van-noctar 2013-12-17 21:41
I can't save the people at the top. but nice game
Foon → Ludum Dare Explorer → LD28 → Climber
By kimau
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 746 | 2.50 | ||
| Graphics | 789 | 2.30 | ||
| Mood | 804 | 2.29 | ||
| Theme | 805 | 2.30 | ||
| Fun | 920 | 2.10 | ||
| Overall | 925 | 2.40 | ||
| Coolness | 1358 | 36 |
I can't save the people at the top. but nice game
Audio definitely would've given this a huge boost in terms of atmosphere.
Also, climbing up and down gets a bit tedious.
Good effort though.
Hnnnnnggg ... this game is rather slow. I also can't seem to get to the guy in the center of the roof. Also, am I meant to be able to climb straight up the windows? Not a bad effort though.
It's a shame you can't climb down quicker (unless I missed something?).
Climbing was slightly tedious, jumping improved that but also the game very risky.
Fun times. Liked it much more when I discovered the space button.
This is a really cool idea. I think it might have been a bit more fun if the player moved faster. That might just be a personal thing though. Great effort, adds something new to a familiar 2D dynamic.
It's too slow to be really enjoyable :( (jumping helps a bit, but even with it climbing up and down for the survivors was just too tedious...)
Good concept, the gameplay is a bit slowy, but overall quite interesting. You could add more falling obstacles, and higher the climbing speed, it will make this game more epic.
Thanks all, yeah I'm working on a more polished post LD version. Feedback is super useful.
Nice idea. Things really get difficult by the time you reach the last person but it's doable; shame there's no ending though.
The animations were a nice touch, especially the deaths. Having some sounds would really add a lot to the atmosphere too.
Like @JaymeeMak said, climbing up/down gets tedious
I got to the roof, touched one guy and he disappeared. No one else disappeared when I touched them so I figured maybe I have to take the guy I touched first down to the ground before he's "rescued"? I climbed all the way down to the bottom but nothing happened, so if I was carrying anyone, they were invisible and there was no indication of what I had done, or if I was on the right track. Make it more clear to the player what they're supposed to do and it will be a better game for it.
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