FoonLudum Dare ExplorerLD28 → ClockTower

ClockTower

By fued

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CategoryRankScoreCount
Mood1403.30
Graphics2103.42
Audio2492.96
Theme2992.67
Overall3742.83
Fun4312.42
Innovation4962.13
Coolness114145

Comments

cameron-whitworth 2013-12-16 16:26

nice game with visuals but lots of glitches and i like the blinding of issic feel

sim 2013-12-16 18:08

Fun little game, especially the last room. Controls were a bit floaty and I gave up killing enemies because they kept coming back, and I could avoid them easily. Would've been more interesting if the enemies were more dangerous, or the rooms had obstacles to limit my movement. Nice graphics too, and I liked the changing tilesets as you change floors.

fued 2013-12-16 22:24

uploading a new version with enemies which follow you between rooms, and a few of the bugs fixed :)

piat 2013-12-16 22:40

Great lighting and mood, fun effort, pity about not getting to finish.

latfoued 2013-12-17 09:16

The mood is pretty cool, but there are some bug i encountered with the monsters but also the movement is way too slidy and the music doesn't loop. Nice work

adventureislands 2013-12-17 09:25

Interesting, moody game. Bit repetitive as the rooms were mostly just the same but with more enemies. The movement could have been bit easier, and later on the game I am not sure if enemies even hurt me anymore, I could have sword running into them just killed them.

josefnpat 2013-12-17 09:30

Unfortunately, the web version does not run on linux. I ran the game though wine, but got stuck on the main menu. Sorry!

romandtom 2013-12-17 09:33

amm I haven't understood what am I suppose to do..
and then I got stuck(literally, I couldn't move).
but it looks nice

valerien 2013-12-17 09:46

Hey there,

I like the procedural generation you put there. It makes it pleasant to retry the game.
However, the controls feels a bit unresponsive : the shot happens with a delay, and the character has a lot of inertia. I didn't go to the end of the game because of that.
Also, to me, it lacks one little fx and/or sound effect to indicate that the character has taken a hit.

Cheers,
Nathan

jjc180 2013-12-17 10:02

I really like the dark moody feel to the levels. The random levels are great and must have been a challenge. Shame about not finishing - some glitches

thestolenbattenberg 2013-12-20 10:57

It's not a bad game, but I didn't really enjoy this one much sadly, the movement was really slidey, and I wasn't really sure what I was doing.

zequack 2013-12-21 11:43

Controls are really a pain... the character drifts like a sportcar on ice :/

Graphisms are interesting, and there are some nice lighting effects though.

keymaster 2014-01-06 15:58

The idea was really nice, but I really couldn't stand the controls. Way too slidy, made it kind of a fight against the game more than a fight against the enemies. Still had nice music and visuals.

cakencode 2014-01-06 20:47

The controls were pretty aggravating and felt unnatural. I liked the dungeon crawling aspect of it, and it was fun otherwise. I think the actual rooms could have different pitfalls or obstacles in the way.