FoonLudum Dare ExplorerLD40 → Quadrilateral Damage

Quadrilateral Damage

By themadpangolin

View on ldjam.com

CategoryRankScoreCount
Overall414.0136
Fun24.3236
Innovation973.7236
Theme2933.5236
Graphics1883.6936
Audio2823.1036
Humor3072.7931
Mood2553.2435

Comments

danmanngames 2017-12-05 18:00

Pretty quality little shmup ya got there. Not exactly sure how it fits the theme though. Awesome graphics and game feel.

caramelcode 2017-12-05 18:04

Hey! This is definitely my favorite game so far! It's crazy good as a compo entry. Congratulations! The only thing I think it's missing is music. High marks in FUN too!

vovin 2017-12-05 18:08

The game feels super smooth and fluid to play and has great player feedback. Nice job.

kurekurecicz 2017-12-05 18:11

Ok, I give up! I am so lame!!! :D The game is really great! I love it! This is one of the games I will keep on my disk even after LD. + Crosshair is amazing + I love the multitasking aspect + Graphics are amazing - Can't resize the windows / no fullscreen support

5/5 would die again

shrapx 2017-12-05 18:12

The waves, bosses and various enemies, that kind of complexity is impressive. The graphics are simple in a stylish way, and its well presented and most of it seems to fit. I sometimes lose sight of my target and/or my character when theres a lot going on. Its fun and action packed.

jay2645 2017-12-05 18:12

I enjoyed the game! I liked the idea of having your bullets bounce around the screen -- I was worried they'd hurt me at first, so I was a little worried before I realized how everything worked.

That being said, maybe bullets should decay over time? I know part of the game involves dodging your own bullets, but you still need to have a few bullets since enemies are spawning in places your current bullets can't reach.

As an example, on the first boss I was pinned down pretty heavily trying to dodge the bullets it was shooting at me, and my bullets had long since bounced away and were now harmlessly bouncing around the wrong corner. It would be nice if after like 7 bounces a bullet "decayed" and went back to you. If you're still low on ammo, you'd still be able to fire a larger bullet, so it rewards managing your ammo well.

Also, the game appeared in a tiny window in my high-DPI screen (I run a resolution of 2736x1824 on my Surface Pro 4). I didn't see any way to easily resize it.

sintel 2017-12-05 18:12

Quite enjoyable! I liked the chaotic bullets flying all around the screen. It's also impressive that you managed to make some boss-fights in time for the compo.

alexhoratio 2017-12-05 18:13

Wow, this gets super hectic but remains super enjoyable! I really like the art style and the premise. It's easy to pick up and understand pretty easily what's going on. Really well done!!

wilsonoli1101 2017-12-05 18:14

This is so much fun! I hate Boxy the ammo box and am so angry but this is a great little game! One thing I would say however, is that I'm not sure quite how it fits the theme?

kegnarok 2017-12-05 18:14

Really fun game, great job! You also had a very good idea with the theme. I didn't manage to kill the army box xD

ehnne 2017-12-05 18:17

Very cool game! Challenging and fun! It gets quite chaotic once you have many enemies and your own bullets flying around the room !

themadpangolin 2017-12-05 18:29

Thanks so much for all the feedback! It's really motivating to see that people are enjoying my game :D

@jay2645 Thanks for the elaborate comment! I did at one point have a bullet decay feature as a matter of fact. Any bullet that bounced around for 10 seconds would automatically be reloaded. I removed it, however, because I thought it was a tad too easy. That being said, I was the only tester before I released it, and considering how many times I played it, I'm obviously going to find it easier than a new player. Also, you should be able to enter fullscreen mode by pressing ALT and ENTER at the same time. Sorry I didn't mention it in the controls xD

@shrapx This was an issue I was having myself, actually. I kept losing sight of the cursor (the crosshair was a last-minute addition) which was a real problem when I needed to lob a grenade at something. I couldn't really come up with a way to make the player stand out more. If I ever update this game at any point, I will probably add a coloured circle below the player to separate them from enemies a bit more.

Last thing: The idea of my game was that "the more bullets you have in your gun, the worse they are when you shoot". I know it kind of takes a backseat to the bullet-bouncing mechanic, but that's the link with the theme.

