jipark 2025-10-05 18:28
For 48 hours, that's pretty cool. I didn't quite understand what to do with the fireworks, but it's really cool.
Foon → Ludum Dare Explorer → LD58 → Notebook Flight
By homoludens
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 92 | 3.48 | 27 | |
| Fun | 68 | 3.50 | 26 | |
| Innovation | 43 | 3.80 | 27 | |
| Theme | 139 | 3.37 | 26 | |
| Graphics | 88 | 3.64 | 27 | |
| Audio | 142 | 2.75 | 26 | |
| Humor | 86 | 3.07 | 21 | |
| Mood | 143 | 3.04 | 24 |
For 48 hours, that's pretty cool. I didn't quite understand what to do with the fireworks, but it's really cool.
I like it, but it took some time to figure out how it works :)
I love these hand drawn graphics and levels. Would be nice if spaceship were a bit more visible. First i were trying to move mouse along the whole path, and only several levels after i understood that spaceship remembers it's path.)
This is such a smart game idea actually had so much funw ith it!!!
Neat game specially for 48 hours. Initially I was confused but it clicked pretty quickly after a few tries. At the start of the game, Some kind of thematically appropriate indicator (like dotted lines) for where the ship was going would probably make it easier for players to pick up what was happening. On the other hand, letting the player trial and error their way is an element of exploration too, so I can see it both ways
Interesting control scheme! It was quite difficult, but also rewarding to learn by doing
Nice work! Wish it was a bit longer but I liked the replay mechanic :)
I'm gonna be honest, I didn't actually understand the controls at first. It did take me a few tries to get it, and then the "fireworks" happened and I was like "oh.". All in all, a fun game, lovely graphics, maybe a bit hard, but good job! :)
Very cool mechanic and visual style! Wish there would have been more levels, cause I really like the idea :)
Amazing original concept!.
What a cool game design! The final level was my favorite, that's when the replay mechanic really clicked for me, felt amazing! The way you slowly build up your path until it all comes together, it's super satisfying. I still have the ship going on the thanks for playing screen while writing this, it's super fun to watch. The notebook aesthetic is very charming as well, I love how everything looks. Very well done, great job with this game!
Cool concept, took a little bit to understand the concept but once I did I really liked it. I managed to finish it. I loved the art-style too. I just wish there were more sound effects, and maybe a couple more levels. Well done.
Really fun and a cool concept for the controls! The hand-drawn art looks great too!
This kind of game is very novel to me! I noticed that it automatically records and optimizes its own path, but the bouncing arrows seem a bit too dense, making it almost impossible to see the paper plane's movement in the last level. Overall, the gameplay is quite excellent. Keep it up!
I really liked the graphics and the quite casual difficulty felt right to me. I guess it would have been possible to chase beating levels without playback-retries but not at all for me. I didn't really fully understand the rules of the ship-mechanics until a while after completing the game... I think at least? But that wasn't too much of a problem when it was so forgiving on retries.
A full-screen mode would also have been vary nice. But all in all a solid game!
Playthrough with more feedback: https://www.youtube.com/watch?v=7OD8srhvUtk
nice puzzle game
Game was pretty fun. For some reason, the web build here on LDjam site wouldn't do anything when I clicked to move (firefox on Pop_OS 22.04 linux) When I went over to itch.io it worked just fine though.
Overall good job!
@local-minimum Great feedback! Thank you