prelucid 2012-12-17 03:50
It surprised me, but not in the way I expected. Reminds me of performance art. By the end, I totally got it. Great job. I'm tweeting this.
Foon → Ludum Dare Explorer → LD25 → Double Tap
By salt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 17 | 4.00 | ||
| Theme | 2 | 4.51 | ||
| Mood | 4 | 4.35 | ||
| Coolness | 3 | 52 | ||
| Graphics | 30 | 4.19 | ||
| Innovation | 48 | 3.84 | ||
| Audio | 90 | 3.34 | ||
| Fun | 570 | 2.38 | ||
| Humor | 685 | 1.53 |
It surprised me, but not in the way I expected. Reminds me of performance art. By the end, I totally got it. Great job. I'm tweeting this.
Web version cannot seem to detect my Adobe Flash player installed. Latest version.
I was only following orders.
AWESOME. I felt really bad shooting the missile, video effect and everything really remind to my mind those drones videos.
ART
Yes! This is how you make a LD game for a theme!
Great job. One of the few games with a low fun rating, but high ratings in everything else.
It lacks gameplay a little bit, but has very good atmosphere. You use 3D mechanism cleverly.
Really cool concept and very nicely polished. Unfortunately it ran about 2FPS on my old computer, but it was still impressive (also, the dialup sound really takes me back).
Wow! This is above and beyond the call of LD. Well done.
Rugged message. I gave high ratings for fun, not because killing innocents is fun, but because not every game needs to be traditional gleeful pee-your-pants fun.
Really good job but I had preferred to see a noise filter applied on the low mesh landscape.
I love the style of this game. There is not much in the way of gameplay but everything else was amazing. Very good work!
The moment you realize why this game is called double tap.
Powerful.
Amazing.
That was very cool. Loved the talking noises.
i tried to shoot into the river, i tried not to shoot at all
oh nooooooooo
It was fine, but slooow, not performanc-wise, but gameplay-wise
I have the latest flash but this didn't detect it.
I tried running the source version, but the link in the index.html is broken and even after fixing it this didn't load.
I'm going to try re-installing Flash, but this has never happened to me before...
Thank you all very much for the responses.
With regards the couple of people who have had it failing to detect your Flash player: Are you on Linux? If so, I think I just fixed it. I had set the embed code to require version 11.4, but the latest official Linux version is 11.2. I've updated the main Web link to give a compatible version (no other changes/bugfixes to the game). Might have to clear your web cache, ctrl-F5, things like that.
I've also added a link from that page to give a version with the post-process shaders turned off. I think it takes away quite a lot from the game's feel, but should give a more playable framerate on machines that don't support hardware accelerated Stage3D.
Finally, I've updated the source file to include these extra versions, and to fix the example embed in index.html so that it actually works. The original two minutes before deadline compile is still in there, named "DoubleTap-LD25.swf".
Very cool indeed! Lovely graphical style. Almost has a kinda Introversion feel to it. Very moody.
An un-game, but a good one. Nice work!
Really dark mood, such a creepy theme. Really really (really) nice job on this
Wow what a great idea! You have my full respect! This is my LD game of the year.
Great game and concept, but I found the controls extremely hard to use, needs some sort of mouse lock I think
Probably the best game of 48 Hour Compo.
Greatly done and strong message. We need more games like that.
Powerful message! You've made something special that I believe has the potential to raise awareness on this issue. I personally was not aware of double-tapping and putting me in the seat of a drone operator was a very effective way of opening my eyes to it! Amazing job! :D
A pretty compelling "short story", high mood points. Yes, it only exists to deliver a message, and I prefer any possible social critique in games to be subtle, but I have to admit the delivery makes it a clever take on the theme.
Leaving fun and humour n/a as they don't apply to this game but all others are good. Don't beat yourself up for not making this the perfect way to convey a message or to make a game. It's 48 hours, nothing in that time approaches perfect. Visual style is nice and the sound effects are good, muzzles speech and the "psshhww" for the rocket, ha.
Awesome effect! Looks amazing. And I thought the eerie theme was pretty cool.
Great entry, great mood.
awesome mood
I quickly figured out what were you going for as I was reading lots of news reports on these events lately, but it was still powerful. Well done!
A good game, powerful messge and quote of Dark Acre Jack:
"I was only following orders."
Excuse of all war criminal.
You nailed it.
The graphics are put to really good use here, and the use of audio and text sets the mood, well. The message is pretty clear, and it utilizes the theme exceptionally well.
Bit "slow" but very interesting visual and atmospheric experience.
Very clever story telling.
We are the villain. Excellent.
Really great atmosphere. Although it's short, but that's not even the point, the story and execution is way much to experience from this game.
Great idea and awesome execution, though it would be even better without any explanation at the end. I think the overall message would still be clear enough, especially considering this LD's theme. Perfect, especially in theme and mood categories.
Great idea. I love these graphics!
Nice one, perfect mood
think you said this in your post-mortem, but i found this pretty heavy-handed (but then i'm not a huge molleindustria fan either). i did like the visual style though.
Awesome visual style with great looking post processing effets. The 'game' is simple, but the message is strong. Nice work.
visually my fav! bravo!
I agree with everyone: very powerful and great music.