Hope you all are enjoying or have enjoyed playing :D

antoined73 2017-12-05 18:33

Super game ! I really enjoyed it ! Good graphics, i liked the +1 or +3 score popping, the idea of recycling bullets is very cool (but i didn't understand how it worked), the life bonus and the super damage bonus, the bosses.. BUT I HATE BLUE BALLS ! XD Seriously ? They are the worst, they eat my bullets :( But thankfully, we have the right mouse botton to kill them all :D Last thing, i loose my cursor because it is not well different from the background & we don't know when the bomb is charged (a logo on the curso could be cool :) ). No music :/ Great game !

EDIT: Also i forgot to say that i got stuck twice and died at the level 7 because of the man who grabs you. Somtimes when he finished to drag me, i couldn't move so ennemies killed me.

ahintoflime 2017-12-05 18:38

It's funny how as soon as I focus on trying to collect my bullets, I can't grab any of them. But if I just focus on dodging enemies and gunfire I feel like neo in the matrix and somehow grab my stuff back. Cool game! Definitely got me in that bullet-hell 'zone'. Played super smooth, the concept is unique and easy to pick up.

themadpangolin 2017-12-05 19:10

@antoined73 Thanks for the comment! Firstly, I know the "forcefield" things became alot more annoying than I intended. I'm currently considering making "Super Quadrilateral Damage" after the judging step is over, and if I do, they will be heavily redesigned for that.

Secondly, thanks for letting me know about that bug. I've never had that problem myself, but I'm going to do my best to try and trigger it myself in game so I can hopefully fix it. If I do, an updated version should be up by the end of this week at the latest.

genesis 2017-12-05 19:23

I found that I always wanted to have all my shots out or all of them in. Even though they are slow early, you start a fight by concentrating a big ball of them and then by the time you need to run your shots are extra strong. Then I would pick back up, usually most if not all of them, and then repeat.

profan 2017-12-05 22:19

I really quite liked the mechanic of the bullets flying around the level after you shoot them, you frantically running around trying to collect them all, it is definitely faithful to the theme, but wow it was seriously annoying in the middle of the bossfight when you had the huge square bullets covering everything and then also the several waves of boss bullets!

But.. I could forgive that because it was still so much fun, lots of fun!

Easy to jump into, even if it is sometimes hard to understand why certain things happen (like how your bullets get smaller due to.. blue spheres?)

themadpangolin 2017-12-05 22:48

@profan Thanks for the comment man. I agree that at times it is quite difficult to take in everything that is going on because of the big bullets flying everywhere.

Just a quick clarification. I should really have added a tutorial screen, but... 48 hours xD

The blue balls are forcefields. From wave 6 onwards, scientist enemies will start spawning. These enemies spawn their own forcefield which bounces around the screen until the enemy that spawned them is killed. If a bullet hits a forcefield, it is forcefully reloaded into the player’s weapon. And because the more bullets your gun has, the weaker the shots are, this means that your bullets will start becoming smaller.

I’m aware that the scientist enemy is very overpowered, and I plan to continue work on this game for an improved release after Christmas, but I can’t really make such a drastic change as to nerf an enemy completely while the LD rating process is taking place :(

Thanks for playing my game, dude! Hope your overall experience was enjoyable :D

akusan 2017-12-06 20:26

This is such a great and creative game! Good job! It does need some kind of tutorial and maybe music

jfraser314 2017-12-06 20:41

That was a really cool game. Having every thing bounce around and have to collect it to get your ammo back is a pretty awesome idea. I love your sprites, the tileset and how it all comes together. I hope you keep developing this and turn this into something more than just a jam entry.

kyoute 2017-12-06 20:43

Really fun game. I like the concept of recycling your bullets. It makes the game very difficult though with everything flying around. Nice overall entry :)

regisrquoi 2017-12-06 20:46

Wow, this is incredibly fun. There's lots of clever things in term of Game Design. I loved the "blue circle" projectile. Sometimes (when you have to much amunition on you) it's a really bad thing that it's here, because you only shoot small projectiles as you get everything you throw back on you. And sometime it's super positive to see it because you can shoot big projectiles as you have no amunition and get back your big projectiles. Love this. This is genius and elegant. It doesnt add much to your mechanics but a lot of depth to the gameplay. Having the possibility not to take the bonuses right away is quite a good idea as well. (died that way, didnt want to take nor the life /superpower I had because i wanted to keep them for the boss. Died at 60 000 points.)

