jd557 2016-12-11 21:20
Is it just me or the mouse Y is inverted?
You should try to fix that while there's still time :)
Foon → Ludum Dare Explorer → LD37 → 52-Card Pickup 2000
By loki
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 263 | 3.10 | ||
| Theme | 514 | 3.45 | ||
| Innovation | 563 | 2.91 | ||
| Overall | 676 | 3.00 | ||
| Mood | 767 | 2.60 | ||
| Fun | 828 | 2.36 | ||
| Coolness | 893 | 46 |
Is it just me or the mouse Y is inverted?
You should try to fix that while there's still time :)
Don't really care for the mouse inversion, but pretty fun. I just cannot seem to find that last card!
Didn't like the inverted mouse either. Props for getting a 3d game done in time though!
Mouse inversion hurt to play, but I enjoyed the card-lifting mechanics
Thanks for your comments! For some reason I personally hate playing FPSes without mouse inversion, hence...but I'm sorry it soured the experience for all of you! Do you think it's a "bug" enough to change after the deadline now, or is it a more of a feature?
Anyway I'm glad you had fun @Miotis and thanks for the props @Falkreon, it was a bit unexpectedly a grueling weekend so I appreciate that!
@JD557 OK fixed :)
I loled at the idea, but it's not very fun, just like the game IRL I guess, so there's an artistic side to this :)
The miss sound is a bit annoying, especially considering how often it happens. There should be a counter that shows progress. The distance of your "reach" seems a bit short, it feels annoying rather than challenging. Speaking of challenging, it would be nice to have some kind of non-rote form of challenge during the activity. Perhaps you pick the cards up and throw them, or something.
A for effort :)
Thanks for your comments Tuism, indeed that was the intent, and glad I got a laugh out of someone :)
Yes, a counter would have made sense. You do get one if you quit early, but that's not the same. The reach I made that way so that you did have to crouch if one landed under the table. Throwing the cards would have been fun too, good idea :)
Considering this is your first LD jam it's pretty good :) You could definitely improve the gameplay though.
Considering this is your first LD jam it's pretty good :) You could definitely improve the gameplay though.
- Idea: Flying cards ?
Haha great idea for a game. I caught myself flailing the mouse around clicking rapidly multiple times. It would be cool to see a difficulty mode added to the game that makes the cards move faster / spin more rapidly!
Somehow it feels like the random(?) positions of the cards are a little to random and you can hardly see them sometimes, but it still works somehow.
At least it looks like you got all the games most important mechanics to work reliably. When I created my entry, I spent most of my time struggling with godot's 3D physics and it wasn't even my first game in godot in 3D ...
Is kinda crazy to use godot for the first time for a LD lmao! Its true what you said about godot 3D user base. I have been using Godot almost for a year and i have never touched the 3D part of it.
I really liked the game, it was fun and different! Sometimes i couldnt find the last card XD
Great job, 52-card pickup is one of my favorite card games.
Good work for first time user. You have place for improvement for example those cards could have legs or fly around.
Thanks for your comments, everyone. I appreciate the Godot-3D-specific ones...if I did anything interesting hopefully there's something of use to you in the source (I didn't retract it even though I disqualified from the compo by accident.)
Was also a little bit annoyed by the inverted mouse Y. Though like other have said before, props for making a complete 3d game and using an engine that you have never used before. I also used Godot and know that it was not very easy at all in the beginning so really cool that you could use it directly to make a 3D game.
Did you try the latest, @Anti? The default is now non-inverted (mouse forward = up), but if you press the "I" key it will toggle it. Thanks for the props :)
The music was quite good, which held my interest. Couldn't find the last card, even thought I had at least a minute to look for it. It was fun before that happened :). Good one.
nice little game! you should a more progressive piece of music, to raise the thrill!
nice little game! you should put a more progressive piece of music, to raise the thrill!
@bradur you're the third to say that about the last card. I admire all of your perseverance! I guess a feature that highlights the uncollected cards somehow would be in order :)
@aemiliu5 Hah! Thanks, but I was intentionally going for something a bit elevator muzak-y to fit the parody. I wish there was a clip around somewhere of the original ad from You Don't Know Jack to add a bit of context, it was really hilarious...
@aemiliu5 and @Tuism if you read this check out https://www.youtube.com/watch?v=NTBBRcUIEEI at the 1:12:47 mark to know what I had in mind. :)
As tedious as the real life 52 Card Pickup, realism on spot.
Interesting concept and good joke submission, but just like in real life, 52 Card Pickup is more like a punishment than a game.
Good job, nevertheless!
Thanks @Palarus =)
This is one of the most exciting thrilling games I have ever played! Picking up each card was an exciting adventure! Good job. :) One of the cards was inside the couch for some reason but besides that It was really fun.
@Mr.Chippy thanks, I know, isn't it totally rad and leave you wishing I'd implemented multiplayer? No? Too far? OK anyway thanks I'm glad you had fun and thanks also for reporting about the card in the couch. I'd tried to adjust the physics so that wasn't possible, but I guess it still sometimes is! Good to know...
Interesting idea, basing a game of YDKJ skit :). Unfortunately I had a problem with the game, it kept on having massive issues with slowdown with the movement and mouse look. It mostly seemed to happen when I was looking sideways, and it would happily let me turn towards the ceiling. I'm not sure what's going on with that, but it doesn't look like anyone else commenting had that issue?
I didn't realise there was a time limit until I re-read the description. An on-screen indicator of some sort would really help here, whether it's a timer or a slowly shrinking bar. As others have said, a counter would also help.
Not a bad jam, hope to try more of your games in the future :).
Thanks @TeamBALD, I had the idea a while ago and was hoping a fitting theme would come up so I could do it some time and learn Godot in the process. Anyway, if you read this would you post your system specs? I considered my machine fairly low-end for gaming, and it performed OK; on a 32-bit old netbook with 1 GB RAM running Linux, I experienced similar slowdown issues to what you described, but that's true of just about any game on that box--even the 2D cutscenes in Defender's Quest, for example, are pretty sluggish on that one. I think it's to do with the playing cards being in frame, hence the ceiling being a smoother spot to look at.
Thanks for the suggestions & encouragement =) If you want to follow me on Twitter @wastheWordGame I'll post there about any new games I make.
Tried it on OS/X. Not knowing which card I was supposed to pick up was interesting at first, but quickly became a frustrating experience. Are there rules to pick up the cards? It seemed kind of random, maybe if there's a specific order a Text indicator of which one to look for next would help.
Anyways, good job on making a 3d game for your first LD!
@aaaleee thanks for playing, glad to hear it worked on OS/X and thanks for your compliments. To clarify, this game (and the classic IRL version) has one simple rule: pick up *all* the cards. That's why it's a joke to make a virtual version of it, the IRL version is already a joke, and so was the skit in You Don't Know Jack. :)
For first jam and first time using Godot it's not bad, but gameplay is really lacking something.
The game is okay, but it is a bit too simple. But welcome to your first real LD.