Boss Level by Kuothe 2012-12-17T20:34:00
Although it took me about 2 minutes to figure out an un-losable situation, it's awesome just watching those soldiers run to their deaths! Muahahaha!
Foon → Ludum Dare Explorer → Users → LogiQ121
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Hot Potato! - A Multiplayer Potato Launcher Combat Game | compo | 1037 | 2.69 | 2.72 | 2.43 | 2.88 | 2.40 | 2.43 | 2.45 | 2.18 | 89 | |
| 2012 | 25 | You are the Villain | RPS Battle | compo | 620 | 2.50 | 2.50 | 2.40 | 1.47 | 2.75 | 2.37 | 2.18 | 2.13 | 50 |
Although it took me about 2 minutes to figure out an un-losable situation, it's awesome just watching those soldiers run to their deaths! Muahahaha!
There's no link?!?
Couldn't get the game to work on web. Error: Bad file length :(
Just fixed the links. Thanks for the heads up
Devenger: Lack of time forced me to sacrifice the theme in order to make the game complete.
Sunny Code: I looked up your issue to see what could be wrong. This is the only thing I could find on it: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=202492
Love the concept. Damn those stupid hearts! :)
It pretty much a clusterf*** with four players on the same keyboard. If you have gamepads you can map to keys, it would help alleviate that issue. In my post Compo version I will eventually add full gamepad support
Thanks for all your input guys. I have a few ideas on making the controls more responsive and dealing with things such as spawn camping (Random Spawn Points or Spawn Protection), and better control placement.
I do have to say that the first comment made me play this game. It was AWESOME and I fucked that dragon up.... after he demolished me the first time :P
Nice game... I am working in MMF2D as well. I can't wait to get mine up there!