cameron-whitworth 2013-12-16 16:26
nice game with visuals but lots of glitches and i like the blinding of issic feel
Foon → Ludum Dare Explorer → LD28 → ClockTower
By fued
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 140 | 3.30 | ||
| Graphics | 210 | 3.42 | ||
| Audio | 249 | 2.96 | ||
| Theme | 299 | 2.67 | ||
| Overall | 374 | 2.83 | ||
| Fun | 431 | 2.42 | ||
| Innovation | 496 | 2.13 | ||
| Coolness | 1141 | 45 |
nice game with visuals but lots of glitches and i like the blinding of issic feel
Fun little game, especially the last room. Controls were a bit floaty and I gave up killing enemies because they kept coming back, and I could avoid them easily. Would've been more interesting if the enemies were more dangerous, or the rooms had obstacles to limit my movement. Nice graphics too, and I liked the changing tilesets as you change floors.
uploading a new version with enemies which follow you between rooms, and a few of the bugs fixed :)
Great lighting and mood, fun effort, pity about not getting to finish.
The mood is pretty cool, but there are some bug i encountered with the monsters but also the movement is way too slidy and the music doesn't loop. Nice work
Interesting, moody game. Bit repetitive as the rooms were mostly just the same but with more enemies. The movement could have been bit easier, and later on the game I am not sure if enemies even hurt me anymore, I could have sword running into them just killed them.
Unfortunately, the web version does not run on linux. I ran the game though wine, but got stuck on the main menu. Sorry!
amm I haven't understood what am I suppose to do..
and then I got stuck(literally, I couldn't move).
but it looks nice
Hey there,
I like the procedural generation you put there. It makes it pleasant to retry the game.
However, the controls feels a bit unresponsive : the shot happens with a delay, and the character has a lot of inertia. I didn't go to the end of the game because of that.
Also, to me, it lacks one little fx and/or sound effect to indicate that the character has taken a hit.
Cheers,
Nathan
I really like the dark moody feel to the levels. The random levels are great and must have been a challenge. Shame about not finishing - some glitches
It's not a bad game, but I didn't really enjoy this one much sadly, the movement was really slidey, and I wasn't really sure what I was doing.
Controls are really a pain... the character drifts like a sportcar on ice :/
Graphisms are interesting, and there are some nice lighting effects though.
The idea was really nice, but I really couldn't stand the controls. Way too slidy, made it kind of a fight against the game more than a fight against the enemies. Still had nice music and visuals.
The controls were pretty aggravating and felt unnatural. I liked the dungeon crawling aspect of it, and it was fun otherwise. I think the actual rooms could have different pitfalls or obstacles in the way.