FoonLudum Dare ExplorerLD25 → Fearless

Fearless

By lekochen

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CategoryRankScoreCount
Coolness371
Innovation463.85
Mood1483.22
Overall2253.25
Fun3072.95
Graphics4342.77
Humor5651.96
Audio6261.06
Theme6832.26

Comments

caasi 2012-12-17 03:14

I like the idea behind this game.
You can't just close your eye, someday you won't be that lucky.

davidwparker 2012-12-17 05:57

Kind of confused on the theme, but I like the game. Great tiles and gameplay mechanics.

What did you think of Cocos2d-html5?

arch-jslin 2012-12-17 06:20

I timing of the traps are a bit tricky. :p The connection to the theme is very subtle but once you get it, it's pretty strong. I liked the overall presentation of this submissison :)

lekochen 2012-12-17 09:34

@caasi, @arch.jslin: Thanks. I think I get a cool concept on the theme but I didn't execute it so well. It's my first time to try to make a game that has some thoughts beyond the game mechanics. Glad you like it!

lekochen 2012-12-17 09:47

@davidwparker: I don't have much experience about cocos2d-html...actually I just started using it the day before ludum dare. Since what I want is to made the engine works so I can make an easy game, it's not too hard. The only thing I felt bad is that the official examples are not compatible with the current version (v2.1) so I have to find out how it works by myself.

wuhao 2012-12-17 12:23

Cocos2d-html5 is great

lekochen 2012-12-17 15:28

@Wuhao:
Yes it surely is! Thank you for making it!

poga 2012-12-17 16:12

Love the idea, love the moral,
love the way of expressing it

Great Game :D

birchmountain 2012-12-17 17:48

I like the idea, but i don't get the close your eyes thing, does it just make you invincible? But overall a neat little game that really suits this "contest" perfect!

sclark39 2012-12-17 17:50

I don't see the connection to the theme. I also think I hit a bug where my eyes always stayed closed. I love the idea of a "see no evil" power to bypass traps and the memory component of it. Wanted to see more exploration of it.

maiev 2012-12-17 20:56

Loved the presentation and mood set by this. The fade-out text really made a difference. However I think this went over my head because I didn't understand the last level where I was defeated by the villain (the entire screen was black which i assume was intended). Also I was too dumb to figure out the connection to the theme although it seems really deep.

sim 2012-12-18 00:07

Clever game. A bit of ambient sound is the only thing that really felt missing.

lekochen 2012-12-18 02:34

@poga
thanks!

@Birchmountain
Yes. If you close your eyes, it will make you invincible. But it also brings some side effects.

@sclark39
Sorry to make it so confusing. That's because I don't want to spoil the ending and it's meaning too much. It's not a bug. I just added some description and strongly suggest you to give it a try again.

@maiev
You're right. I think I give too little information in the game. Maybe some description in this info page will help. Thanks.

@Sim
Glad you like it! You are totally right. The ambient sound is very important in this game, but I ran out of my time.

kwl_tw 2012-12-18 03:37

Great idea!

kgs0142 2012-12-18 03:45

I like the idea.
"close eye is invincible"

sclark39 2012-12-18 06:47

Played through again, interesting, and far more challenging.

lur 2012-12-18 07:04

Great concept, like arch.jslin says the connection to the theme is really cool once you get it :)

birchmountain 2012-12-18 08:13

Ahhhh, it gets darker!i like that your game carries a message, that's rare these days! I'm glad i got to play it again.

robashton 2012-12-18 11:51

I'm not sure I get the theme (I played through twice, once with 'winning' and once with 'losing')

lekochen 2012-12-18 16:59

@robashton
Thank you for letting me know. What I tried to do in this game is to tell a fable. Not sure I can correctly deliver my explanation (I'm not a native speaker) but I will give it a try:

vil.lain: a character in a story or play who opposes the hero.

In my game, the villain is a metaphor. We all want to use our full potential to achieve greatness in our limited life. However, we often avoid the challenges and takes short cut instead. And we feel good doing so. Once we get used to it, we would lose the ability to solve the real difficulties ahead, and this will bring us to the wrong path eventually. So, the "hero" is the will/courage to achieve greatness and the "villain" is the laziness/coward preventing us from achieving it. Depends on our decisions, we can be our own hero or villain.

Above is one of my explanation, but I think people can have different feelings playing it.

cosmologicon 2012-12-18 23:19

Really creative. I just think it would have been good if you could have hinted at the "twist" within the game itself, so that you wouldn't have to give hints on the description page.

ludonaut 2012-12-19 16:01

Cool idea. Good work!

loren 2012-12-19 16:49

That was awesome, amazing mood and dialogue! I liked the lack of music, really added to the mood

timtipgames 2012-12-21 15:19

This was awesome. Very nice and innovative game-mechanics. Loved that there are at least two ways to play the game (maybe more, but I found two endings). Really well done!

h-attila 2012-12-24 08:25

Smart. It could've used some sound effects.

samoojamies 2012-12-24 09:47

Sympathy for using Cocos2d-html5 ;). I really love the pixel art of this. Reminds me of the old win95 games.

jfroco 2012-12-29 01:31

Nice idea... it really needs some music to set the mood. Liked the gfx. Unfortunately, I didn't understand the side effects or the ending. Congrats.

diningphilosopher 2013-01-01 15:03

Nice game. When I saw the hints in the comments, I managed to get the other ending. Could use some music and hints in the game itself.