic. I don't know what's going on either
Awesome music! I love it!
Neat concept, and we all hate scalpers! I was a bit frustrated by the fact that the full screen just totally broke it so was left with less than the full view since it was too big to fit in the browser window and had scroll bars on both sides. I found it easier to just look around for the scalpers than to use the phone. Also interesting and funny you can use the knocked out scalpers to jump on! Best score I got was 525 :)
God damn, music is just awesome! And I like this unick game style as well as your interesting take on theme, haha)) The only downside is that the characters in the pictures are too compressed.
Also, if you like some surreal ideas you can take a look at our game too ;)
Going around beating scalpers is definitely a funny take on the theme! Took me a couple rounds to understand what the goal was but it was fun platforming around and looking for the scalpers once I understood how to play. The punches didn't always work - not sure if I'm missing a mechanic there but otherwise I had a fun time. Good work!
Here's my best score:
Capture.PNG
@zshandi-krahn Yeah that's a problem I've been trying to deal with the web build but can't seem to figure out how to make the aspect ratio work. I'll soon upload a downloadable build which should make the screen whole. In the meantime you can try to adjust your browser zoom level to make playing more managable.
@ginger-kyoko I will! Thanks for the love 4 the music. I'll make sure to let the prod guys know.
Compression is the intended look we were going for but when implemented I'll admit it does feel a bit too much.
@bad-fetus The punching being weird may be a result of the punch hitbox being placed as to only take the Y orientation of the player and not rotating vertically with the camera. Nice score! Your game is sick btw
One of the most unique games of this gamejam. The graphics are well done, the music absolutely s l a p s. The punching didn't work as responsively as it probably should, but turning a whole city against me and running on the buildings was a great experience. Great game!
I didn't get what the shit this was, but I liked it.
@sangheli Glad you liked it!
Wow, the visual style is even more dazzling than I expected. I really like this surreal expression. The music is so pleasant!
Music are great! But its take some time before I figured out what a goal is.
I liked the atmosphere and the visual style the developers were aiming for. The background beat is a win too, props to the beatmakers. You could add merchants so we can trade the items we collect and use the money to buy upgrades like health, a radar, etc.