REPTILIAN MAYHEM by larkkkattack 2016-04-19T04:32:00
I'll update tomorrow with bug fixes, graphics and sfx :_D
Foon → Ludum Dare Explorer → Users → larkkkattack
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | MAPACH3 | unfinished | ||||||||||
| 2017 | 39 | Running out of Power | rEACH | unfinished | ||||||||||
| 2016 | 37 | One room | RITUAL | jam | ||||||||||
| 2016 | 36 | Ancient Technology | Super Cute DNA Sucker! | jam | ||||||||||
| 2016 | 35 | Shapeshift | REPTILIAN MAYHEM | jam | 827 | 2.94 | 2.67 | 2.89 | 3.83 | 3.11 | 2.93 | 2.71 | 10 |
I'll update tomorrow with bug fixes, graphics and sfx :_D
@Le_Sarus
Thank you :D
I had to design a really big chance of being instakilled if they discover you, otherwise you could quickly transform into reptil and kill a guy in his face without risk. And the point is to kill them with backstabs.
Maybe I´ll add another further range of detection with less penalty.
@Peringo The idea is -> If you are detected, you die. No chances. And you still can survive if you are lucky and jump in the correct moment but I don´t want to maximize that scenario.
Of course the level design is non-existent so I´ll try to close the core and make interesting enemies around the main mechanic :>
Muy guapo. Super hexagon styl0h!