FoonLudum Dare ExplorerLD48 → Dungeon Deeper

Dungeon Deeper

By horhorou

View on ldjam.com

CategoryRankScoreCount
Overall2044.0023
Fun1104.0423
Innovation5363.5423
Theme3374.0522
Graphics1904.3323
Audio4103.7123
Humor1
Mood2974.0023

Comments

wallkysek 2021-04-26 19:59

Nice game, nice feedback from hitting and getting hit. To be honest, i don't know what to say to you other than wonderful experience overall.

rakart 2021-04-26 20:00

Fighting pigs ? Count me in !

Really nice time rush game, the visuals are awesome (I'm a sucker for crt shaders) and the game feels good to play. The ennemies might be a tad angry and I've found myself frustraded not to be able to go down if I could manage to escape them.

Other than that it is a really great and polished game ! Congratulations !

zim 2021-04-26 20:04

Overall great game, the only complaint that I have is the fact that there is no pause button, That feels like something that this game would need considering that there is a death timer, but overall the best game I have played from this jam yet.

internetpaulicy 2021-04-26 20:06

Wow! this is just super well done! All of the elements are working together so well. At first I could not understand why I was dying but then I heard the clock ticking. The visual effects are super cool and I love the color palette. Seems like a cool idea to keep exploring post compo.

adrien-dittrick 2021-04-26 20:07

I really like the TV screen display effect :) Sprinting seems to have no drawback at all though and it's kind of hard to have my pink glued to it all the time so maybe add a toggle option or have sprinting always enabled by default!

bobafett89 2021-04-26 20:36

The game is great, i like the old tv display effect, and the impact from hitting and being hit. Well done!

adam-gould 2021-04-26 21:20

I was excited to play it, but the control scheme seems strange - was this designed with QWERTY keyboards in mind?

horhorou 2021-04-27 08:15

@wallkysek @rakart @zim @internetpaulicy @adrien-dittrick @bobafett89 @adam-gould Thanks for your reviews!

@rakart At first when I started programming the level system I thought I would leave this feature in and then I found it quite annoying but since you mentioned it I might as well put it back in.

@adam-gould Haha, I didn't have trouble on my AZERTY keyboard, you know what really bothered you while playing it?

tom-robson 2021-04-27 11:59

Just a heads up: I couldn't use WASD on the web build, but it worked fine on the Windows executable. Not sure what's up with that, but I thought I'd let you know.

Anyway, the game itself!

It's awesome. The level transitions feel awesome, the combat is nice (though a little more impact to your hits would be nice), and the aesthetics are good too!

Would be cool to see this expanded further!

lucky-trident 2021-04-27 14:32

Really enjoyed the artistic direction (graphics and sound) ! Absolutely stunning !

Would advises ton always consider AZERTY and QWERTY keyboard when crafting a game. France and a third of Africa will have trouble playing your game. Maybe add the keyboard arrows as a playable options by default.

Apart from that nitpick, really impressive ! Loved it !

eugenik 2021-04-28 14:47

a bit too fast pace

mighty-mufflon-games 2021-04-30 19:26

Nice game. The ticking noise pushed me to go forward and the little fighting element gives the whole thing some dungeon vibes. Well done.