FoonLudum Dare ExplorerLD57 → Sunken Secrets

Sunken Secrets

By binaryprinciple

View on ldjam.com

CategoryRankScoreCount
Overall1683.3934
Fun1613.2334
Innovation2442.7834
Theme504.0334
Graphics464.1034
Audio993.4534
Humor1822.5031
Mood1583.3333

Comments

flying-butter-studio 2025-04-07 06:24

Wahou! Nice job! The sounds are goods and the game well polished. Juste a little thing: it would be better with an auto restart on death :wink: Congrats !

binaryprinciple 2025-04-07 15:24

@flying-butter-studio Thanks for playing and your feedback! Ironically I was about to implement the TRY AGAIN button but then decided to setup the safe at the back of the map :(

zirrrus 2025-04-09 18:35

This was great, the submarine is really cute. I enjoyed making quick forays into the dangerous area and then retreating before another attempt. Took me a bit to figure out what to do with the safe. Maybe you could add a hint to the game's description about being able to shoot

binaryprinciple 2025-04-09 22:34

@zirrrus Glad you liked it! You are right, having a better description to show what do to with the safe is better. I will make the change if possible.

deadroach 2025-04-10 04:22

This game is overall very nice on the eyes. Everything works perfect. The shooting looks cool and the movement is super fluid. Impressive compo

binaryprinciple 2025-04-10 16:08

@deadroach Thank you! Glad you liked it.

wouter52 2025-04-10 19:15

Fun game! The graphics are quite well done and that underwater sound is pretty good. How did you make that sound effect? The beeping is pretty clever, as some packages where hidden behind coral and such (I think that was on purpose?). Also, there is only one level? Or did I miss something? I would have liked to play more of this :)

It feels very solid, everything is working as it is supposed to I think. No bugs found

Took several times to find out the safe is supposed to be wrecked to find the final package btw

binaryprinciple 2025-04-11 16:28

@wouter52 Thanks! I have the problem of scope creep and tried to keep it to a single mechanic, then when I modeling the oceanic floor, walls, tunnels, cinemachine and extra levels I noticed I did not had enought time, so I remodel it to a single long section. Had to kill my darlings. The other problem I had was time, I only had 24 hours to do it, since I had plans for Sunday and find out that LD started because of Adam C Younis live streams.

I hid the packages so that people focus more on the sonar sound and the light at the top of the submarine that tells you if you are in the right direction.

For the sounds, I went to freesound.org found the ones I needed, clean then recut and change their pitch with Audacity, to make it clearer and more define.

The safe was a last minute edit. I had a dialogue system, like a line of thoughts that would guide you but time wa s running out, and last time the WebGL build of Unity 6 took too long. Found the right settings to speed up the builds and got lucky.

jag 2025-04-13 06:56

That was a fun little game! I think you really nailed the aesthetics. I love the visuals, and the way the submersible moves. Controls were simple and responsive, and the UI was nice and polished looking. It felt like I was playing a shippable game. I was very thankfully for the sonar beeps alerting you of nearby boxes. I wish there was some feedback when shooting the final box at the end, because for the first few tries I was wondering if I was even doing anything. I only decided to shoot it out of frustration when I had scoured the whole map and found no boxes except for the beeping near the big one. Nevertheless, I think this was a solid entry! I hope you continue with this and add some enemies and other challenges/mechanics. Thank you for the game!

byebye 2025-04-13 07:13

Good game! Graphics and sound are very nice, the only thing I would like is more levels.

freamdev 2025-04-13 07:16

I really liked how I can see the boxes on my ship visually, made it very immersive. Wish the decoration in the water created shadows, I think it would of increased the already great atmoshphere. Well done entry overall!

ammonit 2025-04-13 07:19

Nice feeling of the submarine being tethered to the bottom!

skosnowich 2025-04-13 07:29

Oh wow, you don't want to know how often I search the ocean ground for the last package, ever wondering if the safe actually is just the last package and questioning myself how I can collect it, until I realised that you can shoot. :face_palm: Nice relaxed game, the beeping sound was a little bit annoying though

Screenshot 2025-04-13 092614.png

scoobysnacks 2025-04-13 07:34

I wish the shooting mechanic had more purpose.

scoobysnacks 2025-04-13 07:34

i like the graphics and how smooth the sub moves.

betovf 2025-04-13 08:06

I really like the graphics and sound. As others stated, it would be nice if it could autorestart on death. I found out that you could even shoot after dead (a minor bug :wink:). Anyway, well done!

snowdrama 2025-04-13 09:58

Love the graphics, Nice short and sweet!