The only bad points are the lack of epic music and some ergonomics problems: some stuff are a bit unclear on the screen, such as the enemy spawn: it looks good but you don't really know where the player is, sometime you shoot an enemy but he's not spawned yet, he's on another z-axis and it's confusing.

But it's pretty impressive that you have a mostly clear and not confusing gameplay,considering what the gameplay is.

Great job, great game. Will play again and link to my friends.

themadpangolin 2017-12-06 20:54

@regisrquoi Thanks so much for the comment! It's hard for me to argue with that point about the problem with enemy spawns. I myself, despite playing it many times, still make the mistake of walking to where an enemy is right before he lands. I'm planning on releasing a much improved version later in the month once college dies down, so I'll tackle this issue in that version. Music is also something I'm kind of annoyed about not including, but it's being worked on and turning out nicely so far.

@jfraser314 STAY TUNED FOR MORE (but seriously though, thanks for the comment :D)

@Akusan Thanks! The updated release will have a tutorial of sorts. Another idea I've had is some kind of menu where the player can read about each different enemy and boss as well.

So yeah, thanks for the comments, and good luck to you all :D

invixel 2017-12-06 21:08

Really fun! Very impressive you managed to do this in 48 hours! I like the implementation of the theme- it integrates well into the actual game mechanics. I think the graphics were very nice but the sound got a bit repetetive. If there was good music, the mood would have been absolutely amazing, but i understand the time constraints. The game felt very polished and the controls were good. Overall, a very solid experience and i think this game has potential for a high spot on the rankings!

regisrquoi 2017-12-06 21:12

@TheMadPangolin: don't hesitate to tag me (here if it's soon, or on twitter if it's later) when you'll post the post-jam version, i'm excited about it. You can also send a message on twitter if you want more feedback before releasing the post-jam game; I really loved it. :)

themadpangolin 2017-12-06 21:33

@regisrquoi Sure thing! I also have a YouTube channel (https://www.youtube.com/channel/UC4Rb_X94ujCpXLkKzDDiiFQ) which I'll definitely be uploading videos of the upgraded version onto.

yetman 2017-12-08 19:36

This is so enjoyable, the most fun I have had in while. I truly like the idea, it turns the shooting into a different experience. I think I need to git gud since I always lose at the first boss; Time to practice.

jasperarmstrong 2017-12-08 22:44

Fun bullethell game! The art was good, the sounds worked (music would've been nice though), and the game played well. Not really anything I could say to do better other than just polish it more. Very solid game!

frederika 2017-12-09 02:44

This was fun! It would have been good if it could be set to full screen, but lots of fun! We played this on our Twitch stream, we will be posting it on our Youtube channel: https://www.youtube.com/channel/UCW4XMpP2tKwBCS5NEgPGbhA?

themadpangolin 2017-12-09 10:48

@frederika Thanks alot! I’ve subscribed to your channel. Looking forward to seeing that stream :D

lucas-ferrantelli 2017-12-10 14:54

Nice game dude !

moski 2017-12-10 16:45

I'm impressed at how much fun and quality some of these compo entries can get. This is an action packed romp of fast paced bullet shooting and dodging. An incredibly satisfying bullet hell, where half of the fun was managing one's own on-screen bullets.

While I didn't really feel the need to keep as many bullets as possible on the screen, I totally saw the appeal. I mostly kept just circunfiring and hoping for the best, but that's probably the reason of why I only made it to wave 20-ish. With varied enemies and even boss fights, this game feels crammed with content.

If there's one thing I'd suggest, it'd be rebalancing the power up. It feels so overpowered. I mostly just kept it around to obliterate the bosses in seconds :P

A great submission with incredible production values, specially considering it's a compo game. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to your next projects! Cheers! :whale:

themadpangolin 2017-12-10 18:13

@Moski Thanks very much for the comment! I'm working on a much improved version now, and the powerup is probably going to get a nerf.