mutuwarejam 2012-12-18 05:13
Not bad, probably easier to play on a touchscreen, bit tricky with a mouse, zipping down to the green tick.
Foon → Ludum Dare Explorer → LD25 → Word Works
By cooper6581
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 139 | 2.96 | ||
| Innovation | 209 | 2.64 | ||
| Fun | 219 | 2.56 | ||
| Graphics | 269 | 2.44 | ||
| Overall | 282 | 2.44 | ||
| Humor | 295 | 1.53 | ||
| Mood | 312 | 1.63 | ||
| Theme | 328 | 1.09 | ||
| Coolness | 742 | 46 |
Not bad, probably easier to play on a touchscreen, bit tricky with a mouse, zipping down to the green tick.
Was a fun, novel game. Very hectic, and my brain sort of went "G-R-A-... uh... ah crap."
However, I'm not really sure how this fit in with the theme at all. I saw the man in the title and thought him to look a little sinister - is it because of half of your team being sick that you didn't get to fit the theme in properly? Ah well. Thoroughly enjoyed it, still. :)
This entry was aggrivating because of its vastly inconsistent quality.
The web version pops up dialogues, which isn't really a good for that platform.
Game doesn't accept keyboard input, which is understandable considering the skill element of clicking/touching the letters
The music was really good. The graphics were fine.
Nothing in this entry addressed the theme. It's like you had this idea before you went in, and couldn't think of a way to make the theme fit. On top of that, it really fell flat as a web port. It was clearly intended for iOS.
Aside from that, it really could use a dedicated end-of-round screen to tally up your score and orient the player for the next round.
either the score counter doesn't reset to zero every level or I randomly lose with a higher score than required?
@Pixelbear/Falkreon: we were going to fit the theme with cut scenes between levels. The home screen, and lose/win screens give hints at what we wanted it to feel like. Let me try to wrap it here: villain(you) has a princess that serves as fuel for a worlds destroyer machine. In order to build the machine he needs pieces that are in boxes being shredded by the people that don't want the world to end. Well, the way we thought we could verify if the evil guy was getting the right pieces was by having letters on top of the boxes and get words. In the end, after having all the pieces, he is seen dragging the princess to the machine (that was supposed to be in the "you win" background).
The problem was... people getting sick and spending more time taking care of them than coding. So... we only got bits and pieces of the overall schema.
Thanks for all the feedback though, we certainly appreciate it!
moomoo112: were you meeting the minimum word size requirement for the level? You always have to meet that, even if you have a higher score than required.
Site seems to be down?
Thanks for the heads up Per, the server crashed. Should be back up now.
Sometime a bit difficult to select a letter while it's moving (played from web, not iphone).
Keyboard input would be cool, but it would be great on a touchscreen
The controls are definitely a little clunky on a computer. I also feel like the difficulty jumps around a lot, rather than scaling. It was a lot of fun, though.
I would have done a slower progression curve. The first level by itself would have been fun for a long time, I think, without changing up the tracks too much.
Not exactly sure how I'm a villain.
Really cool and original game, i liked it, are you gonna polish it later or something ?
Seemed like a fun innovative game. But it was moving too quickly to enjoy. Also don't see the theme reflected in the game, only in the potential villainous guy on the intro screen. I do see potential here if you were to continue on with this concept and make a tablet game out of this and slow it down early on in the game.