SunkenSecrets.png

transkuja 2025-04-13 10:31

Made it! Took me a bit of time to understand what "shoot" actually do because depending on where you are the projectile spawns in the ground and disappear instantly ^^'It's a lot easier when you know where're the boxes though :eyes:

ld.PNG

soul-grinder 2025-04-13 12:18

Nice submarine game, I liked the sonar way of collecting things and the graphics were great too, nice work!

atsh 2025-04-13 19:00

Fun little game, I liked the assets, and the game felt complete which is nice

I think if the ocean flooor felt a little sloped, it will make the PSI make more sense, and also if it would continue in all directions somehow

Good job!

tobias-kiehnlein 2025-04-14 11:13

Nice little game. Maybe some enemies would give the game more challenge and the shooing mechanic more purpose.

gerswick 2025-04-14 20:46

A very short game, but it was very fun! I really like your whole audio work, the submarine going, the beeping, even the shooting. The movement also felt good. The style and visual/models look cute and go well with the concept. I really appreciate that you didn't stretch the game too long to fit more fill content/unfinished mechanics and instead made sure to polish and complete a short fun good-looking game. Thank you for your submission!

sangheli 2025-04-14 21:02

Visuals are solid, but it doesn’t really feel like you’re deep underwater.

Gameplay's a bit lacking in fun.

torte478 2025-04-15 13:20

Great visuals and sound design. I also really loved the sonar mechanic. Fantastic entry!

ljg 2025-04-16 20:22

Cool game! I liked the role PSI played in this game. I wished the sonar was maybe a light, so it would be less annoying. I also wanted to have to shoot things more often. I enjoyed the art, and blowing up the vault. Well done!

alvaron 2025-04-17 16:13

Thanks for sharing your entry on my stream! Good job!

autotrophian 2025-04-19 23:46

Love the concept, And i loved the sound of the submarine scooting along

binaryprinciple 2025-04-24 04:45

**Thanks everyone for taking time to play my game, rate it and leave feedback! I review play and rate yours as well.**

Your feedback has been very objective and gave me good ideas, also noticed very well the areas I had to cut due to time. I agree that adding enemies, expanding shooting, and giving options for sounds or lightning will help in the future.

Again, I appreciate your feedbak and very happy to participate with my silly game :D

@jag Agree with you. The safe was a last minute added and I should have expand on shooting. My idea was having pirate ghosts that you had to shoot or caught, and have the safe been carried by a final boss. Unfortunately I find out about LD on the first 2 hours and just had one day.

@byebye Wanting more levels is a good sign. I wanted to have a big level with tunnels and enemies, but time is our enemy and had to kill my darlings.

@freamdev Good idea on shadows, I wonder what happened. I setup a caustic shader but was not working correctly.

@ammonit I changed the rotation based on the sea floor normal. My wife gave me the idea.

@skosnowich Another victim of my poor communication. I agree the safe needed a label. I had a dialog system, I should have kept it. Sound is so tricky to balance, will make sure to give options in the future.

@scoobysnacks Agree with you, shooting was a last minute attempt and I had the model of the enemies but time was the enemy.

@betovf Agree with you too! A simple restart button helps a lot.

@snowdrama I always scope creep, and my personal challenge was to make a simple mechanic and add more responsiveness to it.

@transkuja Glad you made it! Oh! I glitch in shooting. I set it as a Rigidbody with constant acceleration and parent it to simple transform. I seen some videos and noticed the issue. Thanks for letting me know.

@soul-grinder Thanks! Very proud of the sonar and light on the submarine. Wanted to give a practical way to let you know where to look.

@tobias-kiehnlein Agree! Enemies would have been a big improvement.

@gerswick Awesome feedback! You hit the nail. I always scope creep and decided that I should focus on one mechanic and try to polish it as much as possible, so I focus on making another mechanic (sonar) that gave feedback without the need of dialog, colors or shapes (since I had feeback ones that I need to keep daltonic people in mind). One the sonar was setup I thought of adding the light to let you know if you are facing the right direction. I heard game devs mentioned that since there are so many entries in a gamejam, you need to keep it short and hopefully have a web version of the game. Keeping this in mind, I noticed I was taking to long on setting up a big level so I decided to kill my darling and keep it small like a "vertical slide".

@sangheli Caustic lightning was in the plan but had to cut it out. Agree that needs more fun, perhaps expand shooting.

@torte478 Thanks! very proud of my sonar and my blender models.

@ljg Good idea! having the options of selecting between a light and a sonar. Agree on shooting! it would make it more engaging, what about fighting ghost and blowing sunken ships?

@alvaron I saw your stream! Thanks for taking time to play my game. The itch.io page had an exe file with the game. I will keep in mind to mention it more in the future.

@autotrophian Thanks! Very proud of the sound work!

static-leap-studios 2025-04-24 14:47

Controls felt tight and responsive, audio was clean and high quality! I appreciated that you could reset the timer and not suffer permanent damage when backing out of the high pressure zone. Great job, I would definitely play a few more levels!